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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Aug 24, 2011 5:47 pm Post subject: |
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To be honest, I never checked out Krayt's PbP so I didn't know that. I had red Raven's post and knew who he was talking about. Which lead me to think about the means of getting rid of the thing in a jar if they were a Celegian. But as I was typing that I thought of the B'omarr thing. And their known for putting folks brains in jars, at least the ones on Tatooine were. It's supposed to be a sign that a monk has reached enlightenment, but following Jabba's they "enlightened" quite a few individuals were basically forced to join their ranks or die. _________________ FLUFFY for President!!!!
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Wed Aug 24, 2011 7:22 pm Post subject: |
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mdlake wrote: | Brainstorm! |
md they're all awesome ideas and will be used. you sick little puppy you.
Hellcat wrote: | Put on gas masks and kill the thing in a jar by shattering the jar. Celegian come from a world where the atmosphere is made of cyanogen gas, oxygen is deadly to them and they need containment units that place them in cyanogen gas to survive in an oxygen atmosphere. Bot the cyanogen is poisnus to oxygen breathers, hence the need for breath masks. |
Again, awesome. I'm pretty sure Thing-in-the-Jar will have several cyanide pills handy just incase it gets caught out in the open. Let's hope none of the PCs find them on his carcass and have a penchant for popping pills....
... actually one of them is a spice addict. Let's he's not too stupid.
Eight hours to go. if anyone here feels like stating up a Celgian Crimelord with a flair for enforced cybernetics I'd be most grateful... stupid work is getting in the way... |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Aug 24, 2011 8:35 pm Post subject: |
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Ok, these stats are largely a compination of Jabba from the Special Edition Star Wars Trilogy Sourcebook, Rodik Xern from GG11, and Xizor from the Shadows of the Empire Sourcebook, with a couple skills thrown in extra.
Dexterity 2D+2
Blaster 4D+2, dodge 3D+2, melee combat 6D+2, melee parry 6D, thrown weapons 6D
Knowledge 3D
Alien species 5D, bureaucracy 4D+2, buisness 6D+1, cultures 4D+2, intimidation 6D+2, languages 5D+2, law enforcement 7D+2, streetwise 7D+2, value 8D, willpower 7D+2
Mechanical 3D+2
Powersuit operation 6D
Perception 3D+2
Bargain 6D+1, command 8D, con 6D, gambling 7D+1 persuasion 6D+2, search 6D
Strength 4D
Brawling 6D, lifting 6D, swimming 5D
Technical 3D
Computer programming/repair 5D, droid repair 5D+2
Special Abilities:
Broadcast Telepathy: As their primary mode of communication, Celegians can speak telepathically with any number of creatures within 500 meters. Anyone wishing to resist this telepathic communication must make an opposed Willpower or Control skill roll against the Celegian’s own Willpower or Control skill. This ability cannot be used to “steal” memories or information.
Excellent Swimmers: Celegian character gain a permanent
+3D bonus to their Swimming skill.
Story Factors:
Cyanogen Breathers: Celegians cannot survive without their native atmosphere. After being exposed to an oxygen atmosphere for 1 round, a Celegian must make a Moderate Strength check, with the difficulty increasing by +4 for every round past the first. If successful, the Celegian remains conscious, but must continue to make Strength checks until returned to its native atmosphere. Failure indicates that the Celegian falls unconscious, and takes 1D damage. This damage is increased by +1D for each round afterwards (cumulative). Exposure to the cyanogen atmosphere has a similar effect on oxygen-breaters. Celegians outside of their environment exist in transparisteel life-support chambers. These chambers have an effective Body Strength rating of 4D+2 when resisting damage.
Move: 8 (flying), 16 (swim) (12 walking in cybernetic suit)
Size: 1.7meters (2.2 in cybernetic suit)
Equipped with: Cybernetic droid suit, BlasTech T-6 "Thunderer" heavy blaster pistol (6D+2; 3-7/25/50)
Cybernetic droid suit
- Cyanogen containment unit: Life support chamber
- Armor Protection: +1D physical and energy. -1D Dexterity
- 10 Photoreceptors: 2 mounted on back at the shoulders, 2 mounted in the elbows, 2 mounted in the palms, 2 mounted on the kneecaps, and 2 mounted on back of lower legs.
- Infrared vision: can see u to 20 meters in the dark
- Low-light vision: Can see twice as far as humans in dim light
- Thermal vision: +1D to search
- 2 Retractable Vibrodaggers: Concealed in forearms, do STR+2D damage.
Suit requires 5D in powersuit operation to operate. _________________ FLUFFY for President!!!!
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Aug 24, 2011 9:39 pm Post subject: |
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Raven Redstar wrote: | The first thing that comes to mind when you mention a thing in a jar with tentacles is a Celegian. |
... If you'll permit me to jump universes a moment, that thing looks like a monument to all my sins... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Aug 24, 2011 10:23 pm Post subject: |
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This is most likely how they look on their homeworld without the life support containment units they need when offworld. Although I prefer
and
And then there's Ooroo's death
_________________ FLUFFY for President!!!!
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Wed Aug 24, 2011 10:47 pm Post subject: |
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Hellcat, you are a gentleman in a squalor. Many many thanks! |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Aug 24, 2011 10:57 pm Post subject: |
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I wouldn't say that. Probably a terrible set of stats. _________________ FLUFFY for President!!!!
