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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon May 26, 2014 3:35 pm Post subject: |
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I've been running a continuing game for my wife off and on for the past 5 years, and I've handed out 1 Force point. Generally speaking, most players just feel fortunate enough to get a FP back so they can use it again. Usually, I need to feel the epicness flowing from them before I consider giving an additional one. Tremendous self sacrifice also counts, but opportunities to do so are very few. _________________ RR
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lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Tue May 27, 2014 10:10 am Post subject: |
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garhkal wrote: |
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In our sparks group, i know several FS pcs (some force users, others just force sensitive) carrying 20+ FPs, from how the group awards them.
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Since nearly every module has a "Dramatic" final fight scene, that is where the most FP can be earned, and depending on which DM ran it, it could be "you didn't do anything that would make the highlight reels, so no bonus" all the way to "you spent 4, in that fight with XYZ, so get those 4 back and take 3 bonus.." |
I have never seen 20+ FP in a group much less held by 1 player ... Plus, at best I've only gotten 1 FP back from using it, and at best 1 more (and that is few and far between).
I'm not saying your (or those) types of games are wrong - everyone has their favorite flavor - but I've never been in a game with those types of numbers ...
That said, if that is the type of game then yeah, the idea of having good force users getting a benefit from their FPs would be too much. Plus, with those numbers, the force user probably does not need the little benefit given by this idea ...
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I've been running a continuing game for my wife off and on for the past 5 years, and I've handed out 1 Force point. Generally speaking, most players just feel fortunate enough to get a FP back so they can use it again. Usually, I need to feel the epicness flowing from them before I consider giving an additional one. Tremendous self sacrifice also counts, but opportunities to do so are very few.
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That is more what I'm used to ... With those numbers, the idea is workable and the force user in that low power of a game could use that little bit of a boost. _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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nuclearwookiee Lieutenant Commander


Joined: 28 Nov 2011 Posts: 171
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Posted: Tue May 27, 2014 3:19 pm Post subject: |
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garhkal wrote: | Raven Redstar wrote: | garhkal wrote: | Even if you put that cap in place, it is still yet another benefit singling out force users over the 'plebs' of the galaxy. That is on top of the fact force users (well force sensitives) can theoretically get as many FP as they can earn, unlike non force sensitives (the plebs), who are capped at 5. So not
only are they benefiting by having more than 5 FP they can spend, but they are benefiting by having a "non spending' bonus from those FPs. |
But if the bonuses are only added to force skill checks, then the differentiation is meaningless because the non-FS can't use force skills period. |
Which is why i say its yet another power up for force users. |
Exactly, the rich get richer. Even if you cap it at +3, that is applied to all Force checks, so effectively it's +3 each to Control, Sense, and Alter. But in this game (and pretty close statistically), +3 = 1D. So you are effectively just giving Jedi characters an extra 3D in skills that non-Jedi don't get. |
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nuclearwookiee Lieutenant Commander


