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Optional Rules Resource
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TyCaine
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PostPosted: Sat Nov 02, 2013 12:37 am    Post subject: Reply with quote

Took some time the other day to compile the list of 'official' optional rules from the various sourcebooks, been meaning to post this up here and thought I'd do this tonight in case anyone's interested, they're listed alphabetically as:
Rule
Reference/Source and Page Number
Description

Code:

A Slow Progression Into Darkness
Tales of the Jedi 144
Opt. Rules for character traits when falling into the Dark Side

Ackbar Slash
Rebel Alliance Sourcebook 056
Capital ship maneuver

Adventure Themes
GG#08 025
Opt. Rules for generating random scout adventures

Alliance Bases
Rebel Alliance Sourcebook 125
Description of functionality and services

Alliance Intelligence
Rebel Alliance Sourcebook 040
Organization and structure

Ancient Research
Tales of the Jedi 134
Opt. Rules to research past historical events

Astrogation Difficulty Table
GG#08 034
Opt. Tables for rolling astrogation mishaps on the wild die

AT-ST Damage Table
Classic Adventures Vol5 042
Opt. Rules for specific AT-ST damage

Attack Pattern Delta
Rebel Alliance Sourcebook 112
Vehicle maneuver

Authority Legal Codes
HSCS 046
Infractions by Class Type (A-D)

A-Wing Slash
Thrawn Trilogy 248
Opt. Rule for a battle maneuver

Bantha Decoy
Rebel Alliance Sourcebook 113
Vehicle maneuver

Black Market
Far Orbit 085
Opt. Rules for locating black market contacts

Bounty Hunter Guilds
GG#10 092
Opt. Rules on bounty hunter guilds affiliation and procedures

Bounty Hunting
GG#10 006
Opt. Rules and requisites for bounty hunter licenses

Bounty Postings
GG#09 049
Opt. Rules for posting bounties during the Empire

Brawl
Rebel Alliance Sourcebook 056
Capital ship maneuver

Break
Rebel Alliance Sourcebook 079
Starfighter maneuver

Capping the "T"
Rebel Alliance Sourcebook 055
Capital ship maneuver

Cargo Tonnage vs Cargo Space
Far Orbit 022
Formula to determine available cargo in tons or cubic meters

Character Development
Platt's Smugglers 004
Opt. Additional questionnaire for character creation

Character Development
Heroes & Rogues 006
Opt. Details to flesh a character's story

Claim Jumping
GG#08 019
Opt. Rules to claim newly discovered planets

Climbing Difficulties
Rules Of Engagement 036
Opt. Additional rules for climbing

Communications Difficulties
Rules Of Engagement 037
Opt. Additional rules for communications

Computer Languages
Cracken's Rebel Field Guide 005
Opt. Rules for files containing knowledge information

Contaminated Drinking Water
Rules Of Engagement 022
Opt. Rules for contaminated drinking water effects

Custom Martial Arts
Rules Of Engagement 116
Opt. Extended martial arts rules

Cybernetics and Prostethics
Galladinum's 005
Opt. Rules for cyborg characters

Dathomir Magic
Cracken's Threat Dossier 016
Opt. Rules for learning and using Dathomir Magic

Deadliness in Star Wars
Rules Of Engagement 057
Opt. Additional rules to upgrate deadliness in combat

Designing a Droid
Cynabar 020
Opt. Rules to create new droid designs

Designing New Structures
Hideouts & Strongholds 004
Opt. Rules to design new structures

Devising Creatures
GG#08 052
Opt. Rules for creating random creatures

Diceless Gameplay
Live-Action Adventures - GM 018
Opt. Rules for diceless gameplay

Dramatic Force Use
Tales of the Jedi 142
Opt. Allowing the use of a power without its knowledge

Droid Character Creation
Star Wars Sourcebook 050
Rule upgrade for Second Edition

Droids and the Law
Cynabar 008
Article on Imperial Law infractions applied to droids

