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Stormtrooper Gear
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Naaman
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PostPosted: Wed Jun 04, 2014 9:30 pm    Post subject: Reply with quote

garhkal wrote:


Namman, for me a standard imp squad of stormies is always 10, 9 regs and a commander. Occasionally i will do 8 men, commander and a medic or grenadier.


Yeah, I hear ya. I just posted above in case anyone wanted some ideas based on something with proven application in battle, since the issue seemed to be that there was not enough clarity/detail on troopers equipmemt, and by extention, their tactics.
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garhkal
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PostPosted: Thu Jun 05, 2014 1:48 am    Post subject: Reply with quote

DougRed4 wrote:
My next session is going to have a stormtrooper squadron taking on my PCs (sent to capture them). I like the idea of a grenadier and machine guns, but these guys will be hell-bent on capturing the PCs, so their weapons will be set on stun.


How's about they use kill shots, to neuter the PC's weaponry first, THEN switch to stun.
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DougRed4
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PostPosted: Thu Jun 05, 2014 4:39 pm    Post subject: Reply with quote

That's not a bad idea, but I almost wonder if stunning them first, and then destroying their items might be a wiser tactic. With the Barabel (especially), who is incredibly strong (like a Wookiee) and tough to take down, all it would take is him getting in close before he becomes a one-man (well, one-alien) wrecking crew!

I think I'll most definitely have one of them have a coded thermal detonator on them, though. Twisted Evil
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lurker
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PostPosted: Thu Jun 05, 2014 4:59 pm    Post subject: Reply with quote

One question, is the party well enough 'known' by the Imperials? By this I mean do they know they will be going up against a team with a Barabel that is as you stated a 1 man wrecking crew?

If so, throw in a veteran stormie (or a big surprise, a bounty hunter wearing stormie like armor) that has experience with fighting tough aliens like him. Give him a dart gun with high end tranquilizers, or a ramped up stun gun or something like that.

That will give the storm troopers a fighting chance, and give the party a HUGE surprise when the Barbel staggers and falls after a shot or 3 of the tranqus hit him. At the least it will ramp up the excitement of the fight instead of the Barbel simply smiling cracking his knuckles and then wading into an easy 'smash the white tin cans' fun game.
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DougRed4
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PostPosted: Thu Jun 05, 2014 5:22 pm    Post subject: Reply with quote

Yeah, I've made all of these stormtroopers quite competent (veterans of the highest order). I'll probably wait to post their stats, as some of my group lurks these forums.

The group is (probably) in for a big surprise, even though they have the aforementioned badass Barabel, a full-fledged Jedi Knight, his padawan, and a few other very competent characters.

The Empire is aware of the PCs, though they generally haven't risen to the Wanted level of heroes like Luke, Han, or Chewie.
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garhkal
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PostPosted: Fri Jun 06, 2014 3:08 pm    Post subject: Reply with quote

DougRed4 wrote:
That's not a bad idea, but I almost wonder if stunning them first, and then destroying their items might be a wiser tactic. With the Barabel (especially), who is incredibly strong (like a Wookiee) and tough to take down, all it would take is him getting in close before he becomes a one-man (well, one-alien) wrecking crew!

I think I'll most definitely have one of them have a coded thermal detonator on them, though. Twisted Evil


THat's why they shoot from at least medium range or greater, so it takes 3+ rounds of movement for that wookie/barbel to get in melee range. And since moving faster than 10 a round gives stormies a +2d to hit you, those fast movers get hit easier!

lurker wrote:
One question, is the party well enough 'known' by the Imperials? By this I mean do they know they will be going up against a team with a Barabel that is as you stated a 1 man wrecking crew?

If so, throw in a veteran stormie (or a big surprise, a bounty hunter wearing stormie like armor) that has experience with fighting tough aliens like him. Give him a dart gun with high end tranquilizers, or a ramped up stun gun or something like that.

That will give the storm troopers a fighting chance, and give the party a HUGE surprise when the Barbel staggers and falls after a shot or 3 of the tranqus hit him. At the least it will ramp up the excitement of the fight instead of the Barbel simply smiling cracking his knuckles and then wading into an easy 'smash the white tin cans' fun game.


Or have the enemy use weapons that ignore that high strength. Sonic grenades, flash bangs to disorient and stun the target. Gas grenades, or glop grenades to slow him down. Trip wires to catch his lumbering butt. Jump packs and other fast moving articles to stay at range.
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Zarn
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PostPosted: Wed Jun 18, 2014 2:06 am    Post subject: Reply with quote

DougRed4 wrote:
Yeah, I've made all of these stormtroopers quite competent (veterans of the highest order). I'll probably wait to post their stats, as some of my group lurks these forums.

The group is (probably) in for a big surprise, even though they have the aforementioned badass Barabel, a full-fledged Jedi Knight, his padawan, and a few other very competent characters.

The Empire is aware of the PCs, though they generally haven't risen to the Wanted level of heroes like Luke, Han, or Chewie.


If I recall correctly, both Royal Guard and Storm Commandos rotate into "regular" Stormtrooper duty every now and then. Storm Commandos may also have a support or heavy weapons element consisting of war droids - the DeathWhispers in particular make use of ZQ droids. That might make for a particularly nasty surprise.

I should also point out that a 'coded' thermal detonator, such as the one usually assigned to Stormtroopers, still is quite unstable. I shouldn't think it is necessary to use the primer in it to make it go boom - a direct blaster shot, or even a glob of detonite on the thermal detonator should be plenty, given how unstable the baradium in them is supposed to be.

I therefore tend to use concussion grenades for Stormtroopers rather than thermal detonators when I run games - unless the detonators have been assigned to detachments for demolitions, combat engineering, or sabotage. Which is the same thing, occasionally.
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garhkal
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PostPosted: Wed Jun 18, 2014 2:08 am    Post subject: Reply with quote

I have rarely ever seen any ST's with thermals. 2 frag, 2 concussion or 2 smoke grenades is what they usually carry from all the games i have played.
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