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Trio of new force powers
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Ejacobs
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Joined: 07 Nov 2005
Posts: 183
Location: Afghanistan...Again

PostPosted: Wed Dec 07, 2005 2:54 am    Post subject: Reply with quote

Using TK to force push someone back, to knock them down, would not garner a DSP. Using TK to fling someone into someone else thereby causing damage, would.

Using TK to smash a horde of battle droids to bits would not garner a DSP but using TK to smash a PC or important NPC droid might. What do you think?

E
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Jedi Skyler
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Joined: 07 Sep 2005
Posts: 8440

PostPosted: Wed Dec 07, 2005 11:05 am    Post subject: Reply with quote

It all depends on the INTENT. If you're holding someone pinned to the ground with TK to keep them from getting shot by blasterfire, then there shouldn't be a DSP. If you're holding them down so they can't ESCAPE that blasterfire, that's a DSP.

If you intend to hurt them, DSP. If you don't intend to hurt them, no DSP.
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garhkal
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PostPosted: Thu Dec 08, 2005 3:44 am    Post subject: Reply with quote

Ok... Power edit. Incorporating some of what we discussed..

TK shatter.
Required powers TK,
ALTER
Diff, 20+ target's strength or control roll. ARMOR does not add, for living. For unliving see description.

NOTE: if used against a person, will cause a DSP. If used against inanimate objects, does not cause a DSP, even if the object's shattering causes damage to near by targets...

Effect. This power allows the force user to shatter the bones in the target. He first off, selects a specific 'bone' group (eg ribcage, femer, hip etc) and makes the roll. Then consult the below, to see the damage delt.

Skull: 0-4, minor concussion, double round effect stun.
5-8, moderate concussion, 2 minute 'stun' effect.
9-12, major concussion, 2 hrs worth of -2d, as if wounded twice.
13-16, knocked out.
17+ skull crushed, DEAD!

Ribcage: 0-4, minor pains, as if wounded for 10 rounds.
5-8, moderate pains, as above, but increased to 20 rounds, and -2d from stamina checks.
9-12, increase penalties to -2d/30 rounds and -3d stamina. Also cannot move more than 10/round.
13-16, ribs busted. -3d/40 rounds (or until bandaged properly) and -4d stamina. Half speed move is all that can be kept up.
17+ ribcage destroyed, DEAD!

Hips or leg(s): 0-4, stun result to any action involving legs (like dodging) for 4 rounds.
5-8, -2d to all actions involving legs for 8 rounds. No more than 1 full move action (10 speed for most characters).
9-12, -3d for 16 rounds, and half move only.
13-16, character cannot move without aid, and is -3d for any roll.
17+, hips destroyed, needs cybernetic replacement.

Arm(s): 0-4, Arm sore. -1d with that arm for 4 rounds.
5-8, as above but -2d/8 rounds.
9-12, as above but -3d/16 rounds.
13-16, arm numb for 1 hr
17+ arm is crushed, and needs a cybernetic replacement (or clone grafting!).

If used against inanimate objects, go by:
Very Small item, say 1ft or less. Very easy roll Plus proximity. No shrapnel damage. EG a blaster pistol
Small item. Say 1ft to 3 ft. Eacy roll + prox. 1D shrapnel damage to those within 2 feet. EG a blaster rifle
Medium items. 3-5 feet. Moderate roll + prox. 2d damage to those in 2ft, 1d damage to those in 4 ft from shrapnel. EG a Gonk power droid.
Large items. EG 5-8 feet. Diff roll + prox. 3d damage out to 3ft, 2d out to 5 ft, 1d out to 7 ft. EG one door.
Very large items. 8ft to 20 ft. Very diff + prox. 4d damage to 4 ft, 3d out to 6 ft, 2d out to 8ft, 1d out to 10 ft. EG a blast door.
BIG items. 20-40 ft. Heroic. 5d damage to 5 ft, 4d to 8ft, 3d to 12 ft, 2d to 16ft, 1d to 20ft.
FT ratio is more area of item not size...