Drop-point Delivery
GG#06 010
Opt: Rules for single point deliveries

Duels
Pirates & Privateers 031
Opt. Dueling traditions

Eliminating Required Spells
Cracken's Threat Dossier 019
Opt. Rule for Dathomir spells

Encumbrance
Rules Of Engagement 038
Opt. Rules for encumbrance

Equipment Maintenance
Rules Of Engagement 045
Opt. Additional rules for maintenance

Exchange
Rebel Alliance Sourcebook 055
Capital ship maneuver

Fake
Rebel Alliance Sourcebook 056
Capital ship maneuver

Foot Travel
Rules Of Engagement 055
Opt. Additional rules for foot travel

Gamemaster Primer
Live-Action Adventures - GM 005
Rules and tips for designing adventures

Ground Combat
Rebel Alliance Sourcebook 090
Tactics and strategies

Imperial Law Starship Infractions
GG#06 046
Opt. Imperial Rules for Customs

Jinking
Rebel Alliance Sourcebook 079
Starfighter maneuver

Jury-Rigging
Galladinum's 003
Opt. Rules for Jury-rigging

Jury-Rigging
Cracken's Rebel Field Guide 002
Opt. Rules for jury-rigging equipment

Jury-Rigging Prosthetics
Pirates & Privateers 051
Opt. Rules to enhance cyberntic prostetics

Kessel Run
Jedi Academy 085
Opt. Rules to make a Kessel Run

Law Enforcement
GG#07 021
Opt. Set of laws on Tatooine

Lightsaber Construction
Tales of the Jedi 142
How to construct a lightsaber

Lightsaber Practice
GG#09 070
Opt. Lightsaber cadences and exercises for training

Loan Shark
GG#06 027
Opt. Rules for obtaining and repaying debts

Maneuvers
Rebel Alliance Sourcebook 078
Rules for starfighter maneuvers

Mishap Tables and Goods Charts
GG#06 089
Starship system mishap tables and various charts

Operating Gravity Well Projectors
WbC 018
Opt. Rules to prevent targets from entering hyperspace

Operations and Missions
Rules Of Engagement 017
Opt. Rules and strategy tactics for SpecForce movement

Overriding Life Preservation Programming
Cynabar 010
Opt. Rule to turn off life preservation

Phrenbi
Black Sands 101
Combative sport

Planet Generation System
Planet Collection 008
Opt. Rules for generating planets

Poison Rules
Live-Action Adventures - GM 051
Rules for poisons

Power Control
Far Orbit 025
Opt. Rules for re-routing shield power on capital ships

Prostethics
Cracken's Rebel Field Guide 004
Opt. Rules for prostethics and cyborg enhancements

Random Event Table
Live-Action Adventures - GM 019
Opt. Random events table

Reverse Throttle Hop
Rebel Alliance Sourcebook 080
Starfighter maneuver

Ringali Nebula
Far Orbit 065
Rules for random ship encounters

Roleplaying Droids
Cynabar 039
Opt. Rules for using droids as player characters

Roleplaying Imperials
Heroes & Rogues 030
Opt. Rules and tips for roleplaying an Imperial campaign

Rules and Regulations
Platt's Smugglers 036
Opt. Rules and regulations for operating a starship

Sabacc
Thrawn Trilogy 084
Opt. Sabacc rules

Scissors
Rebel Alliance Sourcebook 079
Starfighter maneuver

Screen Formation
Thrawn Trilogy 246
Opt. Rule for starfighter screens

Shielding in Combat
Far Orbit 031
Opt. Rules for avoiding a shield overload during combat

Ship Location Targeting
Far Orbit 030
Opt. Rules for targeting specific starship locations

Ship Location Targeting
Pirates & Privateers 019
Opt. Additional rules for disabling specific starship locations

Ship Modifications and Repairs
GG#06 030
Opt. Rules for repairing and upgrading starships

Slave-rigging Walkers
WbC 011
Opt. Rules to coordinate AT-AT and AT-ST walkers

Smoke on the Battlefield
Classic Adventures Vol5 025
Rule for smoke and other cover modifiers

