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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 06, 2011 3:51 pm Post subject: |
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Naaman wrote: | Does the shield therefore completely negate (i.e. reduce to 0 before even rolling to soak) the damage from a blaster, or any other source of energy damage? If not, why a lightsaber's? |
It's not foolproof, but its the only way I can really think of to balance several factors, most specifically making the shield proof against lightsabers, but only up to a certain point. Maybe the Jedi can roll either Lightsaber or his Control dice, whichever is higher... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Sep 06, 2011 5:01 pm Post subject: |
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Naaman wrote: | Only in a random direction. At very close range, this could create a danger to the shooter.... For example, the shooter must make a dodge roll of 10 to avoid being hit by his reflected shot. On the other hand, maybe only if the wild die comes up as a 1 for the shooter or as a 6 for the defender would the shooter need to dodge.
It seems like you'd need the control skill in order to actually aim the bolt back on purpose. | Of course tall shooters (or one's on elevations) could fire at the shields in the back rows and the reflected shots would hit the front ranks in the back. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 06, 2011 8:57 pm Post subject: |
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OK, so I still haven't settled on an idea for Lightsabers vs. Power Shields, but here is my stat write-up for a shield.
Model: Imperial Munitions DB-7 Power Shield
Skill: Melee Parry
Cost: 15,000
Availability: 4, R
Body Strength: 6D (3D Physical + 3D Energy)
Notes:
-Character must declare use at the beginning of the round, and may keep the shield up in subsequent rounds. The character may also make a Moderate Melee Parry roll to bring the shield up in reaction to an attack.
-When equipped with a shield, a character can not move at All-Out speed, and is at -2D Dexterity for all actions other than wielding the shield.
-The shield only provides protection in the character's front fire arc. All other arcs resolve damage normally.
Combat Use:
1). When a character is protected by a shield, apply the To Hit roll to the following table:
To Hit roll succeeds by:
0-15 = Shot hits Shield (Go to Step 2)
16+ = Shot hits character behind shield (Roll damage normally)
2). If the shot hits the shield, roll damage against the shield on the following table:
0-3 = Not Seriously Damaged (Defender is completely protected)
4-8 = Lightly Damaged (Original Damage roll - 4D to Defender)
9-12 = Heavily Damaged (Original Damage roll - 2D to Defender)
13-15 = Severely Damaged (Original Damage roll -1D to Defender)
16+ = Destroyed (Defender suffers full damage)
3). If the shield is damaged, adjust the shield's Physical Strength according to the following table:
Lightly Damaged = -1D to Strength
Heavily Damaged = -2D to Strength
Severely Damaged = Can not be used, but may be repaired
Destroyed = Can not be used or repaired
EDIT: Changed the price from 1,500 to 15,000 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Sep 08, 2011 12:00 pm; edited 2 times in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Sep 07, 2011 2:13 am Post subject: |
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Cheep for what it gives. I would also have a min str to carry, a time of recharge/how long a charge lasts. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Sep 07, 2011 3:47 am Post subject: |
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garhkal wrote: | Cheap for what it gives. I would also have a min str to carry, a time of recharge/how long a charge lasts. | I agree on almost all points. I'd just have the user make a strength check, rather than have a minimum strength. I'd consider it worth at least 2500, and maybe several times that. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 07, 2011 11:41 am Post subject: |
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I'm open to suggestions on the price. With regards to minimum strength to carry the shield, I can't think of a single other stat that includes rules to that effect, apart from the optional rules in RoE. A energy charge rating might be appropriate, but there are no rules for how long a lightsaber can be on before it runs out of energy, even though it has to happen at some point. IMO, it's easier to simply say that the shield has as much power as it needs for the purposes of the story. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Sep 07, 2011 12:40 pm Post subject: |
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Um.... I don't see why it should be so heavy that a strength check or minimum strength is required... if it's THAT heavy that an average person (2D strength) can't wield it, then it's too heavy to be effective as a battle implement. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Sep 07, 2011 4:34 pm Post subject: |
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crmcneill wrote: | I'm open to suggestions on the price. With regards to minimum strength to carry the shield, I can't think of a single other stat that includes rules to that effect, apart from the optional rules in RoE. A energy charge rating might be appropriate, but there are no rules for how long a lightsaber can be on before it runs out of energy, even though it has to happen at some point. IMO, it's easier to simply say that the shield has as much power as it needs for the purposes of the story. |
IIRC, the standard Diatium power cell in a lightsaber could often last a Jedi's whole life. Maybe that would be the exact thing to power a lightsaber-blocking shield? _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Sep 07, 2011 5:07 pm Post subject: |
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crmcneill wrote: | I'm open to suggestions on the price. With regards to minimum strength to carry the shield, I can't think of a single other stat that includes rules to that effect, apart from the optional rules in RoE. A energy charge rating might be appropriate, but there are no rules for how long a lightsaber can be on before it runs out of energy, even though it has to happen at some point. IMO, it's easier to simply say that the shield has as much power as it needs for the purposes of the story. |
Lets look at power gauntlets, they carry a charge (time they last), same with jump boots, repulsor belts, power armor etc... So why not a shield? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 07, 2011 9:46 pm Post subject: |
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garhkal wrote: | Lets look at power gauntlets, they carry a charge (time they last), same with jump boots, repulsor belts, power armor etc... So why not a shield? |
Well, if you like the stat write-up, you can add a duration if you like. Personally, I like the idea of the shield lasting as long as the combat takes, because it means that the PCs will be forced to deal with the shield with ingenuity or brute force, not hiding somewhere and waiting for the shield to run out of power. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 08, 2011 8:57 am Post subject: |
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I prefer durations on things, that way you don't have a riot shield lasting a 5 min combat, one session. And 24 min in another (lets say).. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 08, 2011 11:47 am Post subject: |
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garhkal wrote: | I prefer durations on things, that way you don't have a riot shield lasting a 5 min combat, one session. And 24 min in another (lets say).. |
I've never had a combat sequence last 60 rounds (5 minutes), let alone 288. As I said, if you like my write-up but feel that it should include a duration for how long it can stay up, feel free to add one. I just had my own reasons for not including one.
EDIT: And I changed the price from 1,500 to 15,000 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Sep 08, 2011 3:39 pm Post subject: |
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crmcneill wrote: |
EDIT: And I changed the price from 1,500 to 15,000 |
That looks suitably painful in the pocketbook. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 08, 2011 5:22 pm Post subject: |
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Fallon Kell wrote: | crmcneill wrote: |
EDIT: And I changed the price from 1,500 to 15,000 |
That looks suitably painful in the pocketbook. :) |
I went into the Equipment Compilation book and looked up prices for advanced power armors and other high-tech protective systems. 15,000 seemed to be a reasonable fit... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 09, 2011 8:05 am Post subject: |
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I was using those times as an example.. though i have seen seven combats hit the 20+ round mark before.. _________________ Confucious sayeth, don't wash cat while drunk! |
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