CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 08, 2022 5:35 pm Post subject: |
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garhkal wrote: | Hows about a comical hyperspace obstacle... a Jawa infested speed trap! |
Unless you're suggesting that Jawas can somehow telekinetically sabotage ships while they're lightyears away in hyperspace, then that probably deserves a different topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 22, 2023 1:13 am Post subject: |
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In light of the various possibilities in this topic, it occurs to me that multiple Hyperdrive Mishap charts would be very useful. At the moment, I’m picturing the following:1) Astrogation Mishap Chart - All results would be some variation on the astrogator miscalculating some issue, so the ship goes off course somehow.
2) Hyperspace Mishap Chart - A compilation of the various “hyperspace weather / conditions” results that have been mentioned here. This list would be reserved for things like an Astrogation roll that succeeded, but rolled a Wild Fail and got a complication. The GM would roll on the chart to determine what sort of random condition occurs, affecting the jump.
3) Malfunction Chart - Technical issues with the hyperdrive itself, whether from damage or poor maintenance. If possible, I’d like to fold these results into the Updated Starship Damage Chart, so that there’s a lot more nuance in the results for a damaged (yet still functioning) hyperdrive.
Anyway, I’m exhausted and am about to go to sleep, but I wanted to get this in writing before bed. Discuss. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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