Spacer's Information Manual
AJ#09 148
Set of rules for cargo transportation

Speculative Trading
GG#06 012
Opt: Rules for cargo buying/selling while attempting to make a profit

Speed Drawing
HSCS 122
Quickdraw rules

Spice
Shadows of the Empire Planet's Guide 040
Opt. Rules for spice effects

Starship Repairs
Platt's Starport 008
Rules for starship repairs

Starship system mishaps
GG#06 034
Opt. Mishap wild die tables for starship systems

Stopping Hyperspace Jumps
Pirates & Privateers 015
Opt. Additional rules to make hyperspace jumps difficult

Strategy and Tactics
Rebel Alliance Sourcebook 072
Starfigthter strategy, tactics and stages of combat

Suppression Fire
Rules Of Engagement 058
Opt. Additional rule for suppression fire

Swoopchasing
Black Sands 112
Racing competition

System Generation
GG#08 070
Opt. Rules for generating random planetary systems

Talon Roll
Rebel Alliance Sourcebook 080
Starfighter maneuver

The Black Market
GG#06 019
Opt. Rules for trading inside the black market

The Bloodstripe
HSCS 016
Information about the Corellian Bloodstripe

The Business
GG#10 027
Opt. Rules on bounty postings, permits, localization of bounties, etc.

The Scout Service
GG#08 005
Opt. Detailed description of types of scouts

The Survey
GG#08 064
Opt. Rules for obtaining and following planet surveys

The Waivers List
HSCS 096
Description Only/No Stats

Trap
Rebel Alliance Sourcebook 081
Starfighter maneuver

Trauer Gas and Acid Effects
Black Sands 019
Rules for exposure to Trauer Acid or Trauer Gas

Turbolaser Operations
Far Orbit 020
Opt. Rules for changing blaster gas canisters on turbolasers

Under Split
Rebel Alliance Sourcebook 081
Starfighter maneuver

Using Glitterstim
Jedi Academy 087
Opt. Rules for characters who consume glitterstim


Pretty sure I didn't miss any, but if I did feel free to add to this list. Also, there are one or two duplicates, I left them all in for completeness...
If nothing else it provides a start for the Optional Rules Resource project... Very Happy


(EDIT: Realized I had dupes in there which were incorrectly pasted, removed the extra Elrood entries)


T.C.
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Last edited by TyCaine on Tue Nov 05, 2013 12:13 pm; edited 1 time in total
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DougRed4
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PostPosted: Mon Nov 04, 2013 4:59 pm    Post subject: Reply with quote

Thanks so much for compiling this awesome list, T.C.!!! 8)
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shootingwomprats
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PostPosted: Mon Nov 04, 2013 6:09 pm    Post subject: Reply with quote

AWESOME PLAIN FREAKIN AWESOME. Thank you so much for compiling this. I know this had to represent quite a bit of looking up stuff. So I for one recognize your efforts and thank you wholeheartedly!
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TyCaine
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PostPosted: Mon Nov 04, 2013 6:14 pm    Post subject: Reply with quote

I'm looking at the possibility of compiling these rules into a single datapad (sourcebook) but it will involve a fair amount of my time so I'm approaching it cautiously at the moment.

I'm also a little curious about the legality of doing that.

If someone can speak to that, and also to whether this is something people would like to see, I may be encouraged to take it more seriously.



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shootingwomprats
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PostPosted: Mon Nov 04, 2013 6:34 pm    Post subject: Reply with quote

Are you charging money for it? If not, then don't worry about it.
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TyCaine
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PostPosted: Mon Nov 04, 2013 9:17 pm    Post subject: Reply with quote

Wasn't planning on charging for it, so I'll assume I can move forwards.

Assuming there's people out there who'd appreciate the work. Very Happy



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shootingwomprats
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PostPosted: Mon Nov 04, 2013 9:29 pm    Post subject: Reply with quote

I would appreciate it. Saves me the trouble of doing it. Need help let me know.
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TyCaine
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PostPosted: Tue Nov 05, 2013 10:54 am    Post subject: Reply with quote

As an FYI, these details came from the index files available from here, I just compiled them, alphabetized and validated them where I had time.

