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How do you use astromech's and their limited jumps feature
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pakman
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Joined: 20 Jul 2021
Posts: 441

PostPosted: Thu May 11, 2023 1:08 am    Post subject: Reply with quote

garhkal wrote:
Isn't that backwards. Nav coms ARE the ones making astrogation computations. Astromechs are the ones who store pre-plotted jumps.


Yes.

A nav computer no more makes an skill roll than a blaster, a medpac or a plasma cutter - but they are necessary for the skill the player uses.

Again, I refer to the GPS analogy for a nav computer - it has data on obstacles and objects over time for specific areas (i.e. routes) - the data for faster routes is better and more accurate.

Unknown routes are the equivalent to areas the gps has no clue about - so the route might be very dangerous....

Plotting a jump is saying "I am here at this facing this direction and want to this other place" and maybe a few other things (short cuts, etc.) - that is the skill - putting in the details. Then google maps prints out the route...I mean...the nav computer feeds the data to the hyper drive - or your astromech.

Which can only hold so much.

But that is my take on it.

Use what ever works for your group of players.
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