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Thu Aug 25, 2011 7:15 am Post subject: |
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Well....
so the team (one smuggler, one bounty hunter, one force sensitive togruta slave on the run, one mon cal tec and one ex shadow operative) murked their way through the lair of horrors (thanks guys for all the suggestions), sat through the auction of dangerous xenos artifacts, didn't win anything, eyeballed the competition, then had a private audience with The-Thing-in-the-Jar and his retinue of 6 guard-borgs, and haggled over the price to free the girl. 40K was still owing, and it became clearer and clearer that The-Thing-in-the-Jar just wanted the Doctor to suffer for killing his son.
The PCs demanded to see the girl so they knew she was still alive; the true nature of the cyborg-guards was revealed to them as The-Thing-in-the-Jar stated he never promised to return her in one piece. The PCs were outraged, as I'd hoped, but the first to act and strike him down? The Force-Sensitive Jedi wannabe, flipping out her lightsaber and going for him.
The-Thing-in-the-Jar was vile, and the things he had done to his minions and to the girl were horrid, and he had to be stopped. But the force-sensitive was clearly acting out of revulsion and anger.... does she deserve to be awarded a Dark Side Point?
Thanks again for the stats Hellcat, the battle was awesome, with the young smuggler noble going for the kill steal and smashing the jar with his vibroblade. only to be struck down with massive acid splash damage as Jar shattered all over him. Mwahahahaha The-Thing-in-the-Jar tried to make good his escape... using one of the incapacitated PCs as a club (I always love that one). The fight ended with two of the PCs unconscious, two wounded twice, and one unscathed, fleeing out the side of the skyscraper and hoping like hell their droids can pilot their ship to their location....
.... as for the girl? well the random headshot that took out the droid with her face revealed that behind it was circuitry, not flesh; either she's a brain in a jar, or the limbs were cloned off her, or... I'll work it out later. either way the PCs killed the big bad, but didn't get the girl. Yet. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 25, 2011 8:35 am Post subject: |
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Asking whether or not she deserves a DSP will open up a serious can of worms here. Some topics in this forum spark more disagreement than others, and what merits a DSP tends to be one of the most disagreeable. As such, I can only offer my own personal opinion. It definitely sounds like the Jedi acted on an angry impulse, but unless she actually killed one of the villain NPCs while acting on that impulse, I wouldn't give her the DSP. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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southpaw Lieutenant Commander
Joined: 23 Aug 2011 Posts: 115 Location: South. Waaaaaay south.
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Posted: Thu Aug 25, 2011 9:25 am Post subject: |
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Can of worms? Great!
<finds stick, pokes can, stirs viciously then watches> |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Aug 25, 2011 8:17 pm Post subject: |
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You did say they acted out of anger. The thing in a jar could have been stopped by chopping off the arms and legs of the suit. As Celegians require life support systems to survive in an oxygen rich enviroment, sans arms and legs the suit was little more than a life support tank without any means of locomotion. _________________ FLUFFY for President!!!!
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 25, 2011 8:38 pm Post subject: |
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Hellcat wrote: | You did say they acted out of anger. The thing in a jar could have been stopped by chopping off the arms and legs of the suit. As Celegians require life support systems to survive in an oxygen rich enviroment, sans arms and legs the suit was little more than a life support tank without any means of locomotion. |
He also said that the character to deliver the fatal blow was not the Force Sensitive. The FS character may have been doing just that (chopping off arms or legs) when the smuggler noble snuck up and put his vibroblade to good use. No way does a FS get a DSP for someone else's actions. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Aug 25, 2011 9:26 pm Post subject: |
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Agreed. But at the same time he did say the Force-user was acting to strike the baddie down. Which would mean that they were acting with the intent to kill, not disable. Someone else beat them to the kill, but they were still looking to kill the baddie for the atrocity they'd commited making the first move towards the kill. And they were acting out of anger. _________________ FLUFFY for President!!!!
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 25, 2011 11:24 pm Post subject: |
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Hellcat wrote: | Agreed. But at the same time he did say the Force-user was acting to strike the baddie down. Which would mean that they were acting with the intent to kill, not disable. Someone else beat them to the kill, but they were still looking to kill the baddie for the atrocity they'd commited making the first move towards the kill. And they were acting out of anger. |
That's not where I draw the line. AFAIAC, a Jedi may give in to anger and act on it (Luke did it twice in ROTJ), but in a situation like the one described, the result is key. The Jedi may have given in to anger, but unless he does something irrevocable while acting on the anger (specifically, killing someone), I don't consider it DSP worthy, and just chalk it up as a sobering learning experience for the Jedi in question. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Aug 25, 2011 11:32 pm Post subject: |
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Fair enough. I might do things differently from you because the Jedi was acting on their anger even if they didn't get the results they set out for. Or I might do things the same as you. I guess we probably disagree on this point as it looks like neither of us is really going to get the other to whole agree with our own POV. _________________ FLUFFY for President!!!!
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