View previous topic :: View next topic |
Author |
Message |
DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
|
Posted: Thu Mar 13, 2014 2:27 pm Post subject: |
|
|
Lane Arroway wrote: | No initiative? How does that work? Every game I'm aware of has some way to track when players act. That does sound like a saloon shootout. |
One of the most unique methods I've seen for deciding order in a turn is the (fairly) new Marvel Heroic Roleplaying game. In it, the GM decides who goes first (usually picking somebody with Enhanced Reflexes), and for the rest of the combat each character then decides who will go next. But the last person to go in a turn decides who goes first on the following turn. This adds layers of strategy, so the PCs don't all just go before all of the bad guys (as the bad guys would all then get two moves each, if they wanted to). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Mar 13, 2014 3:13 pm Post subject: |
|
|
shootingwomprats wrote: | garhkal wrote: | Yup. You can declare to dodge even after the DM has rolled the dice, but before you get told the result. So a DM who is lenient can (if he knows the shot is going to hit even with range and other mods) ask "are you sure you don't want to dodge the shot?" |
You may not declare a dodge after a "hit" roll has been made per RAW.
|
As per raw yes, that is true. BUT practically every DM i have played under has allowed (mostly for newer players) the opportunity to change their mind by making a dodge roll AFTER the DM rolled the to hit, but before the result is given to them.
Quote: | For those of you who run combat with rolling for initiative, how do you handle dodge? |
Either they use one of their pre-declared actions for said dodge, or they take another reaction (At a further MAP) for it. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Fri Mar 14, 2014 12:24 am Post subject: |
|
|
bigjawhite wrote: | In first edition, there is no initiative roll. The GM and PCs declare their actions and then roll. Highest dice score goes first.
Using the example of the blaster shootout, everyone rolls their blaster skill. Highest score shoots first. If he hits his target, the target is stunned at the very least. Targets that are hit are stunned at the very least and lose their action.
Fluid, yes. This is why I asked how you RancorPitians handle dodge using 1st edition RAW. |
From what I've been able to gather, most of the active Rancor Pit members don't use 1E RAW. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
 |
Lane Arroway Lieutenant Commander


Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
|
Posted: Fri Mar 14, 2014 9:18 am Post subject: |
|
|
bigjawhite wrote:
Quote: | In first edition, there is no initiative roll. The GM and PCs declare their actions and then roll. Highest dice score goes first. |
Oh, so their is an initiative of sorts. I thought you were saying their were no turns, which would be crazy. Whatever it's called, every game has a turn order and a way to determine who goes when. Saloon shootout indeed.  _________________ "This job is 90% talking to people and 10% shooting at them." |
|
Back to top |
|
 |
|