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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu May 29, 2014 3:35 pm Post subject: |
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That is something i can't agree with. Just having the base attribute at that level, especially if it comes from a racial bonus, does not and imo should not qualify one to automatically start with an (A) skill. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu May 29, 2014 3:48 pm Post subject: |
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Its okay that you do not agree but I am done trying to explain the math of it or the justification when you in fact cannot find a rule that validates your assertions. There is no rule that states prerequisites must in fact be 5D. There is no rule that states a D must be put into a prerequisite skill.
I am moving on. Do what you want in your game and I will do what I want in my game. Thank you for your input, take care. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 29, 2014 6:12 pm Post subject: |
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garhkal wrote: | I guess we will have to agree to disagree on that subject. Looking at some of the other (A) skills, such as interrogation, brainwashing and the like, they both require intimidation at 5d. So what makes others different that they only need 4d, or 3d? |
For starters, I'm not aware of any official advanced skills for Interrogation and Brainwashing. Interrogation is listed as a potential specialization of Interrogation, not an advanced skill. Reference?
As for agreeing to disagree, this is not the first time this misconception has come up in discussion here on the forum. At some point, you seem to have come under the mistaken impression that 5D as the minimum prerequisite for all Advanced skills is an official rule, which is not and never has been the case. Not only did WEG not make any rule to that effect, they also clarified it by making other specializations have prerequisites lower than 5D in Hideouts & Strongholds.
Now, if this is a house rule or something Sparks came up with, that's fine. However, if you are going to critique someone else's stat write-up, then it should be based on official rules, not something home-brewed or your own interpretation of the rules that lacks official status.
As far as the attribute thing I brought up earlier, I would take the middle route and say that, in the event that a character's attribute is high enough to qualify for the prerequisite without putting dice in the skill, the character must put a minimum of 1 pip into improving the skill in question. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu May 29, 2014 6:43 pm Post subject: |
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crmcneill wrote: | As far as the attribute thing I brought up earlier, I would take the middle route and say that, in the event that a character's attribute is high enough to qualify for the prerequisite without putting dice in the skill, the character must put a minimum of 1 pip into improving the skill in question. |
I also toyed with this idea, but to be honest, it really comes down to what the GM wants to do. At first I was uncomfortable with the idea of allowing the species modifier to count, yet it counts for everything else, so why not in this case. Also there is no rule that states pips or D have to be put into a prerequisite. It can be explained away as a prodigy, a person who has spent a lot of time studying in a certain area, or whatever else one would like.
We are not a slave to the numbers to dictate how a character is good at something. Its up to us the figure out what the numbers mean. To take those things and creatively make a character that not only makes sense but is fun to play. That is the fun of the narrative, do take something of one medium (so the numbers) and make them mean something else (narrative). _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu May 29, 2014 8:46 pm Post subject: |
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I usually require a minimum of +1 pip in a skill to indicate "training."
I think it really would depend on the situation, for how it would call it, and depend greatly on the player and backstory presented.
Have to agree with SWR & crmcneil, I don't recall it ever saying in 2ndR&E that 5D was a minimum for all advanced skills, just for first aid. I'll break out the book and take a peek. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 30, 2014 1:40 am Post subject: |
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I am not sure which book interrogation/brainwashing/torture came from. And will give you many of the "other" (A) skills i see are on the chart Sparks uses. So maybe some have been ruled on to be akin to first aid and medicine.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri May 30, 2014 5:17 pm Post subject: |
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Regarding the character's equipment, why doesn't he have some sort of datapad or something to use for slicing? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri May 30, 2014 5:56 pm Post subject: |
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crmcneill wrote: | Regarding the character's equipment, why doesn't he have some sort of datapad or something to use for slicing? |
LOL how could that have been forgotten. HAHA. Consider it added. Also, why would be need a datapad to slice into a system? If he needs to be physically at the system wouldn't there be like a terminal or something? I suppose he could use a datapad to carry some additional programs and some universal cables for terminals and Scomps. That would work too I guess. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat May 31, 2014 1:17 am Post subject: |
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He might need a datapad with a sort of attachment to access dataports designed for droids, like the interfaces that R2 uses all the time. _________________ RR
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat May 31, 2014 2:16 am Post subject: |
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Raven Redstar wrote: | He might need a datapad with a sort of attachment to access dataports designed for droids, like the interfaces that R2 uses all the time. |
Already added a DataPad with universal data connections and a Scomp adapter. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 31, 2014 3:04 am Post subject: |
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How is someone who is a slicer starting with such good gear (especially the shadowsuit)? _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat May 31, 2014 4:20 am Post subject: |
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garhkal wrote: | How is someone who is a slicer starting with such good gear (especially the shadowsuit)? |
Seriously you have got to be one of the most nit picky people I have ever had to deal with. Because it was an NPC that I created that's why. I had thought to convert it to play in a game. I would of course remove some of that stuff.
It absolutely fascinates me that you would pick the sneak suit which exists and not the under garment that does not even exist. I mean really? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Sat May 31, 2014 5:02 am; edited 1 time in total |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat May 31, 2014 4:31 am Post subject: |
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shootingwomprats wrote: | Raven Redstar wrote: | He might need a datapad with a sort of attachment to access dataports designed for droids, like the interfaces that R2 uses all the time. |
Already added a DataPad with universal data connections and a Scomp adapter. |
My apologies, I didn't quite fully read your post, SWR. I read probably 3/4 and responded to the first part as to why he might need one.
Quote: | How is someone who is a slicer starting with such good gear (especially the shadowsuit)? |
Some templates start with tens of thousands of credits worth of gear, and other start with a sharp stick. He decided to give the Verpine a sneaky suit which only costs 600 credits. Maybe the character is an NPC he's planning to use in one of his games, and he chose to share it here. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 31, 2014 7:21 am Post subject: |
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garhkal wrote: | How is someone who is a slicer starting with such good gear (especially the shadowsuit)? |
Characters start with gear appropriate to the character's background. Brash pilots start with starfighters valued in the 100,000 credit range; the Privateer Captain has the option to start with a Corellian Corvette valued at 1,000,000 credits. A shadowsuit isn't that much by comparison, especially when it is appropriate for the character's usage.
EDIT: Considering it is the character's job to sneak into places as part of their slicing routine, a sneaksuit is perfectly legitimate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 31, 2014 4:21 pm Post subject: |
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shootingwomprats wrote: | garhkal wrote: | How is someone who is a slicer starting with such good gear (especially the shadowsuit)? |
Seriously you have got to be one of the most nit picky people I have ever had to deal with. Because it was an NPC that I created that's why. I had thought to convert it to play in a game. I would of course remove some of that stuff.
It absolutely fascinates me that you would pick the sneak suit which exists and not the under garment that does not even exist. I mean really? |
It was the first off thing that i took notice of in the revised equipment list. And i WAS going to go through all that gear to see why/how the heck a starting PC had all this gear without any bounty/debts (let alone the starting (A) skill), but since you mentioned that this is for an NPC, i won't bother.
crmcneill wrote: |
EDIT: Considering it is the character's job to sneak into places as part of their slicing routine, a sneaksuit is perfectly legitimate. |
Then why does not the Spec force Infiltrator have a sneak/shadow suit? _________________ Confucious sayeth, don't wash cat while drunk! |
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