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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Wed Nov 16, 2016 6:17 pm Post subject: |
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I'll have a Pocket of Holding inside mine, and we can all stow our gear in there. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Nov 18, 2016 1:03 am Post subject: |
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ForbinProject wrote: | I think the price of the coat will vary depending on the material used to make it.
A Smuggler's Trenchcoat with a nice Bothan fur lining will be more expensive than one made from Gamorrian leather. |
As a member of PETS (People for the Ethical Treatment of Sentients), I am appalled and outraged by Smuggler's Trenchcoats made with Bothan fur and Gamorrean leather! _________________ *
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Fri Nov 18, 2016 4:45 am Post subject: |
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Whill wrote: | ForbinProject wrote: | I think the price of the coat will vary depending on the material used to make it.
A Smuggler's Trenchcoat with a nice Bothan fur lining will be more expensive than one made from Gamorrian leather. |
As a member of PETS (People for the Ethical Treatment of Sentients), I am appalled and outraged by Smuggler's Trenchcoats made with Bothan fur and Gamorrean leather! |
If you'd like we can send some bounty hunters... err I mean employees to invite you and your family to a tour of our manufacturing facility on Nar Shaddaa where you can watch how we tenderly divest our uhm... volunteers of their epidermis and then lovingly regenerate them in bacta tanks. Oh and for your own protection while in our facility please remember to wear your slave *cough* safety collars at all times.
As an added bonus we'll make your entire family a custom wardrobe made from their own skin.
Edit: Ask about our line of Smuggler's Coats made of actual still living tissue!
That's right the coat is alive. Provide us with a genetic sample and we will grow you a coat that will baffle law enforcement agencies and send them off looking for a completely different person or species based on DNA shed by your coat at the crime scene. |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Sat Nov 19, 2016 4:25 pm Post subject: |
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I like where this is going, both in a perverted way and in one that makes me want to get a coat-shaped clone of myself... _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 19, 2016 4:43 pm Post subject: |
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Why stop with just a Smuggler's Coat? I could see other characters making use of something like this. A Gambler, for instance, could find the ability to stash objects on himself quite useful... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sat Nov 19, 2016 11:10 pm Post subject: |
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CRMcNeill wrote: | Why stop with just a Smuggler's Coat? I could see other characters making use of something like this. A Gambler, for instance, could find the ability to stash objects on himself quite useful... |
Nah, no self-respecting gambler would play with a person wearing one of these. They'd all be too genre savvy to play with a person who had such an obvious place to stash extra winning cards. I could never see Lando Calrissian or Han Solo wearing one of these to a sabbacc game. All the good gamblers know how to make their own luck; they wouldn't stoop to such an obvious method of cheating.
(That's not to say that Lando and Han would never cheat, however....) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 19, 2016 11:22 pm Post subject: |
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Expand your thinking. Imagine an expensive cloak or jacket fitted with multiple hidden pockets. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sat Nov 19, 2016 11:30 pm Post subject: |
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Sutehp wrote: | Nah, no self-respecting gambler would play with a person wearing one of these. They'd all be too genre savvy to play with a person who had such an obvious place to stash extra winning cards. I could never see Lando Calrissian or Han Solo wearing one of these to a sabbacc game. All the good gamblers know how to make their own luck; they wouldn't stoop to such an obvious method of cheating.
(That's not to say that Lando and Han would never cheat, however....) |
You are missing the point. He means an entire wardrobe customized in the same way as a Smugglers Coat.
This would probably be a tailor service where you bring in your own clothes and they add secret pockets and such, or make custom duplicates of your wardrobe with the features of a smugglers coat included in each article of clothing. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14253 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 20, 2016 12:18 am Post subject: |
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And any decent/respectable gambling establishment would be on the look out for those sorts of articles of clothing. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 20, 2016 12:33 am Post subject: |
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garhkal wrote: | And any decent/respectable gambling establishment would be on the look out for those sorts of articles of clothing. |
But this presupposes that a gambler would only use it for gambling. Hell, just about any character could take advantage of this. Even if just to smuggle a set of basic tools (lock picks) or a handcuff key or the like. A smuggler's coat would be less of a restriction on the character classes that make use of it than it would the sheer ability to smuggle small objects past guards and the like. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sun Nov 20, 2016 1:47 am Post subject: |
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garhkal wrote: | And any decent/respectable gambling establishment would be on the look out for those sorts of articles of clothing. |
Sure if it was a specific line/brand of clothes.
However when the clothes are being brought in and customized on an individual basis any article of clothing could have been modified to contain hidden/concealed pockets.
What are decent/respectable gambling establishments going to do? Turn customers away unless they submit to a strip search while their clothes are checked? Make them gamble naked?
The whole point behind the concept of a Smugglers Coat or clothing is the camouflage of hiding in plain sight. The clothes will NOT stand out in a crowd. The clothes will be no different in appearance than the regular clothes worn in a given location. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Sun Nov 20, 2016 2:07 am Post subject: |
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ForbinProject wrote: | The whole point behind the concept of a Smugglers Coat or clothing is the camouflage of hiding in plain sight. The clothes will NOT stand out in a crowd. The clothes will be no different in appearance than the regular clothes worn in a given location. |
From what I read when I created the stats was its a piece of clothing with tons of pockets of all sorts of sizes, strapped, zippered, buttoned, etc. So many of them in fact that the idea a few will only get a cursory inspection or plain missed. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sun Nov 20, 2016 12:20 pm Post subject: |
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shootingwomprats wrote: | ForbinProject wrote: | The whole point behind the concept of a Smugglers Coat or clothing is the camouflage of hiding in plain sight. The clothes will NOT stand out in a crowd. The clothes will be no different in appearance than the regular clothes worn in a given location. |
From what I read when I created the stats was its a piece of clothing with tons of pockets of all sorts of sizes, strapped, zippered, buttoned, etc. So many of them in fact that the idea a few will only get a cursory inspection or plain missed. |
I understand, but my point is that this concept can be applied to any article of clothing. Under garments to outer garments, shoes, belts, hats, and buckles. Furthermore the existence of the pockets don't have to be blatantly obvious to casual observation. |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Sun Nov 20, 2016 12:55 pm Post subject: |
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I am of the mind that any garment may be altered to have hidden pockets or compartments. The whole point of adding such features to a garment would be that it looks just like the original garment and would pass a cursory visual inspection with flying colors. A gambler wearing such a shirt could even be searched/frisked, and unless the searcher is uber perceptive, they probably wouldn't be able to determine that the shirt has hidden compartments. And if they do, so what? If there's nothing in the compartments, you can pass them off as pockets. No gambling establishment would bounce you just for something like that.
However, electronic shielding or any other form of active rather than passive sensor baffling would be way easier to detect and would undoubtedly get you red-flagged and/or kicked out, or worse, taken into the back room...
I agree with CRMcNeill...we should definitely expand our thinking here.
How about a cost to convert an arbitrary garment (like a vest) into a garment with four hidden pockets? You can still get bonuses to Hide, but it'll cost you.
EDIT: I do like the idea of calling such a garment a "Smuggler's [garment name]". Could be a Smuggler's Trenchcoat, Smuggler's Vest, Smuggler's Boots, Smuggler's Edible Panties...you name it. Most things in the SWU acquire slang like that. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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