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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Thu Jul 21, 2005 2:17 pm Post subject: |
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KageRyu wrote: | It also could hold true that the reason it is rare is that no one encourages actual role playing. |
"No one" is too strong a term. Let's say "Few Directors encourage actual role playing.
I tell all new players that a RPG is sort of like making a movie. The Director sets the scene and the actors play out the script. In our case the Director sets the scene and the players make up the script as they go along. At the end of the night the players are asked what they thought the most memorable scene was.
This sets new players in the proper mind set. At the end of every game I make a big deal out of awarding bonus character points to any players who 'ham it up'. The next game, the new guys improve dramatically when they figure out a player can get up to 50% more CPs and bonuses to their rolls by acting - it doesn't even have to be good acting.
If a player quotes a game statistic during the game I yell Cut! and dock him one CP. I always resume the game with Lights, Camera, Action!
These are just some of the things I routinely do to encourage good role playing. What do others do? _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Thu Jul 21, 2005 2:32 pm Post subject: |
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Volar the Healer wrote: | "No one" is too strong a term. Let's say "Few Directors encourage actual role playing. |
I didn't mean it as no one in the world, but was refering to the group in question. My fault for not clarrifying. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Thu Jul 21, 2005 4:23 pm Post subject: |
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Hey KageRyu, buddy! I know you weren't speaking of the whole world, but you do make a good point! Even on this site, there is a lot more talk about rules and game mechanics than on how to improve role playing.
Hmmmmm. Sounds like a new thread. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Thu Jul 21, 2005 5:10 pm Post subject: |
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If the player makes a bad roll, then it is up to them to make the save, if they make a bad roll i view it as a fumble or mumble. then they have to roleplay their saves |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jul 21, 2005 11:44 pm Post subject: |
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KageRyu wrote: | Yes, but I feel when a player puts no effort at all into the actual game it detracts from the overall game. So, when I get players who wont even give me something to work with, and instead just say things like "does it matter I have 10D con?" and roll, I tend to reflect their poor role playing by increasing difficulty. IMHO if you just want to blast badguys and be led by the nose through a game, stay home and play doom or quake or the latest Final Fantasy. A Role Playing Game with friends is about fun and interaction. |
Precicsly why i asked this.... And i do agree, if you only want roll playing, go play a board game!
Quote: | I allow roll playing when the character can do something the player cannot; such as starship repair |
Ditto, though i have at times, seen some gms give a 1-2d bonus when the player describes how they are doig the repairs (like they just broke out the startrek engineering section or something)...
Quote: | I also have to bear in mind that how convincing I find the speech is highly subjective.
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That is a very valid point. IMO depending on your gming style, that is already clouded or biased.
Case and point. Last year while doing a 2 night long session, with some people (reservists who i did not know were gamers till they were almost out of there). I had one of them to a point of "look, i know your friends are wanted, and so is the ship. I also saw that flashy illegal blaster pistol that wookie carries. What is it worth to ya, for me to ignore it" Coming from a corrupt imperial customs agent. The player , ummed, ahed and all sorts of other fumbles, before going into a resounding schpeel. Then wraps it up, with some more umms, ahhs, errs, etc.
When i gm, i try to be neutral, between the pc/npcs. So i ranked what he said as ok, but not worthy of a bonus (IMO all his umming etc spoiled the rest)....
Other gms i know of would have ignroed all that and said cause he made such a good speech, they would give it to him period.....
Then others would say roll it, and not do anything from his speech or even give it a penalty. _________________ Confucious sayeth, don't wash cat while drunk! |
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Sabre Lieutenant
Joined: 20 Jul 2005 Posts: 80
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Posted: Fri Jul 22, 2005 1:25 pm Post subject: |
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KageRyu wrote: |
That may be true of your game groups. It also could hold true that the reason it is rare is that no one encourages actual role playing.
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I think it's sad but true that a lot of people don't encourage it. Also working against roleplaying is that fear of public speaking is one of the most common phobias, and many people drawn to roleplaying aren't exactly the most confident in the first place. Having played online quite a bit, I've also seen that a lot of games are mostly dungeon crawl or character tournament or chat rooms where the game(?) is a pretext for hooking up and going to a private room (if everyone else in the session is lucky).
Anyway, the balance between the stats and the characterization is inherant to any roleplaying game. The ideal balance is largely a matter of opinion. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Wed Sep 14, 2005 12:53 pm Post subject: |
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[/quote]
I think it's sad but true that a lot of people don't encourage it. Also working against roleplaying is that fear of public speaking is one of the most common phobias, and many people drawn to roleplaying aren't exactly the most confident in the first place.
