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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jul 10, 2019 10:02 pm Post subject: |
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If you’re interested, here’s my take on it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Wed Jul 10, 2019 10:43 pm Post subject: |
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Yes that is helpful. Thank you! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jul 11, 2019 2:46 am Post subject: |
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Dredwulf60 wrote: |
ahh, see...there's my hiccup.
I was always reading it as you can't do it yourself; You get 2 (or 4 or 6 or 10 or whatever) pre-defined jumps and if it doesn't work for you due to a changing situation....too bad, cuz you have a crappy nav computer.
So I just go with a base difficulty and make it easier with a good nav computer (a few bonus dice) and harder with a poor computer (one, none or negative a couple dice) |
As per the R&E book, page 118, one CAN make an astrogation check, at +30 (my bad), even if one doesn't have a nav comp. _________________ Confucious sayeth, don't wash cat while drunk! |
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