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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 10, 2016 4:53 pm Post subject: |
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CRMcNeill wrote: |
Although an ultra-advanced race who harvests life to extend their own could make an interesting villain...
But that would be more appropriate for its own topic... |
True.. Heck the whole harvesting/age locking procedure would need its own dedicated thread. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 10, 2016 9:27 pm Post subject: |
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garhkal wrote: | Heck the whole harvesting/age locking procedure would need its own dedicated thread. |
TAHDAH! _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 12, 2018 1:28 am Post subject: |
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Coming back around to this, I had a thought. If Particle Shields have an automatic value of 2D applied to Hull Dice, some ships out there actually have stronger particle / navigation shields than they do combat shields. I'm starting to think that, rather than giving ships like the TIE (with its 2D Hull) weaker particle shields, Particle Shields in general should just be downgraded to 1D Strength for all ships (with an option to upgrade as part of increasing a ship's Hull dice). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 12, 2018 3:22 am Post subject: |
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Maybe all commercial vessels have the 2d partical shields as mandated, but most fighter craft don't cause of hteir higher hull and shields anyway.. That eliminates the whole "a tie has 0d hull if it has no particle shields" issue.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 12, 2018 12:12 pm Post subject: |
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garhkal wrote: | Maybe all commercial vessels have the 2d partical shields as mandated, but most fighter craft don't cause of hteir higher hull and shields anyway.. That eliminates the whole "a tie has 0d hull if it has no particle shields" issue.. |
But now some low-end commercial vessels will run into the same problem the TIE had. Better to just drop it to 1D across the board; if 1D is good enough for deflectors, it’s good enough for particle shields. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 13, 2020 6:54 pm Post subject: |
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I'm giving this a bump because I had a new thought connected to what I said here: CRMcNeill wrote: | I've always assumed that most SW ships are equipped with a very short-ranged (as in, a Space range of 1SU or less, and a Strength equal to the ship's Hull dice) tractor system to facilitate docking and cargo handling, with the main advantage of the "weaponized" tractor beam being extended range. | What I'm thinking is that my theoretical "tractor field" is the same system as the ship's particle/navigation shields, just inverted to grab onto objects and hold them steady / pull them closer as opposed to pushing them away. We may even have seen it in action during the asteroid chase scene in ESB. Notice how the asteroid on the left appears to get pushed onto a new course when the Falcon passes near it? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Scots Dragon Lieutenant Commander
Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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Posted: Fri Mar 13, 2020 7:32 pm Post subject: |
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CRMcNeill wrote: | I'm giving this a bump because I had a new thought connected to what I said here: CRMcNeill wrote: | I've always assumed that most SW ships are equipped with a very short-ranged (as in, a Space range of 1SU or less, and a Strength equal to the ship's Hull dice) tractor system to facilitate docking and cargo handling, with the main advantage of the "weaponized" tractor beam being extended range. | What I'm thinking is that my theoretical "tractor field" is the same system as the ship's particle/navigation shields, just inverted to grab onto objects and hold them steady / pull them closer as opposed to pushing them away. We may even have seen it in action during the asteroid chase scene in ESB. Notice how the asteroid on the left appears to get pushed onto a new course when the Falcon passes near it? |
I think you could all tie all of that into repulsorlift systems. A repulsorlift basically does just do what a tractor beam does but backwards, after all, for the purposes of providing antigrav engines.
And the asteroid itself was 'beneath', relative to the Millennium Falcon. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 13, 2020 8:02 pm Post subject: |
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I'm reasonably certain that tractor beams and repulsorlift/anti-grav are two separate technologies, with tractor beams being some form of strong nuclear energy manipulator, and not gravitic. My personal theory on landspeeders gives them both (anti-gravity to provide lift, but with a tractor field system that "grabs" the ground under the vehicle to provide propulsion, assisted by booster jets for the faster models), but making tractor beams and the like a strong nuclear energy manipulator opens up a lot of possible explanations for other things (like the bay energy shields on starships, or tensor field generators augmenting structural strength, etc). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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