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So, should I? |
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Total Votes : 13 |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 23, 2020 2:07 pm Post subject: |
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Another suggestion would be to start an Index on the first post, with links to the stat posts for each starfighter. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Jun 23, 2020 6:57 pm Post subject: |
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CRMcNeill wrote: | Another suggestion would be to start an Index on the first post, with links to the stat posts for each starfighter. |
Thanks for all your help with Ray's project here.
I don't know if the generator makes images larger than 750 pixels wide, but if so then they should be resized to 750 or less. All the one added so far are fine as is.
And if there is a choice between .jpg and .png, I would choose .jpg. The .png images occasionally don't work here, but .jpg always works. _________________ *
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Jun 24, 2020 12:04 am Post subject: |
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DroidHunter
Droid Starfighter
Craft: Vulture-class Droid/Z-95 Headhunter Ugly
Affiliation: Independant
Era: Old Republic/Rise Of The Empire
Type: Autonomous starfighter
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter piloting
Crew: 0 (droid brain)
Crew Skill: All skills 4D+1
Cargo Capacity: None
Consumables: 1 Day
Maneuverability: 0D
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 3D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Taking the body and brain of a Vulture Droid and strapping it to the engines and wings of a Z-95 Headhunter does not seem to be the wisest of ideas, but if you're a militant group that has more techs than snubfighter pilots, then it might be a solution as to how you get starfighters flying.
A rare sight, some early rebel cells that used to be Separatists were known to use these craft as a stepping stone towards far more credible designs, and to give the techs that built them experience in dealing with starfighters for when purpose-built models were finalized.
Most of these rebel cells did not survive the Empire long enough, but a good number of their members escaped and their experience kept other cells' Z-95s, RZ-1 "A-Wings", and various Y-Wing ships running, and even upgrading the systems to allow them to somewhat face more modern craft. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Jun 24, 2020 10:55 pm Post subject: |
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YT-Gunship Ugly
Model: YT/Starfighter Series Ugly
Scale: Starfighter
Length: 29m
Skill: Space Transports; YT-series
Crew: 1-2 (Can Coordinate)
Passengers: 4
Cargo: 10 Tonnes
Consumables: 6 Months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Manueverability: 0D
Space: 7
Atmosphere: 700/1400kmh
Hull: 5D
Shields: 0D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/3D
Equipped With:
Weapons:
Quad Laser Cannons
Fire Arc: Turret (Dorsal)
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Quad Laser Cannons
Fire Arc: Turret (Ventral)
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Dual Laser Cannons
Fire Arc: Front
Crew: 1 (Pilot/Copilot)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Laser Cannon
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
Laser Cannon
Fire Arc: Turret
Crew: 1 (Gunner)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
Considered by some to be the pinnacle of "Ugly Technology", the YT-Gunship Ugly is a mismatch of starfighter parts with freighter components. Using the engines from three wrecked Y-Wings, the cockpit of a Trainer-style starfighter of unknown make and model with the laser cannons of it intact, aftermarket sensor blisters, aftermarket turrets all over the place, and armour plating dating back to scrap metal from the Clone Wars, this craft only lacks projectile weapons.
This design is, however, beyond most illegal chop shops, and only found with the best heeled crime syndicates or mercenary groups. The rare pirate that can field one of these often replaces the nose laser cannons under the cockpit for ion cannons, and removes one of the side-mounted laser cannons for a docking port with a hull cutter of some variety, and potentially scrapping the armour to allow for a boarding party.
Last edited by Ray on Thu Jun 25, 2020 12:40 pm; edited 1 time in total |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Jun 24, 2020 11:09 pm Post subject: |
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Manufacturer: Ugly Workshop
Model: Scyk TIE Ugly (AKA: "Sick Fighter")
Scale: Starfighter
Length: 0m
Skill: Starfighter Piloting; Scyk TIE Ugly
Crew: 1
Passengers: 0
Cargo: 15 Kilogrammes
Consumables: 1 Day
Hyperdrive Multiplier: N/A
Hyperdrive Backup: N/A
Nav Computer: No
Manueverability: 0D
Space: 7
Atmosphere: 350/700kmh
Hull: 2D
Shields: 0D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Laser Cannons x2 (fire-linked)
Fire Arc: Front
Fire Control: 2D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Twin Concussion Missile Launchers (5 Missile Magazines Each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmospheric Range: 50-100/300/700
Damage: 8D
Popular among Hutt Cartels that have a lot of shot up Scyk fighters and a nearly equal amount of shot up TIE Fighters that shot up those Scyks, the "Sick Fighter" uses the best of both designs with the modern sensors, targeting system, and laser cannons of the TIE Fighter cockpit with the adaptability of the Scyk's weapons loadout, typically loaded with either warhead launchers or ion cannons depending on the role (or what was on sale at the black market.). Slower and much less nimble than either of the parent craft, it's use as a "Light Bomber" or "Light Torpedo Snubfighter" is hampered only by the fact that the craft lacks a designated gunner. And, of course, being an Ugly that is barely held together.