Confustion.
Cont-Sense-Alter.
Requires affect mind.
Cont - 20 + proximity
Sense - 25 + relationship (or opposed sense roll + relationship)
Alter 25

This power causes the target (if successfully used) to be afflicted with confustion. No action's can be taken for 1 round per point over on the sense roll except purely defensive.

Silence
Cont-alter power
Control - 30
Alter - 30

This power, when used, creates a bubble of silence around the user, extending out 5 feet in all directions. Any sound created by the user or cause of his actions are not hearable by anyone outside the bubble. If user is hit, must imediatly make another power roll at -1d (plus any wound penalties and other MAPS) or power drops. Power automatically drops if incapitated.
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KageRyu
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Joined: 06 Jul 2005
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PostPosted: Sun Dec 18, 2005 5:02 pm    Post subject: Reply with quote

Argamoth wrote:
Would Shatter be ok if it were used on an object? Like, a blaster or vibroblade...

If used on an object, weapon, or other non-living material I'd say no DSP for using shatter. I would only say it is a DSP if used on a living being, as described orriginally. Using it to shatter a blaster, or a vibroknife I would think is ok...or even shatter a door maybe?
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 18, 2005 10:30 pm    Post subject: Reply with quote

Strange. Cause i actually think with the 'intent is everything' crowd here, i would get more people saying it may be a dsp. IMO if the intent was to disable, rather than kill, that would be seen as better, yes? So disabling the opponent, by shattering his leg, or arm would be less worrysome than cutting them down....
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Jedi Skyler
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PostPosted: Mon Dec 19, 2005 9:35 am    Post subject: Reply with quote

While it's true that intending to injure rather than kill is better, there's still the whole debate that might happen over the idea of using the Force to injure. All the powers listed also give a DSP for ANY use of the skill, since its intent is to do bodily harm. Some are going to maintain that since WEG listed the powers that way, the same should hold true for new powers that follow those same lines.

I personally would tend to agree that if the Shatter power is being used on an inanimate object, there should be no DSP- and I'd also go so far as to say this even if it's used on a blaster, which subsequently explodes and does harm to the person holding it. The original intent was to disarm through destroying the weapon. The bodily harm was simply a side effect, not intended, and therefore shouldn't rate a DSP.

And that's from someone who falls into the "intent is everything" crowd. I'm not sure yet how I'd rule on a disable. Right off I think I'm actually leaning toward NOT giving the DSP (and I'd personally have to feel the same way about using Injure/Kill to disable or distract, not to kill- but that's just me.) I know that might shock some people, but I look at it this way. If you use Injure/Kill to close off an airway long enough to knock someone out, but then release it and allow them to sleep it off, that's not even in the same league as watching their eyeballs pop out of their heads as their lives fade away before you. It's just not the same thing.
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Ejacobs
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Joined: 07 Nov 2005
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Location: Afghanistan...Again

PostPosted: Tue Dec 20, 2005 12:27 am    Post subject: Reply with quote

Well, here's a thought. When Shatter is used, what is to say that the blaster explodes? What if it just cracks into numerous pieces? Then, no wounds to hands, and no DSP, intent or not.

Shatter doesn't need to always mean break into numerous pieces with extreme force, just break into multiple pieces at once.

E
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Jedi Skyler
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Joined: 07 Sep 2005
Posts: 8440

PostPosted: Tue Dec 20, 2005 9:34 am    Post subject: Reply with quote

Ejacobs wrote:
Well, here's a thought. When Shatter is used, what is to say that the blaster explodes? What if it just cracks into numerous pieces? Then, no wounds to hands, and no DSP, intent or not.

Shatter doesn't need to always mean break into numerous pieces with extreme force, just break into multiple pieces at once.

E


Oh, I wholeheartedly agree. I just find it easier to explain my stance from the worst-case scenario, because there are people out there (myself included) who like to play devil's advocate and take the extreme opposite, just to flesh the thing out. I figure that if we get that done from the start, it eliminates the need for it later.
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garhkal
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PostPosted: Sat Jan 25, 2014 11:28 am    Post subject: Reply with quote

Calling all our newer folk. I would like your inputs on these 3 new force powers. To make it easier to read i am re-posting them to make it clearer, though have made a few edits to the latter 2 powers.

