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Cloning Jedi
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Anakin
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Joined: 27 Feb 2011
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PostPosted: Wed Mar 30, 2011 4:33 am    Post subject: Reply with quote

crmcneill wrote:
I think so too. It seems a logical next step that experienced cloners would be able to tweak the genetic code to enhance specific attributes.


I think they are a mix of DNA from several elite soldiers; "Oh, this was a tough one, and this one has got great immune system, and look at this ones coordination... mix mix mix" Smile

Esoomian wrote:

It means there might be a few failed templates out there that a symathetic or curious scientist allowed to grow to adulthood.


And some of them might have turned insane, or wrong in some other way. Very useful ad hook Smile

Esoomian wrote:

I still prefer the idea that the Royal Guard just represent the 0.000000001% of the galactic population that can be pushed beyond the normal limits of a human being combined with an often deadly level of training.


In my universe, if someone trains hard enough and proves to be loyal enough, off course they'll put some red clothes on him to.

Hellcat wrote:

It could actually make an interesting story line for an adventure. Have the main antagonist as a dark sider whose been cloning themselves and training each clone so the clones are at different levels. The PCs don't know their facing clones so they get to kill the guy and think they've done a great thing only to have them come back more powerful in the next episode and the PCs are made to think they didn't actually kill them, they just incapacitated or mortally wounded them in their last encounter.


Perfect! My gamers are currently experiencing some troubles with a dark jedi, who has been stalking them for a while. In this way I can let them face him without having to control the situation too much; I don't have to keep him so strong that he might wipe them out, in order not to risk him getting killed to early! And I can make him change his personality from time to time, making him even more unpredictable Twisted Evil
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Bren
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PostPosted: Wed Mar 30, 2011 9:07 am    Post subject: Reply with quote

Hellcat wrote:
It could actually make an interesting story line for an adventure. Have the main antagonist as a dark sider whose been cloning themselves and training each clone so the clones are at different levels. The PCs don't know their facing clones so they get to kill the guy and think they've done a great thing only to have them come back more powerful in the next episode and the PCs are made to think they didn't actually kill them, they just incapacitated or mortally wounded them in their last encounter.
That is an interesting story idea. I'd only want to do it with one villain though. (Maybe there is something genetically unique about this particular Dark Sider's template.) I can see the players/PCs getting more and more frustrated. "Who is this guy and why won't he stay dead." You could also have them face the weaker clones first, thus the big bad keeps getting tougher as the PCs do, sort of like in a video game.
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garhkal
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PostPosted: Wed Mar 30, 2011 4:55 pm    Post subject: Reply with quote

I have used a clone'ed force user in one of my modules but part of her cloning process left a defect. A 'off switch' that terminates her at 14 yrs of age.. currently iirc she is around 12.
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CRMcNeill
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PostPosted: Wed Mar 30, 2011 4:56 pm    Post subject: Reply with quote

garhkal wrote:
I have used a clone'ed force user in one of my modules but part of her cloning process left a defect. A 'off switch' that terminates her at 14 yrs of age.. currently iirc she is around 12.


How very Blade Runner of you Twisted Evil
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Hellcat
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PostPosted: Wed Mar 30, 2011 7:10 pm    Post subject: Reply with quote

Bren wrote:
Hellcat wrote:
It could actually make an interesting story line for an adventure. Have the main antagonist as a dark sider whose been cloning themselves and training each clone so the clones are at different levels. The PCs don't know their facing clones so they get to kill the guy and think they've done a great thing only to have them come back more powerful in the next episode and the PCs are made to think they didn't actually kill them, they just incapacitated or mortally wounded them in their last encounter.
That is an interesting story idea. I'd only want to do it with one villain though. (Maybe there is something genetically unique about this particular Dark Sider's template.) I can see the players/PCs getting more and more frustrated. "Who is this guy and why won't he stay dead." You could also have them face the weaker clones first, thus the big bad keeps getting tougher as the PCs do, sort of like in a video game.


