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Attribute and caps...
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DougRed4
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PostPosted: Fri Mar 07, 2014 2:54 pm    Post subject: Reply with quote

Let me just echo a bit of what Tupteq said. Consider strongly whether you want your Force user to be a padawan or failed Jedi-type (if you do it per the RAW), or consider doing some method of boosting them somehow. If you just go with the straight rules, your Jedi will be the weakest member of your party (and it will take years for them to make their way up to being equal to the others). There's a few threads about this if you poke around...
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garhkal
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PostPosted: Fri Mar 07, 2014 4:45 pm    Post subject: Reply with quote

DarthOmega wrote:
Update - Worked with two of my players on their characters earlier this evening. They are looking much more like beginning characters now (the Force user had drastically less dice in their Force skills, from 4 to 2), and both even opted to break up a die to give themselves some pips to shore up some weaker attributes.

Thanks again for the help. It's been a long time since I've run or played this game, so I have a feeling I'll be asking a lot of questions, so bear with me.


How was he looking to start with 4d in force skills? Was he trying to game thins to get 2d starting in a force attribute?
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DarthOmega
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PostPosted: Fri Mar 07, 2014 5:41 pm    Post subject: Reply with quote

The concept of the Force using character in question is that she has had moments in her life where weird things have a happened in her favor (obviously the Force helping her out). She is actually the child of one of the Jedi killed during Order 66, but she has no idea. Eventually she will find a holocron and lightsaber on some far flung backwater world that the group will have some reason or other to go to, likely the Force guiding her there. So she will eventually have a teacher, and I will pre-determine what Force skills she can learn from the holocron.

As to how she was starting with 4D in Force skills, she had 2D in Sense and 2D in Control because she literally had nowhere else to put the dice because of our mess up with character creation. Now that it's fixed she only has 1D in Sense and 1D in Control, and her other attributes are fairly okay outside of two which she doesn't really care about at the moment. She shored up the weaker attributes by splitting a die into pips (speaking of...could she have put those pips in her Control or Sense?).

As for her being the weakest? I'm not seeing it. Her Dexterity is at 4D, which means all of her combat abilities are pretty good at the moment, and her Perception is pretty good too (3D iirc). She's going to be weak when it comes to Technical and Mechanical but she's okay with that as it allows the other characters who built into that stuff a chance to have the spotlight. We tend to make well balanced groups with everyone having a specialty so no one feels like they are stepping on anyone else's toes. We've been gaming together as a group for over 10 years so we're pretty good about making a team.

Despite my last statement, if you could elaborate on your houserule, even by sending me a PM to do so Tupteq, I wasn't quite understanding what you were getting at. Maybe my brain just isn't working yet since I just sat down from cleaning the house. Spell it out for me, I can be slow about seeing how things work sometimes (unless I'm interpreting it correctly at the moment, which is to say if a characters say has three +1 pips they would get 3D to spread among their Force skills? Then it would cost double to raise them with character points later on).
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garhkal
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PostPosted: Fri Mar 07, 2014 7:27 pm    Post subject: Reply with quote

SO effectively she was trying to tank up as a force user with high force skills, dex and str, but low everything else.
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Leon The Lion
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PostPosted: Fri Mar 07, 2014 8:00 pm    Post subject: Reply with quote

Kinda late saying this, but...

A thing to be aware of with the RAW beginning character creation system, is it sacrifices fairness/balance to simplicity.

Depending on how the players allocate their starting attribute an skill dice, they may end up with some characters effectively "ahead" by up to 120 CPs compared to others.

Granted, that's the worst case scenario, and somewhat mitigated if you use templates (which not everyone always does), but still, something to keep in mind.

Some don't see it as a problem. More power to them, I guess. Personally, I have no tolerance at all for such effects, which is why I do not use the RAW character creation.
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DarthOmega
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PostPosted: Fri Mar 07, 2014 9:01 pm    Post subject: Reply with quote

garhkal wrote:
SO effectively she was trying to tank up as a force user with high force skills, dex and str, but low everything else.


Not really. You have to remember, I messed up character creation to begin with because I thought the minimums were what each character started with. She had 4D in 2 attributes and 3D in four others, then 2D in each Sense and Control, read my original post and you can see how that happened. So she wasn't really low in anything going by that.
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garhkal
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PostPosted: Sat Mar 08, 2014 12:27 am    Post subject: Reply with quote

Ah..
The way it is, is that your 18D for attributes is divvied up amongst the 6 attributes (and 3 force skills) but you must keep in mind your racial min/max. SO if say making a Barbel, sure you can have up to 5d in your str, but your str is also a 3d min. And your know is 2d+1 max.
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DarthOmega
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PostPosted: Sat Mar 08, 2014 2:04 am    Post subject: Reply with quote

Yep it got cleared up, so we're all good now Very Happy
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