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Comprehensive Starship Construction System
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Fallon Kell
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Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Mon Apr 08, 2013 9:06 pm    Post subject: Reply with quote

Sorry about technical problems. I don't know what's going wrong, but, like Cheshire, I will happily email copies to anyone who asks.
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Complete Starship Construction System
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DougRed4
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Tue Apr 09, 2013 6:17 pm    Post subject: Reply with quote

I think I have a 4Shared account, but am not positive (will have to check when I get home).

My email is dougred4atgmaildotcom

Thanks a million, guys. I'm really looking forward to seeing it! Smile
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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DougRed4
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PostPosted: Tue Apr 09, 2013 10:42 pm    Post subject: Reply with quote

So I had a 4shared account, and can now view the document. But is there any way to copy and paste it (or move the PDF to another folder)? It still tends to crash Google Chrome for me, and (near as I can figure) only allows me to view it online.
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Dromdarr_Alark
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Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Wed Apr 10, 2013 8:36 pm    Post subject: Reply with quote

This looks interesting! I'll have to find a way to use it in my campaign.

The local pirate lord needs a unique ship...
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Fallon Kell
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Joined: 07 Mar 2011
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Location: Tacoma, WA

PostPosted: Thu Apr 11, 2013 5:35 am    Post subject: Reply with quote

DougRed4 wrote:
So I had a 4shared account, and can now view the document. But is there any way to copy and paste it (or move the PDF to another folder)? It still tends to crash Google Chrome for me, and (near as I can figure) only allows me to view it online.
Just sent you copies in 3 formats. Lemme know if it doesn't get through.
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DougRed4
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PostPosted: Fri Apr 12, 2013 8:07 pm    Post subject: Reply with quote

Got it, and it's awesome. Thanks so much, Fallon. You rock!!! Very Happy
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Fallon Kell
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PostPosted: Mon Apr 15, 2013 8:02 am    Post subject: Reply with quote

Thank you!
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atgxtg
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Joined: 22 Mar 2009
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PostPosted: Fri Apr 26, 2013 1:07 am    Post subject: Reply with quote

It looks pretty good so far. Sort of like the D20 Starships of the Galaxy rules.

I do have a problem with the sensor rules though.

Basically I think that the 5/10/20 range increments combined with the fixed cost for power makes it most cost effective to expand the passive range and do away with scan and Search ranges.

For example, something fairly typical:
Passive 10/0D [200 credits]
Scan 20/1D [500 credits]
Search 40/2D [800 credits]
Focus 2/3D [1100 credits]
Total Cost: 2600 credits


could be replaced with
Passive: 40/2D [1400 credits]
Focus 3/3D [1200 credits]
Total Cost: 2600 credits



I think the cost for sensor STR must also be adjusted with the sensor mode (passive, scan, search, focus) in order to make scan and search sensor modes cost effective. MAybe double the power cost for passive sensors and halve for search. It should be harder and more expensive to put together a high STR passive sensor array.

Does that make sense?
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Fallon Kell
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PostPosted: Sat Apr 27, 2013 5:40 am    Post subject: Reply with quote

atgxtg wrote:
It looks pretty good so far. Sort of like the D20 Starships of the Galaxy rules.

I do have a problem with the sensor rules though.

Basically I think that the 5/10/20 range increments combined with the fixed cost for power makes it most cost effective to expand the passive range and do away with scan and Search ranges.

For example, something fairly typical:
Passive 10/0D [200 credits]
Scan 20/1D [500 credits]
Search 40/2D [800 credits]
Focus 2/3D [1100 credits]
Total Cost: 2600 credits


could be replaced with
Passive: 40/2D [1400 credits]
Focus 3/3D [1200 credits]
Total Cost: 2600 credits



I think the cost for sensor STR must also be adjusted with the sensor mode (passive, scan, search, focus) in order to make scan and search sensor modes cost effective. MAybe double the power cost for passive sensors and halve for search. It should be harder and more expensive to put together a high STR passive sensor array.

Does that make sense?
Sensors are taken pretty much verbatim from Krapou's system. If you want them more expensive for more powerful systems, you could make designers re-buy that 40/2D for every mode, regardless of whether it's any better than passive...
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atgxtg
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Joined: 22 Mar 2009
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PostPosted: Sat Apr 27, 2013 11:09 am    Post subject: Reply with quote

I figured the sensor stuff was a carry over. The reason why I noticed was in our campaign a player wanted to swap out the sensors on his freighter with better ones off of another freighter. , so we started looking at the various design options.

IMO it really should be more expensive to squeeze more power out of a passive sensor, since it isn't emitting a signal, so the enhancement must be in more sensitive devices to pick up the emissions of other objects.

When I get a chance I want to try building someof the standard desins with your system to see how close the costs come to the RAW (or even D20 RAW).
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Fallon Kell
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PostPosted: Sun Apr 28, 2013 2:19 am    Post subject: Reply with quote

More data is always helpful!
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Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

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atgxtg
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PostPosted: Sun Apr 28, 2013 12:38 pm    Post subject: Reply with quote

Fallon Kell wrote:
More data is always helpful!


Yeahy I suspect it should hold up, since it's similar to the D20 Starships of the Galaxy method.
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