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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 17, 2019 6:28 pm Post subject: |
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No; linear electrical attack that tends to track its previous target on subsequent attacks. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 18, 2019 2:14 am Post subject: |
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Another possibility would be to make this the Particle Beam Cannon, which is mentioned in the Star Wars Sourcebook, but never described or statted out. It potentially dovetails with Particle Projection Cannon from Battletech, which have an electrical effect as well... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 10, 2019 1:03 am Post subject: |
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Some additional thoughts. I'm leaning strongly in favor of making this a particle beam weapon, and combining it with a few features of official particle beams. A few basic features from what's been discussed so far:-Bulky, requiring a backpack-style power (ala the particle beam weapons from Ghostbusters).
-Retains the "homing" effect I described in the OP.
-Beam can be blocked by a lightsaber, but can't be deflected back at the shooter, as it is too unstable to maintain coherence on impact. This also ties in to the original concept, as the beam will tend to arc toward the lightsaber blade after the initial parry due to the ionized particle effect.
-Relatively short range, but powerful, with bonuses to accuracy/damage for sustained fire. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 24, 2019 1:40 pm Post subject: |
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In combination with the renaming of the Energy Shotguns topic, I've gone ahead and renamed this one to be more in line with the visual imagery that inspired it (rather than the "Arc Blaster" which provided the impetus, but was never described).
I'm still thinking in terms of a rather bulky weapon, with a backpack style power generator (or something belt-mounted for carbine or pistol variants) as opposed to the particle beam weapons from TOR series (which were pretty much just blasters). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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