Last edited by Ray on Thu Jun 25, 2020 12:40 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 24, 2020 11:15 pm Post subject: |
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How about... the Tick. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Jun 25, 2020 12:22 am Post subject: |
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CRMcNeill wrote: | How about... the Tick. | Nowhere near tough enough to be The Tick. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Jun 25, 2020 11:33 am Post subject: |
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The YT Ugly is really awesome! I could see a cash strapped alliance maybe even using one. _________________ RR
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Jun 25, 2020 12:51 pm Post subject: |
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Manufacturer: Hidden Rebel Alliance Shipyard
Model: YT-Logistics Gunship
Scale: Starfighter
Length: 41m
Skill: Space Transports; YT-series
Crew: 1-2 (Can Coordinate)
Passengers: 20
Cargo: 80 Tonnes
Consumables: 6 Months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Manueverability: 0D
Space: 6
Atmosphere: 600/1200kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/3D
Equipped With:
Docking Port (left)
Escape Pod
Docking Port (right)
Escape Pod
Weapons:
Quad Laser Cannons
Fire Arc: Turret (Ventral)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Dual Laser Cannons
Fire Arc: Front
Crew: 1 (Pilot)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
When a few Logistics Officers of the Rebel Alliance ran into a pirate YT-Gunship, they started hashing out ideas for how to better protect their own logistics fleet, and came up with this design. Replacing the stock single laser turret with a quad-laser mount, and replacing the cockpit with whatever trainer starfighter cockpit that could be found, and mounting nose guns on that, they also gutted the cargo bay inside the craft in order to fit up to 20 passengers for moving officers or SpecOps platoons to their areas of operation. While not as impressive an attack force compared to it's less reputable cousin, this Logistics Gunship can haul a decent amount of cargo for the amount of equipment and personnel movement capabilities. A few of these in with the rest of a convoy of light freighters turns the typical "Nerf Shoot" that Imperial pilots thought into a real challenge. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Jun 26, 2020 11:27 pm Post subject: |
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So, what do you think, folks? Good? Bad? Want more? Should I stop? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Jun 26, 2020 11:29 pm Post subject: |
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So cool! If you're still having fun doing them, then do some more! _________________ RR
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Jun 27, 2020 1:25 pm Post subject: |
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Rebel Escort Carrier
Craft: Rebel Escort Carrier (Originally Ghtroc Empress-class Super
Freighter)
Affiliation: Rebel Alliance
Era: Rise of the Empire
Type: Escort Carrier (Converted Medium bulk freighter)
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: Rebel Escort Carrier
Crew: 12 (4 Bridge; 6 engineering; 2 gunners)
Passengers: 20 (12 Pilots; 8 Flight Crew)
Cargo Capacity: 5,000 metric tons (Dedicated To Starfighter Parts)
Consumables: 1 Month
Cost: Not Available For Sale
Hyperdrive Multiplier: x2
Back-Up Hyperdrive Multiplier: x10
Nav Computer: Yes
Manueverability: 2D
Space: 10
Atmosphere: N/A
Hull: 4D (3D on Rear Fire Arc)
Shields: 2D (2D Back-Up Shields)
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
Dual Laser Cannons
Scale: Starfighter
Fire Arc: Turret (Dorsal)
Crew: 1 (Gunner)
Skill: Starship Gunnery; Laser Cannons
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Dual Laser Cannons
Scale: Starfighter
Fire Arc: Turret (Ventral)
Crew: 1 (Gunner)
Skill: Starship Gunnery; Laser Cannons
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Fighter Compliment:
12 Rebel Starfighters (Plus 2 Spare Fighters In Storage And 1 Longprobe Y-Wing Or Recon X-Wing)
An extremely rare Capital Ship Ugly. Having acquired a number of written-off Ghtroc Empress-class hulls, along with pieces of shattered Blockade Runners and Corellian Gunships from various battle sites, the decision to put the massive engines and power plants on the rear of the Empresses, stripping the original engines and escape pods from the craft, mounting a pair of anti-starfighter laser cannons for defense, and the idea was to make a leaner, meaner Blockade Runner, ones capable of deploying combat speeders as well as extensive amounts of supplies.
