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Alien physiology quirks and how to take advantage of them.
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Hellcat
Grand Moff
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Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Mon Aug 01, 2011 6:32 pm    Post subject: Reply with quote

Esoomian wrote:
Yes I found that confusing on my (so far) only visit to the States I usually try to pay for something with exact change if I can but in the states this meant I needed a calculator to do so.


That's ok, I need a calculator if I'm concerned about having enough to meet the tax on things.
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Aug 01, 2011 8:56 pm    Post subject: Reply with quote

Esoomian wrote:
Yes that's possible especially if we assume that a species with more than two arms may well have a brain that is designed to multi-task better so perhaps things like flying the ship and firing a gun wouldn't give such a being a MAP or something like that.

What I'm really looking for though is the really creative ways in which a player (or GM) has thought to take advantage of a different physiology. A four armed being weilding four weapons may well be an advantage but it's not particularly creative. Has anyone seen anything that made them stop and think for a moment?


Many of the 4 armed races already give something like that by allowing a free off hand shot (blaster) or melee/brawl attack at no MAPs..
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