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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Sep 17, 2011 6:14 pm Post subject: |
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garhkal wrote: | Also, how do you make droid pilots for combat craft.. with the laws of robotics etc getting in the way. I can't see combat droids being hooked up. |
Like the droid starfighters of the Trade Federation/CIS? I did see it the prequels. Are you referring to the works of Isaac Asimov or Star Wars? _________________ *
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Sep 17, 2011 6:15 pm Post subject: |
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ZzaphodD wrote: | THis was the ship I was thinking of using as a Kuat prototype with a highly advanced droid brain in control (as well as very fast). The only thing I dont like is the weapons. I had an unarmed ship in mind. | The ship looks cool. You could erase the guns from the dorsal turret with a program like Photoshop.
Alternately you could make the turret more defensive mounting twin light ion cannons (3D) or antistarfighter light blaster cannons (2D-3D). Blaster cannons are short range, hence even less effective. If you were playing old style Traveller they could be sandcasters. I suppose you could allow them to fire some sort of chaff for EM and anti-missile defense. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sat Sep 17, 2011 6:49 pm Post subject: |
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Bren wrote: | ZzaphodD wrote: | THis was the ship I was thinking of using as a Kuat prototype with a highly advanced droid brain in control (as well as very fast). The only thing I dont like is the weapons. I had an unarmed ship in mind. | The ship looks cool. You could erase the guns from the dorsal turret with a program like Photoshop.
Alternately you could make the turret more defensive mounting twin light ion cannons (3D) or antistarfighter light blaster cannons (2D-3D). Blaster cannons are short range, hence even less effective. If you were playing old style Traveller they could be sandcasters. I suppose you could allow them to fire some sort of chaff for EM and anti-missile defense. |
Im probably going for Ion cannons. Made to cover the (very fast) retreat if the ship gets into trouble... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 84 Location: Northern NJ, USA
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Posted: Sat Sep 17, 2011 7:26 pm Post subject: |
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There is a YT-1300 in "Tales of the Empire" that had a droid personality running through the ship's systems. I believe it was named Kiarra and definately had a female flirty personality. So there is an EU example for you to base this on. I don't thing the personality could fly the ship, but it had access to the sensors and could do an engine start up. _________________ http://www.boomspeed.com/reaperden/ErcID.jpg |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 8:55 pm Post subject: |
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Whill wrote: | garhkal wrote: | Also, how do you make droid pilots for combat craft.. with the laws of robotics etc getting in the way. I can't see combat droids being hooked up. |
Like the droid starfighters of the Trade Federation/CIS? I did see it the prequels. Are you referring to the works of Isaac Asimov or Star Wars? |
Exactly. I wouldn't be surprised if the Empire / Republic had laws outlawing combat capable droids (assassin droids are illegal, after all), but its not like the average Rebel or Smuggler is following the law all that closely in the first place. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:19 pm Post subject: |
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Raven Redstar wrote: | What degree of control will the droid have over the ship? |
I was thinking something with basic Mechanical skills (piloting, astrogation, etc.) but not at high enough levels to completely replace normal crew. I haven't really decided on weapons control, but I do think the ship should at least be able to bring the shields up. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:20 pm Post subject: |
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Whill wrote: | I've also toyed with the idea of having a Shard be installed in a ship, of course unbeknownst to the PCs. |
That is a good idea! _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Sep 17, 2011 11:20 pm Post subject: |
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Whill wrote: | That's just what I was thinking!
Quote: | I'm sorry, Dave. I'm afraid I can't do that. |
I've also toyed with the idea of having a Shard be installed in a ship, of course unbeknownst to the PCs. |
A Shard installed unbekonwnst to the PCs. I like it _________________ FLUFFY for President!!!!
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:22 pm Post subject: |
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Fallon Kell wrote: | Of course, if they do have more skills than that, it may be safest to let them use them... Some AIs in other universes seem to consider opening doors for a living to be a form of torture |
Depends on the door and the AI. Recognize this quote? "It is my pleasure to open for you, and my satisfaction to close again with the knowledge of a job well done." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:23 pm Post subject: |
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ZzaphodD wrote: | THis was the ship I was thinking of using as a Kuat prototype with a highly advanced droid brain in control (as well as very fast). The only thing I dont like is the weapons. I had an unarmed ship in mind. |
That's a beautiful ship. Were there any others showing other profiles for more detail? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:24 pm Post subject: |
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Reaper63 wrote: | There is a YT-1300 in "Tales of the Empire" that had a droid personality running through the ship's systems. I believe it was named Kiarra and definately had a female flirty personality. So there is an EU example for you to base this on. I don't thing the personality could fly the ship, but it had access to the sensors and could do an engine start up. |
That's the Kierra, owned by Thaddeus Ross. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sat Sep 17, 2011 11:31 pm Post subject: |
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Hellcat wrote: | Whill wrote: | That's just what I was thinking!
Quote: | I'm sorry, Dave. I'm afraid I can't do that. |
I've also toyed with the idea of having a Shard be installed in a ship, of course unbeknownst to the PCs. |
A Shard installed unbekonwnst to the PCs. I like it |
Ahem yes, a character like that can be a lot of fun, it works best in an online game where you can have the shard be another PC and they then PM their actions to the GM without the other players seeing _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 17, 2011 11:39 pm Post subject: |
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Beat ya to it! Very nice ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Sep 18, 2011 2:36 am Post subject: |
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ZzaphodD wrote: | The only thing I dont like is the weapons. I had an unarmed ship in mind. | Your players wouldn't buy a "giant binoculars" ball turret???
crmcneill wrote: | Recognize this quote? "It is my pleasure to open for you, and my satisfaction to close again with the knowledge of a job well done." | That's a form of torture to the occupants, though. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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