Quote:
TK shatter.
Required powers TK,
ALTER
Diff, 20+ target's strength or control roll. ARMOR does not add, for living. For unliving see description.

NOTE: if used against a person, will cause a DSP. If used against inanimate objects, does not cause a DSP, even if the object's shattering causes damage to near by targets...

Effect. This power allows the force user to shatter the bones in the target. He first off, selects a specific 'bone' group (eg ribcage, femer, hip etc) and makes the roll. Then consult the below, to see the damage delt.

Skull: 0-4, minor concussion, double round effect stun.
5-8, moderate concussion, 2 minute 'stun' effect.
9-12, major concussion, 2 hrs worth of -2d, as if wounded twice.
13-16, knocked out.
17+ skull crushed, DEAD!

Ribcage: 0-4, minor pains, as if wounded for 10 rounds.
5-8, moderate pains, as above, but increased to 20 rounds, and -2d from stamina checks.
9-12, increase penalties to -2d/30 rounds and -3d stamina. Also cannot move more than 10/round.
13-16, ribs busted. -3d/40 rounds (or until bandaged properly) and -4d stamina. Half speed move is all that can be kept up.
17+ ribcage destroyed, DEAD!

Hips or leg(s): 0-4, stun result to any action involving legs (like dodging) for 4 rounds.
5-8, -2d to all actions involving legs for 8 rounds. No more than 1 full move action (10 speed for most characters).
9-12, -3d for 16 rounds, and half move only.
13-16, character cannot move without aid, and is -3d for any roll.
17+, hips destroyed, needs cybernetic replacement.

Arm(s): 0-4, Arm sore. -1d with that arm for 4 rounds.
5-8, as above but -2d/8 rounds.
9-12, as above but -3d/16 rounds.
13-16, arm numb for 1 hr
17+ arm is crushed, and needs a cybernetic replacement (or clone grafting!).

If used against inanimate objects, go by:
Very Small item, say 1ft or less. Very easy roll Plus proximity. No shrapnel damage. EG a blaster pistol
Small item. Say 1ft to 3 ft. Eacy roll + prox. 1D shrapnel damage to those within 2 feet. EG a blaster rifle
Medium items. 3-5 feet. Moderate roll + prox. 2d damage to those in 2ft, 1d damage to those in 4 ft from shrapnel. EG a Gonk power droid.
Large items. EG 5-8 feet. Diff roll + prox. 3d damage out to 3ft, 2d out to 5 ft, 1d out to 7 ft. EG one door.
Very large items. 8ft to 20 ft. Very diff + prox. 4d damage to 4 ft, 3d out to 6 ft, 2d out to 8ft, 1d out to 10 ft. EG a blast door.
BIG items. 20-40 ft. Heroic. 5d damage to 5 ft, 4d to 8ft, 3d to 12 ft, 2d to 16ft, 1d to 20ft.
FT ratio is more area of item not size...


Quote:
Confusion.
Cont-Sense-Alter.
Requires affect mind and Dim other's senses.
Cont - 20 + proximity
Sense - 25 + relationship (or opposed sense roll + relationship)
Alter 25

This power causes the target (if successfully used) to be afflicted with confusion. No action's can be taken for 1 round per point over on the sense roll except purely defensive.
Any person so affected can make a willpower roll in each following round AT THE END of the round, to try and ween themselves off the effects. The target # for this willpower roll was the 'success' number for the initial activation +10 (so a dark jedi who managed to successfully activate it with 9 over the required difficulty would cause a 19 to be needed on the willpower roll.).


Quote:
Silence
Cont-alter power
Control - 30
Alter - 30

This power, when used, creates a bubble of silence around the user, extending out 5 feet in all directions. Any sound created by the user or cause of his actions are not hear able by anyone outside the bubble. If user is hit, must immediately make another power roll at -1d to retain concentration on it, though if wounded or greater as with other 'held up powers' it drops.

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