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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Nov 26, 2019 6:26 pm Post subject: |
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MrNexx wrote: | TBH, my gut is "Missile Weapons", which seems to be a catch-all. |
It doesn’t really meet the definition of a missile, though. I reserve Missile Weapons for self-propelled solid objects, not sprays of gas or liquid. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Nov 26, 2019 6:28 pm Post subject: |
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garhkal wrote: | CRMcNeill wrote: | I’m wondering if Flamethrowers might be too narrow of a skill. In a universe with Stokhli Spray Sticks and such, perhaps a broader category of Spray Weapons (of which Flamethrowers would be a Specialization) would be more appropriate. |
I could see that.. Would also include 'super-soakers!' |
Sure, in the same sense that Firearms would cover Airsoft or Paintball guns.
You may laugh, but picture a “Supersoaker” loaded with acid or a contact nerve agent. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Nov 27, 2019 1:05 am Post subject: Flamethrower skill? |
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Quote: | ...A cohort of mine was curious about the DEX skill Flamethrower: it isn't listed in any of the main rulebooks, or even the GM screens. I was wondering which sourcebook(s) had this skill listed |
Naaman wrote: | I having trouble understanding the actual question.
...
Sorry if I've missed the point. |
The initial question was what WEG sourcebooks have the flamethrower skill. That's it. The rest is just the some additional discussion about the skill. _________________ *
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Last edited by Whill on Sun Dec 13, 2020 3:30 pm; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Nov 27, 2019 3:31 am Post subject: |
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CRMcNeill wrote: |
You may laugh, but picture a “Supersoaker” loaded with acid or a contact nerve agent. |
Hence why i mentioned it.. Had a kid pc on a table i was a player (running a brash pilot, Y-wing specialist), who took a super-soaker with him, filled with contact nerve agent.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Nov 27, 2019 9:43 pm Post subject: |
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garhkal wrote: | Had a kid pc on a table i was a player (running a brash pilot, Y-wing specialist), who took a super-soaker with him, filled with contact nerve agent.. |
Sounds fun. Under my house rules, a continuous spray weapon would qualify for a pretty high Auto-Fire rating; I wonder how that would stack with dosing for the nerve agent... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Nov 28, 2019 1:46 am Post subject: |
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IIRC the Dm had it as a 4d base damage (resist via stamina, not base strength), +1d each round you kept spraying the target. For the soaker itself, 25 shots, 12/24/35 range was what he had it set at.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Nov 07, 2021 7:30 pm Post subject: Re: Flamethrower skill? |
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See above in the thread for some links to other flamethrower rules, stats, and discussions...
Quote: | ...A cohort of mine was curious about the DEX skill Flamethrower: it isn't listed in any of the main rulebooks, or even the GM screens. I was wondering which sourcebook(s) had this skill listed |
To update, I've done some more research on the official skill and thought I would document it to expand upon the info already in this thread. As far as I can tell, the dedicated flamethrower skill never appeared in any 1e publication. A flamethrower was fluffed to be in Boba Fett's armor, but a Dexterity skill called armored weapons was statted and presumably used to fire it.
As far as I can tell, the Dexterity skill called flamethrower first appeared in Bossk's stats in The Movie Trilogy Sourcebook, 1993 (his 1e stats in GG 3 did not have it). The stats for Bossk's "flamethrower" only indicate "4D" (damage). Not long after that book's release was the Han Solo and the Corporate Sector Sourcebook, which included weapon stats that required this skill (p.117-18) and a gladiator droid's stats with this Dexterity skill (p.131). More flamethrower weapon stats which required this skill appeared in Rules of Engagement: The Rebel SpecForce Handbook (1997).
CRMcNeill wrote: | MrNexx wrote: | CRMcNeill wrote: | I’m wondering if Flamethrowers might be too narrow of a skill. In a universe with Stokhli Spray Sticks and such, perhaps a broader category of Spray Weapons (of which Flamethrowers would be a Specialization) would be more appropriate. |
TBH, my gut is "Missile Weapons", which seems to be a catch-all. |
It doesn’t really meet the definition of a missile, though. I reserve Missile Weapons for self-propelled solid objects, not sprays of gas or liquid. |
I agree that flamethrowers should be in a separate category from both missile and energy weapons. I have thusly updated my skill list to rename this skill flame/spray weapons, which follows nicely from my blaster/energy weapons skill. _________________ *
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Nov 11, 2021 12:14 am Post subject: |
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FWIW, you can add Gundark's Fantastic Technology - Personal Gear as another source for flame weapons. Pages 23-24 list some under the category of 'Flame Projection and Sonic Weapons' as a category. Though both of these are grouped together, the skill listed for the flame weapons is "Flame-thrower" and the sonic weapons are listed as Blaster: sound [weapon]. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Leona Makk Lieutenant
Joined: 03 Feb 2018 Posts: 91 Location: Minneapolis, MN
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Posted: Sun Jan 02, 2022 1:47 pm Post subject: |
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My group was just discussing the "Flame Thrower" skill. We are slowly working back to 1e after the 2e skill explosion. (We all have had the blue book since high school.)
We kinda compromised and put it on "armor weapons" since only the Bounty Hunter is using it on his gauntlet. But I feel like we kicked the can down the road. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 02, 2022 4:55 pm Post subject: |
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Leona Makk wrote: | My group was just discussing the "Flame Thrower" skill. We are slowly working back to 1e after the 2e skill explosion. (We all have had the blue book since high school.)
We kinda compromised and put it on "armor weapons" since only the Bounty Hunter is using it on his gauntlet. But I feel like we kicked the can down the road. |
Did you roll a melee check, or 'missile' weapons for kicking that can? _________________ Confucious sayeth, don't wash cat while drunk! |
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