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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 23, 2014 12:52 am Post subject: |
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That's actually pretty cool. LOL _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Sun Feb 23, 2014 8:09 am Post subject: |
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I think the trick is, when you have an unexpected and somewhat anti-climactic alien as a darksider NPC the figure is most likely to appease the dark side and win its support by performing great evil deeds through his strengths, for greatest effect.
Palpatine corrupts Jedi as henchmen, Vader duels them into submission, each is playing to his strengths.
It would stand to reason a good looking female darksider would readily use sex as a weapon of the dark side, as her primary weapon even before becoming particularly skilled in combat. The tool is there to use and that's what the dark side wants. So even though she might be pretty dangerous with a red lightsabre in her hand, a hot female sithie is most likely to be a highly sexual and promiscuous one, odds on also sleeping with her master no matter who/what he is.
The go-to is always going to be best strengths with a somewhat single-minded pursuit with the sithies, but all can fall back on duelling and combat.
ie. I think the only sithies for whom lightsabre combat was their first go-to skill to do their job, was vader and maul and that's because those were specifically warrior templates to start with.
Take an academic who became a sith apprentice and you might see a lot more sneaking, poisoning and backstabbing to dispatch his enemies.
How a jawa sithie gets you is by selling a sith battledroid disguised as a protocol unit which attacks you later when you're in your bunk.
Think about it, the little guy's been evil from day one as a willing sithie, he'd be building assassin droids and selling them randomly in a psychopathic fit of dark humour years before he ever learned to build a lightsabre, his first go-to's are going to be his strengths and readily available (competent) skills and tools. He can just do more dark side work from an earlier time at greater total scale this way. Why wouldn't the dark side influence for that result.
Nah not really concerned about jawa sithies in a duel. Might not accept jawa juice from an actual jawa however, he could be a sithie. And a sithie jawa would poison a Battlemaster, not duel him. |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Fri Mar 07, 2014 5:21 pm Post subject: |
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...These two Sith show that the Darkside takes all kinds--for better or worse. _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Sat Mar 08, 2014 4:28 pm Post subject: |
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Villardi is (IMHO) the best SW artist out there (well, him and Drew Struzan).
That would SO catch my players off-guard! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 09, 2014 8:36 am Post subject: |
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Two can play this game... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Mar 09, 2014 7:05 pm Post subject: |
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Ok.... that's a little freaky.
Thanks for the nightmares. _________________ Blasted rules. Why can't they just be perfect? |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 10, 2014 9:10 pm Post subject: |
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_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Tue Mar 11, 2014 8:20 am Post subject: |
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There will be a 24 ban for any user who makes my brain hurt like that again.
j/k _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 11, 2014 8:24 am Post subject: |
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That was the result of a Google search for "Star Wars Ridiculous Looking Sith". _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Tue Mar 11, 2014 11:28 am Post subject: |
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Google is banned for 24 hours. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 11, 2014 11:36 am Post subject: |
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_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Mar 11, 2014 5:40 pm Post subject: |
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I worry about some of you....
_________________ Blasted rules. Why can't they just be perfect? |
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lurker Commander
Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Tue Mar 11, 2014 5:55 pm Post subject: |
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jmanski wrote: | I worry about some of you....
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+1 to that !!!! _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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