Joined: 28 Nov 2011 Posts: 171
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Posted: Tue May 27, 2014 3:25 pm Post subject: |
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lurker wrote: | This is a tangent, but .... how many force points do you all give out? I know in theory the Jedi has an unlimited ability to have force points. But that is theory, how many FPs do GMs give out to them? |
Like everyone else who has answered, new FPs have always been somewhat rare in our games as well. Honestly, though, based on all of the NPC write-ups in the books (Luke with 25 at RotJ, for example), I have to wonder if the game designers intended the use of FPs to be a lot more frequent than they tend to be in most games.[/quote]
lurker wrote: | If a Jedi having too many FPs is an issue, why give it out to them??? |
Well it's not an issue on it's own. But it would be a big issue if you used the house rule mentioned at the beginning of the thread. If that rule, or some variation, appeals to you, just be aware you might need to reign in FPs. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue May 27, 2014 3:26 pm Post subject: |
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lurker wrote: |
I have never seen 20+ FP in a group much less held by 1 player ... Plus, at best I've only gotten 1 FP back from using it, and at best 1 more (and that is few and far between).
I'm not saying your (or those) types of games are wrong - everyone has their favorite flavor - but I've never been in a game with those types of numbers ...
That said, if that is the type of game then yeah, the idea of having good force users getting a benefit from their FPs would be too much. Plus, with those numbers, the force user probably does not need the little benefit given by this idea ...
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You have to remember spark events are molded after WEG modules, in which one 'adventure' can be completed in a 4 hr slot. With an average of 2 'tables of events' per slot, and 3 slots a day per day for most conventions, that's 12 events a con at the 2 day conventions, 18 for Origins, and 20+ for gencon. Even if you only attend 2 conventions a year, and play in only half the slots, that still gives you around 22 game sessions where you can spend and possibly earn bonus force points. Even if you only gain 1 extra per 5 spent, that still means you gained 4 bonus. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Tue May 27, 2014 5:48 pm Post subject: |
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garhkal wrote: | lurker wrote: |
I have never seen 20+ FP in a group much less held by 1 player ... Plus, at best I've only gotten 1 FP back from using it, and at best 1 more (and that is few and far between).
I'm not saying your (or those) types of games are wrong - everyone has their favorite flavor - but I've never been in a game with those types of numbers ...
That said, if that is the type of game then yeah, the idea of having good force users getting a benefit from their FPs would be too much. Plus, with those numbers, the force user probably does not need the little benefit given by this idea ...
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You have to remember spark events are molded after WEG modules, in which one 'adventure' can be completed in a 4 hr slot. With an average of 2 'tables of events' per slot, and 3 slots a day per day for most conventions, that's 12 events a con at the 2 day conventions, 18 for Origins, and 20+ for gencon. Even if you only attend 2 conventions a year, and play in only half the slots, that still gives you around 22 game sessions where you can spend and possibly earn bonus force points. Even if you only gain 1 extra per 5 spent, that still means you gained 4 bonus. |
So you just have extraordinary circumstances. This rule works in my game because I don't give out an extravagant amount of FPs. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Tue May 27, 2014 6:47 pm Post subject: |
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lurker wrote: | This is a tangent, but .... how many force points do you all give out? I know in theory the Jedi has an unlimited ability to have force points. But that is theory, how many FPs do GMs give out to them? |
I've been GMing this game for years, plus have played it GMd by others. My current campaign is nearly two years old, playing regularly. In all of that time, I've not seen a single FP handed out. At most probably 1 or 2 were spent (and replenished), but even that is very, very rare. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Wed May 28, 2014 3:04 pm Post subject: |
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garhkal wrote: | lurker wrote: |
I have never seen 20+ FP in a group much less held by 1 player ... Plus, at best I've only gotten 1 FP back from using it, and at best 1 more (and that is few and far between).
I'm not saying your (or those) types of games are wrong - everyone has their favorite flavor - but I've never been in a game with those types of numbers ...
That said, if that is the type of game then yeah, the idea of having good force users getting a benefit from their FPs would be too much. Plus, with those numbers, the force user probably does not need the little benefit given by this idea ...
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You have to remember spark events are molded after WEG modules, in which one 'adventure' can be completed in a 4 hr slot. With an average of 2 'tables of events' per slot, and 3 slots a day per day for most conventions, that's 12 events a con at the 2 day conventions, 18 for Origins, and 20+ for gencon. Even if you only attend 2 conventions a year, and play in only half the slots, that still gives you around 22 game sessions where you can spend and possibly earn bonus force points. Even if you only gain 1 extra per 5 spent, that still means you gained 4 bonus. |
I've never been to a con ...
No offence is aimed at you, but I'm not sure I'd like that style of play. A hard 4 hour slot that the game hast to start, run, and be finished in, then there being 20+ of them in 1 con ... But, like I said earlier, everyone has their favorite flavor of ice cream, so if you like it enjoy ... _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed May 28, 2014 3:26 pm Post subject: |
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It is hard sometimes writing the modules, so they CAN be finished in that 4 hr slot (well technically 3 hrs 45 min), but if it was not for my con gaming, i would have been gaming dry for almost 8 years now. _________________ Confucious sayeth, don't wash cat while drunk! |
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lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Wed May 28, 2014 4:07 pm Post subject: |
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garhkal wrote: | It is hard sometimes writing the modules, so they CAN be finished in that 4 hr slot (well technically 3 hrs 45 min), but if it was not for my con gaming, i would have been gaming dry for almost 8 years now.
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Well, I do understand about gaming dry spells ... Luckily I stumbled into the Monday night google + game!
Well, to circle the rabbit back around, the 2 camps of this house rule are:
1, Jedi are already too cool as it is so don't give them the benefit
2, Good idea as it only effects Jedi doing Jedi specific things, but does need a cap (and limited FPs being given out in the game)
I don't see any middle ground between the 2 mind sets on the rule ... _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed May 28, 2014 5:07 pm Post subject: |
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After reading through the thread, it sounds like the OP might be (mis)remembering the Emptiness power which provides a +6 bonus to all force skills, minus 1 for each dark side point the character has.
This power is a graet way for young/new Jedi to "kickstart" at the expense of a few character points to make the moderate difficulty to come out of a two or three-day Emptiness meditation. |
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lurker Commander


Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Fri May 30, 2014 10:38 am Post subject: |
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Naaman wrote: | After reading through the thread, it sounds like the OP might be (mis)remembering the Emptiness power which provides a +6 bonus to all force skills, minus 1 for each dark side point the character has.
This power is a graet way for young/new Jedi to "kickstart" at the expense of a few character points to make the moderate difficulty to come out of a two or three-day Emptiness meditation. |
That is possible, but (and again I claim faulty memory from almost 2 decades ago) it doesn't sound right ... that +6 is more powerful than i remember, plus I thought it was given well before a character would have Emptiness. _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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