[/quote]
It is CRUCIAL to encourage gamers to role-play... ESPECIALLY the ones who aren't as experienced or are less confident. While some dweebs will argue that gamers don't have developed social skills, I maintain that with the right experience, gamers probably have better social skills than the white coated critics who'd say otherwise. This whole process teaches people how to interact with beings WAY different from themselves- something that can be applied to humans as easily as non-humans. If someone learns how to think quickly on their feet when faced with a firefight in a situation where presumably they've suspended their belief sufficiently to place them actually in that scene, how much better- equipped are they going to be when they have to think quickly on their feet at a job situation? On the freeway? In the back yard playing football with their kids? Let's face it; if role-playing is done right, you can build a host of social and thinking skills. But you have to be encouraged, you have to have someone skilled enough to roll with the punches you throw at them, and you have to have a group who's equally committed to role- playing over roll-playing. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Fri Oct 28, 2005 12:05 am Post subject: |
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Jedi Skyler wrote: | While some dweebs will argue that gamers don't have developed social skills, I maintain that with the right experience, gamers probably have better social skills than the white coated critics who'd say otherwise. |
Not I. I have the social skills of a rabid porcupine. I just happen to be a GM. Makes for very interesting games, no? _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 25, 2014 12:01 pm Post subject: |
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Man my necromancer powers are working overtime today..
Brought back to the fore front for our newer folk.
How are you on the Per specific skills where maybe the PLAYERS charismaticness (TM) may override their characters skill?
Do you weight things more to the player, or more to the skill of the character? _________________ Confucious sayeth, don't wash cat while drunk! |
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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Sat Jan 25, 2014 12:52 pm Post subject: |
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Character skill almost exclusively.
If you want to con, convince, seduce, or whatever, someone, you're going to roll the pertinent skill. If you want to play a "face" type character, you better buy up the appropriate skills, just like the bounty hunter character bought up his shooting and dodgeing.
Additionally, simply how convincing / charismatic / passionate you are in real life will not provide you with any bonus - or incur any penalty - to the roll, just like you won't get any bonus or penalty to your firearms roll regardless of how good or bad a shot you are with one in real life.
You may get a bonus depending on "tactics" you choose to persue, just like you would get one in combat for good tactical decisions, for example for making use of the target's known week spots.
If someone asks: "But then, what's the incentive for role-playing the social situation at all, if you just roll it out in the end anyway?" The same incentive as for role-playing your character in combat, or any other situation - you are in a role-playing game, so one would think that this is what you are here for. If not? I won't judge you, but I will politely ask you to leave my game. Our styles are obviously wildly incompatible, and neither of us will be happy playing with the other. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Centinull Lieutenant Commander
Joined: 30 Sep 2013 Posts: 156 Location: The Outer Rim Territories
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Posted: Sat Jan 25, 2014 1:55 pm Post subject: |
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Esjs wrote: | I would give weight to the stronger of the two components.
If a player gives a good speech, that should give major bonuses to the roll.
If the player is not so good with the speeches, but his or her character has high "charisma" (I know it's not a WEG term, but it's what fits here), then the roll should help the speech. The GM could help out by filling in the words that need to be said to fit the roll.
From personal experience, I've always hated that I was punished for what I said, when I think my character could have come up with something better. |
I whole heartedly agree.
If the player comes up with something brilliant I award him a bonus to his roll.
If the player is coming up blank, I let the roll speak for itself.
However, if the player says something obviously detrimental to what they were trying to accomplish I will raise the difficulty.
I almost never have to raise the difficulty, unless the player is deliberately trying to be nuisance.
13D in CON isn't as effective when you claim to be Emperor Palpatine and you're a wookie. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 25, 2014 2:09 pm Post subject: |
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Centinull wrote: |
13D in CON isn't as effective when you claim to be Emperor Palpatine and you're a wookie. |
No.. But it would be good for a laugh! _________________ Confucious sayeth, don't wash cat while drunk! |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Sun Jan 26, 2014 2:30 am Post subject: |
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I had a player once that was carrying a stolen item around an Imperial garrison dressed in biker scout armor. He ended up failing a hide roll I was narrating that an officer noticed the item a took it away from him, the player interrupted my narration before I had the officer say anything. He had his character shot the officer point blank killing him. He then shouted rebel spy to all the looky loos starting to gather around the dead body with the stolen item in its hand. I thought it was convincing enough not to have him make a con roll. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 26, 2014 3:46 pm Post subject: |
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I would have still had him do so just with a possible bonus. _________________ Confucious sayeth, don't wash cat while drunk! |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Sun Jan 26, 2014 4:13 pm Post subject: |
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Heck, I didn't even have to roll blaster. The action took me so off guard, I let that be the reaction of the Imperial officer and let him get away with it to keep the game moving along. I see no problem with asking players to have rolled blaster and con here, but for us the game was really moving at this point and the scene was working so well i let it slide.
It was also the player who was involved. He was a player that GMs love. He was one off these uber players that would play characters that made the game interesting, he always had skills that were pure fluff and always had an interesting background. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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