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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 26, 2018 12:59 am Post subject: |
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2R&E Rulebook, pg. 126, under Shields. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 26, 2018 1:02 am Post subject: |
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Wow.. Never saw that. In which case, Tie bombers would have only 1d in hull, in the rounds they fire their torps.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 28, 2018 8:14 pm Post subject: |
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garhkal wrote: | Wow.. Never saw that. In which case, Tie bombers would have only 1d in hull, in the rounds they fire their torps.. |
This is part of my reasoning for disagreeing with WEG's treatment of shields vs ion cannon / missiles. It's not at all unreasonable for an advanced space combat platform to integrate its systems to "flicker" the shields when launching a missile, creating a momentary blink at the precise moment the missile needs to pass through. I long ago went a different route with shields, for a variety of reasons. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Jun 29, 2018 2:47 am Post subject: |
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In RotS - Coruscant battle - you can see driod fighters leaving hangar and passing through the particle shield that covers the entrance. Yes, its's the same one Anaking had to destroy in order to board the cruiser with Obi Wan.
Droid Scene
Three Tri-Droid Fighter at 1:30.
Maybe it is one-way blocking only? _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 29, 2018 2:48 pm Post subject: |
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Could be. Protects against stuff coming in, NOT going out.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Jun 29, 2018 6:27 pm Post subject: |
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Darklighter79 wrote: | In RotS - Coruscant battle - you can see driod fighters leaving hangar and passing through the particle shield that covers the entrance. Yes, its's the same one Anaking had to destroy in order to board the cruiser with Obi Wan.
Droid Scene
Three Tri-Droid Fighter at 1:30.
Maybe it is one-way blocking only? |
garhkal wrote: | Could be. Protects against stuff coming in, NOT going out.. |
Not completely one-way. It does have to keep the atmosphere in, but allows ships to fly out at will. _________________ *
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Jun 30, 2018 4:03 am Post subject: |
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Interaction between shields? The droid fighters likely have ray shields at least. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 30, 2018 11:08 am Post subject: |
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It could also be a multi-layered system, with a basic docking bay shield, backed by a much stronger field used in combat that “blinks” when the ship launches its own fighters (based on IFF transponders, perhaps). It would stay closed for hostile craft (Anakin and Obi-wan’s fighters, for instance), so the only way in would be to take out the shield projector. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Argentsaber Lieutenant Commander
Joined: 07 Oct 2017 Posts: 127
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Posted: Sun Jul 01, 2018 4:04 pm Post subject: |
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In various sources there are many kinds of field.. ray shields and particle shields are common starship types, but there are also anti-concussion fields that are used on buildings (and recently as a fall mitigation field in belt packs for mountain climbers in Leia: princess of alderaan), navigation screens (admittedly this was probably stolen from star trek by the author and in a short story, though it might be a variation of the concussion field I guess), and the antiseptic field from medstar books (which might easily be the same thing used to keep atmosphere in).
I think that having many varied types of shield that are easily manipulated is clearly part of the galaxy. _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 01, 2018 4:42 pm Post subject: |
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I'm okay with deflector shields being composed of multiple different types of fields as far as the techno-babble is concerned. However, for gaming purposes, I prefer something simpler and easier to manage. Having "deflector shields" or "navigation shields" be composed of multiple layered shields of different types - ray, particle, anti-concussion, etc. - is fine, so long as it translates into a single, coherent and easily used gaming rule. WEG never managed to make up their mind in that regard. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14250 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 01, 2018 5:13 pm Post subject: |
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Maybe that's why so many people just go with shields being ALL shields.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Sun Jul 01, 2018 6:25 pm Post subject: |
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garhkal wrote: | Maybe that's why so many people just go with shields being ALL shields.. |
No wonder. After seeing gungan ray shield that allows passing for droids (with some effort) and separatist ray shields (Palpatine's rescue) which even 2 Jedi are afraid to touch .
Then we have gungan water particle shields - blocks all water but allows humanoid with no problem - I guess pressure is not a issue here.
Venator energy shields - allows passing two Jedi fighters but with engine booster.
Death Star shield - many have read about it, but no one has ever seen in working in movies
Droid Control Ship - withstands much punishment. Working everywhere, but hangar entrance that leads directly to ship's generators. This cutting edge technology was later used in some Mon Cal cruisers - also leaving hangar unprotected.
J237 Nubian shields - while active, cause misses of enemy ship. While active, no effect on droids on the hull.
Planetary shield - best there is. Blocks all unless you destroy the platform which generates the shield. (Un)fortunately the platform itself is not protected by generated shield and is located above it rather than under it. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 01, 2018 11:54 pm Post subject: |
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garhkal wrote: | Maybe that's why so many people just go with shields being ALL shields.. |
A method I'm thinking of trying is giving ships both Deflector Shields and Navigation Shields, with Nav Shields treated similarly to armor (stack with the ship's Hull) and Deflector Shields treated like Cover (roll initial damage against just the Shield, with the result determining how much Damage gets through to ship itself).
Both types of shields would be good against all types of weapons (for simplicity's sake), but ion cannon would have a major draining effect on shields, rather than simply ignoring them. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Mon Jul 02, 2018 11:24 am Post subject: |
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CRMcNeill wrote: |
Both types of shields would be good against all types of weapons (for simplicity's sake), but ion cannon would have a major draining effect on shields, rather than simply ignoring them. |
Or simply expand/detail the effects of ion cannon hit. Longer disable periods, list of shut down systems, starship repair difficulty with time needed for repairs, depending on the damage taken, ect. Something beyond this simplified controls ionized table. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 02, 2018 1:21 pm Post subject: |
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Darklighter79 wrote: | Or simply expand/detail the effects of ion cannon hit. Longer disable periods, list of shut down systems, starship repair difficulty with time needed for repairs, depending on the damage taken, ect. Something beyond this simplified controls ionized table. |
Ion cannon draining shields already has precedent in the EU (the X-Wing games, specifically). Ion cannon are already weaker compared to lasers and turbolasers, so there needs to be some sort of advantage to offset that. Per the RAW, that advantage was that they ignored shields, which I always thought was silly. Making it so that they drain shields instead helps soften up a target for additional attacks.
Going with what I proposed above, a ship with 1D of Shields will use that Shield like Cover, with the Damage result against the cover determining how much bleeds through to the ship itself. Even 1D of Shield is going to prevent a lot of damage from reaching the ship behind the shield. However, if you hit the target's shields with ion cannon first, and temporarily drain them, then follow that up immediately with an attack by turbolasers or missiles, you stand a much better chance of inflicting damage. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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