His name is Murdoc Razz . Sorry, had to say it. The whole thing reminds me a little of the Murdoc character in MacGyver and how he always came back from the dead.

The idea is to face the weaker clones first. Each encounter the clone is supposed to be more powerful than the last. Maybe 2D higher in the more important areas. So like if they had lightsaber at 3D in their initial encounter, the next would have it at 5D, and then 7D. The final encounter might be lightsaber 11D.
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Bren
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PostPosted: Wed Mar 30, 2011 7:27 pm    Post subject: Reply with quote

Crazy Murdoc. I like it. Very Happy
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Hellcat
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PostPosted: Wed Mar 30, 2011 7:52 pm    Post subject: Reply with quote

Are we thinking the same show? Murdoc in MacGyver was an assassin, he wasn't really crazy. H.M. Murdoc in the A Team was supposed to be crazy and didn't die and come back from the dead.
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Esoomian
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PostPosted: Wed Mar 30, 2011 7:58 pm    Post subject: Reply with quote

Hellcat wrote:
Are we thinking the same show? Murdoc in MacGyver was an assassin, he wasn't really crazy.


He wasn't really normal either. As I recall after some particularly nasty 'deaths' the character would return with some scarring or in some cases as an entirely different actor to represent the reconstructive surgery he had.

[Edit]I Googled him and looks like I was wrong. The same actor played that character the whole way through[/edit]
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Last edited by Esoomian on Wed Mar 30, 2011 8:15 pm; edited 1 time in total
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Bren
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PostPosted: Wed Mar 30, 2011 8:01 pm    Post subject: Reply with quote

McGyver Murdoc.

He's crazy.
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Hellcat
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PostPosted: Wed Mar 30, 2011 8:25 pm    Post subject: Reply with quote

He's not crazy. The actor might be, but the character was simply an assassin driven pretty much by revenge.
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Bren
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PostPosted: Wed Mar 30, 2011 8:42 pm    Post subject: Reply with quote

Hellcat wrote:
He's not crazy. The actor might be, but the character was simply an assassin driven pretty much by revenge.
I would not say Murdoc was ever "simply an assassin." The disguises, the signature photographs of his victim at the moment of their death, and the maniacal-smile persona says crazy to me.

But if you prefer crazy like a fox, I am happy to agree to disagree on that one. Wink
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Fallon Kell
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PostPosted: Wed Mar 30, 2011 8:45 pm    Post subject: Reply with quote

My brothers and I (all McGuyver fans) all agree. Murdoc is plainly and undeniably crazy. Crazier than the A-Team's Murdoc, even.
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Hellcat
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PostPosted: Wed Mar 30, 2011 8:46 pm    Post subject: Reply with quote

Bren wrote:
But if you prefer crazy like a fox


I'll take that.
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Bren
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PostPosted: Wed Mar 30, 2011 9:04 pm    Post subject: Reply with quote

Hellcat wrote:
Bren wrote:
But if you prefer crazy like a fox


I'll take that.

We're good then. Very Happy

In my first Star Wars campaign the players started out trying to track down the four "terrorists" responsible for the bombing of a passenger liner, the White Star. They managed to kill or capture three of the four. But the last one, the really bad, dangerous one of the group was Dante, a professional assassin that liked to use poisons, explosives, and death traps. Dante was very elusive and always in disguise. He killed the one villain that the PCs captured while in detention just so that he couldn't identify Dante. I had Murdoc in mind when I created Dante. 8)
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garhkal
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PostPosted: Wed Mar 30, 2011 11:39 pm    Post subject: Reply with quote

crmcneill wrote:
garhkal wrote:
I have used a clone'ed force user in one of my modules but part of her cloning process left a defect. A 'off switch' that terminates her at 14 yrs of age.. currently iirc she is around 12.


How very Blade Runner of you Twisted Evil


The emperor did it just as a precaution, just in case some "Heroes" captured her and tried to redeam her to the lightside.. so that way, she would not have been a threat.
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