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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1063
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Posted: Thu Feb 23, 2023 9:17 am Post subject: |
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CRMcNeill wrote: | Well, there’s no rule saying I’m the only one allowed to post stats in the Battletech topic. |
Perhaps. But you're one of the best on the boards. So we defer to you. |
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pakman Commander
Joined: 20 Jul 2021 Posts: 443
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Posted: Thu Feb 23, 2023 12:15 pm Post subject: |
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Just saw this....
When you want lasers on your laser walker that needed more lasers.
That was one of the funny things of playing battletech back in the day, since it was all about making stats of existing crazy mecha art, sometimes some of the mechs - stretched - the plausibility of things - (yes, the plausibility of giant fighting robots).... lol.
We have certainly had a ...rich...variety of vehicles and devices in star wars over the decades - I am sure everyone has their own 'filter' for what fits into their game....
(we need a 'absurd vehicle design' thread sometime for fun). _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 23, 2023 12:53 pm Post subject: |
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Forceally wrote: | CRMcNeill wrote: | Well, there’s no rule saying I’m the only one allowed to post stats in the Battletech topic. |
Perhaps. But you're one of the best on the boards. So we defer to you. |
I appreciate the thought, but for a variety of reasons, I’m unlikely to publish anything along those lines any time soon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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