With some input from Don there are some (like the starship maneuvers) that I may leave out as depending on your style of play they may be less useful, and it trims the list by a few entries. Also some entries are more informational which may be left out.

However, I am looking at starting this project so hopefully will have something to show for it soon, time allowing. If only for my own use... Very Happy


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TyCaine
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PostPosted: Tue Nov 05, 2013 11:14 am    Post subject: Reply with quote

Scratch that, I'm compiling the starship & vehicle maneuvers and such into a separate section of the Optional Rules sourcebook rather than not including them at all...

So I may just section it out a little to incorporate everything I have. We'll see how this goes... Very Happy

Also, if anyone stumbles across an optional rule not covered by the list above, please let me know.



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TyCaine
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PostPosted: Tue Nov 05, 2013 12:58 pm    Post subject: Reply with quote

Hmm, this is harder than I thought, some of these 'optional rules' are just a few paragraphs, which is great, they fit right into the concept of a collection of optional rules sourcebook.

Some though are pages and pages long, for instance the 'optional' rules for Droids, I'm not sure it's worth duplicating the rules from Cynabar's when Cynabar's was meant as a Droid rules resource (at least IMO).

Thoughts? In those cases would a simple reference suffice to point the user to the book and page?


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shootingwomprats
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PostPosted: Tue Nov 05, 2013 1:36 pm    Post subject: Reply with quote

If there is an entire book devoted to something I would say that is no long really "optional". Optional to me, are little "tweaks" and such. If its no longer a "tweak" its moves from being an optional rule to an alternate rule. I know this seems like splitting hairs but it is not.

Let me explain. "Alternate" means to replace. As in replace the system mechanics. "Optional" means to work along side, not to replace.

I would consider Droids an "alternate" set of rules not so much "optional" rules and therefore would not be included in this fanboy resource.

At least that is how I see it.
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TyCaine
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PostPosted: Tue Nov 05, 2013 1:47 pm    Post subject: Reply with quote

Agreed, that's how I see it as well, for droids we have a whole official sourcebook (Cynabar's) dedicated to it, so I think I'll skip those entries, and focus on the others.


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Dromdarr_Alark
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PostPosted: Tue Nov 05, 2013 10:19 pm    Post subject: Reply with quote

I definitely think the list would be easier to look at if the excerpts were divided into categories and alphabetized under them.

Some headings could be:
Ground combat
Vehicle Combat
Space Combat
Droids
The Force
Missions
The Universe
- laws
- bounty-hunting
- tramp freighters
- Cantina shenanigans
- Planets


Of course this list of headings isn't perfect. I'm just tossing an idea out there. I would definitely use this resource if it were easy to navigate.
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DougRed4
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PostPosted: Wed Nov 06, 2013 1:20 pm    Post subject: Reply with quote

I know we're into semantics here, but to me "optional" doesn't have anything to do with length or size of a particular rule or document.

One could have an "optional" rule, for example, on how to incorporate the Clone Wars or the Knight of the Old Republic era into our existing stuff (which only dealt with the OT time period).

That Clone Wars supplement could be a 300 page sourcebook, and might introduce all sorts of new rules and concepts to allow for play during this particular period. But - being as it doesn't fall into the normal RAW - it would still be "optional".

Not trying to split hairs here, and I agree that such a project needs to have differentiation of some kind. But to me 'Alternate' and 'Optional' are just completely different concepts; literally the very definition of "apples and oranges".
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TyCaine
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PostPosted: Thu Nov 14, 2013 4:22 pm    Post subject: Reply with quote

Thanks Dromdarr_Alark & DougRed4, I'm taking those comments to note!

As it stands right now I'm somewhere between 40-50% complete at this time, most of my time is taken with either work, or what little sleep or family time I'm getting, so it's slow going, but I am making progress.

As another thought, I still need to put together a cover, any thoughts for the image on the front cover for this Optional Rules Resource? Just looking for ideas... Very Happy


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