View previous topic :: View next topic |
Author |
Message |
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16341 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Thu Mar 10, 2011 4:18 pm Post subject: |
|
|
atgxtg wrote: | The whole thing is a log function, so the conversion was really easy, and could be done with a small table. |
If that works for you, more power to you. Personally, I think I'll stick with a modified version of the 2R&E rules. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Fri Mar 11, 2011 11:51 am Post subject: |
|
|
atgxtg wrote: | The whole thing is a log function, so the conversion was really easy, and could be done with a small table. | If we gotta have more tables, better one log table than a bunch of different tables. |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri Mar 18, 2011 12:57 pm Post subject: |
|
|
Bren wrote: | we gotta have more tables, better one log table than a bunch of different tables. |
That is the thing, you don't need the table to play. Only to write the ships up. So we actually get to dump a table (the 2R&E scaling table) in play.
THe way it works is that each ship/vehicle gets a "Scale Number" that works pretty much the same way the scaling rules work in 2R&E. But, instead of getting a die code for all ships of a particular scale, each craft has its own number. Most work out fairly close to the 2R&E scale.
When two vehicles clash, the difference in scale is used as a modfier. For example, if an X-Wing was Scale +20, and a Airspeeder Scale +5 then there would be a +15 point scale factor used.
If a X-Wing was fighting a ISD and the ISD was Scale +40, then there would be a 20 point factor.
The nice bit is that there is no table, the Scale Number is listed with the vehicles stats, so you don't have to look things up during play.
The other nice bit is that we can addresses any problem vehicles, like AT-ATs, tanks, and theSkipray blast boat, by altering the Scale Factor of that particular vehicle type, rather than altering the entire scaling rules for every vehicle of a particular scale.
For example, we could give the AT-AT a higher Scale Factor than an X-Wing, yet still have AT-STs have a lower Scale Factor than an X-Wing. |
|
Back to top |
|
|
|