This turned out to be a horrible idea as the Ugly Capital Ship ended up breaking up as it hit the atmosphere. But, rather than giving up on the design, the Rebellion converted them into pocket Escort Carriers, capable of holding a whole squadron of snubfighters. Most of these ships come from Mon Calamari shipyards, so each one is unique to one another, even more so than typical Uglies.
Last edited by Ray on Fri Oct 23, 2020 2:32 pm; edited 1 time in total |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Jun 27, 2020 1:33 pm Post subject: |
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Manufacturer: Ugly Workshop
Model: Headshape Ugly
Scale: Starfighter
Length: 12m
Skill: Starfighter Piloting; Headshape Ugly
Crew: 1
Passengers: 0
Cargo: 15 Kilogrammes
Consumables: 1 Day
Hyperdrive Multiplier: N/A
Hyperdrive Backup: N/A
Nav Computer: No
Manueverability: 1D
Space: 7
Atmosphere: 350/700kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 60/2D
Focus: 3/4D
Weapons:
Blaster Cannons x2 (fire-linked)
Fire Arc: Front
Fire Control: 2D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
The mechanical opposite to the CloakHunter, the Headshape Ugly is nose heavy, lacks a heavy punch, and only has Blaster Cannons as weapons instead of Laser Cannons. Despite that, the design goes well together somehow, making for an Ugly that has the same reputation as the Z-95 HeadHunter for durability. It is still an Ugly, however, with all the negative issues that goes with it, especially downtime between missions. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Jun 27, 2020 1:57 pm Post subject: |
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Ynterceptor
Manufacturer: Ugly Workshop
Model: Ynterceptor Ugly
Scale: Starfighter
Length: 0m
Skill: Starfighter Piloting; Y-Wing / TIE Interceptor Ugly
Crew: 2
Passengers: 0
Cargo: 15 Kilogrammes
Consumables: 1 Week
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Nav Computer: No (Uses Astromech)
Manueverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
Ion Cannon Turret
Fire Arc: Front/Rear
Fire Control: 1D
Space: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Laser Cannons x4 (fire-linked)
Fire Arc: Front
Fire Control: 3D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
A favored Ugly of Pirates in the middle of the Rebellion Era, this craft is used both as a space superiority fighter and an ion boat. The Y-Wing's nose cannons and projectile launchers are stripped out to fit an aftermarket sensor package, but otherwise it is a mating up of a Y-Wing's Body to a TIE Interceptor's engines and wings. Astromechs tend to get depressed when mounted in these craft, and often ask for frequent memory wipes. The rear gunner's seat is sometimes used for transporting low bulk/high priced goods as the need for a gunner is far less needed in this style of Ugly. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Jun 28, 2020 12:36 am Post subject: |
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Screamer
Manufacturer: Ugly Workshop
Model: "Screamer" TIE/ln / A-Wing Ugly
Scale: Starfighter
Length: 4m
Skill: Starfighter Piloting; Tie / A-Wing Ugly
Crew: 1
Passengers: 0
Cargo: 15 Kilogrammes
Consumables: 1 Day
Hyperdrive Multiplier: N/A
Hyperdrive Backup: N/A
Nav Computer: No
Maneuverability: 3D
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 1D
Shields: 0D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Laser Cannons x2 (fire-linked)
Fire Arc: Front
Fire Control: 2D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
One of the tiniest of starfighters, smaller even than the TIE/ln that is one of the base parts of it, the "Screamer" is a TIE/ln cockpit attached to an A-Wing's engines. The lighter weight of the craft technically means it can go faster than the listed speed, but the imperfect balance of the engines and hull generates vibrations that will literally rattle the ship apart if done. The weirdest part is that every Workshop that builds these modify the A-Wing Engines to have the same "Screaming" sound that are infamous of the TIE line of Starfighters, which is the reason for the nickname.
Only the best, and most insane pilots ever try to get these, as they can blow up with a hard look, forget cannon fire. |
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