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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 16, 2015 3:52 pm Post subject: |
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Good point on Kawalski. Heck even the tok'ra with all their knowledge of removal still had issues with doing it safely. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Dec 16, 2015 4:55 pm Post subject: |
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garhkal wrote: | Good point on Kawalski. Heck even the tok'ra with all their knowledge of removal still had issues with doing it safely. |
That's why I'm thinking the Force would be the best bet, and still not necessarily a sure thing.
The bigger question would be whether or not a symbiote would have access to his host's Force Powers, or if their use is subject to the mental training undergone by the Force user.
If you're looking for balance, making a Goa'uld unable to access Force Powers would be a good way to offset their other advantages. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 16, 2015 7:29 pm Post subject: |
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But if the gou'ald is in control of both the host's mind and body, how would it not gain control over the force powers? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 20, 2015 1:13 pm Post subject: |
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garhkal wrote: | But if the gou'ald is in control of both the host's mind and body, how would it not gain control over the force powers? |
Again, this depends on how you want the crossover to work. There is in-universe evidence to suggest that Goa'uld hosts' minds are still intact and forced to observe while the symbiote controls their body. If it is the case that the Goa'uld controls the body but not the mind, then then it wouldn't be able to access the host's Force powers, which are based on mental training and discipline, even though they require a base natural aptitude.
The big question is how powerful you want Goa'uld to be in this crossover. Their technology plus the physical advantages they provide to their hosts make them pretty formidable opponents already. Do you want to stack Force powers with that?
Plus, if you allow Goa'uld to high jack the abilities of a Force Sensitive host, Force Sensitives automatically become high value targets for Goa'uld hosts, whereas in the Stargate universe, hosts are selected primarily for their physical attributes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sun Dec 20, 2015 2:18 pm Post subject: |
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Personally, I like that point, and it would be even more terrifying if the goa'uld decide to actively start hunting Jedi (and/or Sith) because they make ideal - almost magical - host bodies.
Actually, oddly enough, with the physical corruption that the Dark Side seems to offer at times, I think the goa'uld might even prefer Jedi or similar Force Users to the Sith / Dark Acolytes / what have you. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 20, 2015 3:18 pm Post subject: |
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Well, they DID consider "Hok'tar" hosts t be the best they could get, since those Hok'Tar did have powers... due to their advanced minds.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 20, 2015 3:40 pm Post subject: |
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Again, depends on which universe you want to be dominant. Seems like you're leaning towards Goa'uld being ultra-powerful, unbalancing creatures that would rapidly become the pre-eminent threat to the Star Wars galaxy. I'd prefer something a little more evenly balanced. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 20, 2015 3:44 pm Post subject: |
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Also, is it overly simplistic to assume that all metaphysical powers in other media automatically equate to Force Powers? Just because a power has the same result does not mean it comes from the same source. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 20, 2015 6:38 pm Post subject: |
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While true, in SW, pretty much all 'meta-physical powers' get described in relation to the force. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 20, 2015 7:46 pm Post subject: |
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garhkal wrote: | While true, in SW, pretty much all 'meta-physical powers' get described in relation to the force. |
The key here is, "in SW". The metaphysical powers from other genre do not have their basis in the Force, so is it realistic to assume that a Force sensitive will react to a Goa'uld takeover attempt identically to Adria or a Hok'tar? Does what they can do through the power of their minds automatically equate to what a Jedi can do via his connection to the Force? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 03, 2018 12:48 am Post subject: |
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Bringing this back up with all the chatter we've recently been havnig on hyperdrives and such.
IN several SG episodes we clearly see ships opening up hyperspace windows IN a gravity well, and in two eps, even THROUGH a gravity well (a planet).. So that to me would potentially indicate that the SG version of hyperdrives are a Lot different than SW ones.
Additionally, assuming for now that the SW verse does NOT have actual Naquadria growing anywhere. How easily do you think the SW techs would have to refine a synthetic substitute? _________________ Confucious sayeth, don't wash cat while drunk! |
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Sun Jun 03, 2018 12:26 pm Post subject: |
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garhkal wrote: | Bringing this back up with all the chatter we've recently been havnig on hyperdrives and such.
...
Additionally, assuming for now that the SW verse does NOT have actual Naquadria growing anywhere. How easily do you think the SW techs would have to refine a synthetic substitute? |
Why would Star Wars ships need Naquadah? Star Wars uses Fusion drives, meaning they can use just about any substance to provide energy for their drives. Their drives aren't dependent on Naquadah in order to function like the Stargate drives are.
And Naquadria is rare and unstable enough that I don't think you're going to be refitting a bunch of ships with drives of that type.
Not only is the Naquadah and Naquadria probably not common enough to support a sizable Star Wars fleet, I don't think Star Wars techs and mechanics are going to want to learn a whole new method of doing things and spend the necessary time and resources to do an extensive conversion process on their ships. They would likely just stick with what they know. If they really felt they were outmatched in speed, then they might design unique-built ships that used such things with a core of techs/mechanics who would be taught how to use the Naquadah/Naquadria. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 03, 2018 3:10 pm Post subject: |
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Grimace wrote: |
Why would Star Wars ships need Naquadah? Star Wars uses Fusion drives, meaning they can use just about any substance to provide energy for their drives. Their drives aren't dependent on Naquadah in order to function like the Stargate drives are.
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They wouldn't need it. BUT if say, the heroes pulled out a half dozen Gou'ald Zats, or Staff weapons, or somehow managed to get an alkesh (or other ship), which entirely DO USE Naquida.., then yes they would need to figure out what to do.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jun 03, 2018 4:29 pm Post subject: |
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Again, the question becomes which universe paradigm do you want to take precedence? In the SGU, naquadah is the key to pretty much all high-tech power generation. Not so in the SWU. Now, a SGU crossover might have tech be dependent on naquadah, but it is most certainly not going to be the universal must-have. Frankly, if you place too much restriction on fuel and ammo for SGU crossover tech, most PCs are going to lose interest and stick to their blasters. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Mon Jun 04, 2018 1:59 am Post subject: |
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"Naqadah greatly amplifies energy."
"We know little about kyber crystals, because the Jedi Order worked to keep knowledge of them secret. But to put it simply, they focus energy and amplify its intensity. That once made them ideal for use in Jedi lightsabers; now it makes them ideal for use in laser weapons."
Naqadah is equal to, or closely related to kyber crystals. |
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