View previous topic :: View next topic |
Author |
Message |
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Tue Jan 10, 2017 4:44 pm Post subject: Teen gaming |
|
|
So, as I mentioned in the Forums Info section about a month ago, I have a new job, as the Teen Librarian in one of the area libraries. Traditionally, the fourth Tuesday of the month is "Teen Gaming" and while they've frequently busted out some board games, I was considering bringing in d6 Star Wars to a session. I'd pass out pregens and run through an adventure or something.
The question is, what would you suggest for a reasonably short (about 2 hours, maybe) game that could get kids started quickly? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
|
Posted: Tue Jan 10, 2017 5:30 pm Post subject: Re: Teen gaming |
|
|
MrNexx wrote: | The question is, what would you suggest for a reasonably short (about 2 hours, maybe) game that could get kids started quickly? |
The first thing to remember is the style in which you want to play. Move from scene to scene. Cut out the boring stuff. This is done by a brief narration between scenes and a brief introduction of the next scene. When doing a new scene try to get them into whatever action they need to do as quickly as possible. Keep the pace moving. Don't get caught up in the little stuff. You're telling an improve story here.
As for adventure structure in a two slot? That gets a lot more tricky. I would suggest designing a crawl, maybe a script, begin in media res with something (speeder chase, starship piloting, starship combat, running from bad guys through city streets, etc). I would also limit yourself to only a few key scenes.
Basically
1. Crawl/Script
2. Scene 1: something exciting, get them rolling dice.
3. Scene 2: problem solving/roleplaying
4. Scene 3. Conflict
5. Scene 4: Episode resolution
6. Exit Narrative/Close _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|
Back to top |
|
|
Ninja-Bear Lieutenant Commander
Joined: 26 Sep 2016 Posts: 209
|
Posted: Tue Jan 10, 2017 6:47 pm Post subject: |
|
|
If you have or could get a copy of Instant Adventures, I recommend it. |
|
Back to top |
|
|
Enderborn Cadet
Joined: 30 Dec 2016 Posts: 12 Location: Kentucky
|
Posted: Tue Jan 10, 2017 7:54 pm Post subject: Thats really cool. |
|
|
That sounds like alot of fun. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Jan 11, 2017 12:41 am Post subject: |
|
|
Nice. Even if it's just a 2 hr session, nothing imo says you can't still go with the more published modules, it just means you will be splitting it up over 3-5 sessions... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
|
|
Back to top |
|
|
thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
|
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Wed Jan 11, 2017 7:06 am Post subject: |
|
|
I used to run a youth group (consisting of high schoolers), and ran game sessions pretty much the same way I ran it for my friends. Granted, these are older teens, so depending on your demographic, your mileage may vary.
What age ranges are you working with? 13-15? 15-18? 13-19? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Wed Jan 11, 2017 10:48 am Post subject: |
|
|
cheshire wrote: | I used to run a youth group (consisting of high schoolers), and ran game sessions pretty much the same way I ran it for my friends. Granted, these are older teens, so depending on your demographic, your mileage may vary.
What age ranges are you working with? 13-15? 15-18? 13-19? |
Officially, 12-18 is the range in the room. It tends to skew older, about 15. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
|
Posted: Wed Jan 11, 2017 11:24 am Post subject: |
|
|
For a new group of kids I would strongly encourage: pregenerated characters (make sure you have male and female pictures for each character), an opening crawl (so everyone knows the focus of the session), and a quick script (establishes the first scene, establishes basic roleplaying, and introductions to the characters).
I am not sure if you are looking for a fully plotted 2 hour adventure appropriate for the age group or resources or whatnot. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|
Back to top |
|
|
Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
|
Posted: Wed Jan 11, 2017 1:25 pm Post subject: |
|
|
My first exposure to SWD6 was at boy scout camp at age 12 or 13. We had a mix of 1E and 2E books. Played basically once a month since campouts were once a month. But I loved it right away. Our character sheets were made on ruled paper lol. Until someone put together a Word document for blank sheets that is.
Why this is relative to the thread is we had no prepackaged adventures, the GM never wrote any missions down beforehand either. For a lot of first timers, the option to do whatever they want, sandbox style, is a lot of fun. You can plan out sessions beforehand, but don't be surprised if they just want to explore the game and whatever planet you start them on instead of doing a mission. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Wed Jan 11, 2017 9:05 pm Post subject: |
|
|
shootingwomprats wrote: | For a new group of kids I would strongly encourage: pregenerated characters (make sure you have male and female pictures for each character), |
Give this man a gold star for solid thinking.
shootingwomprats wrote: |
an opening crawl (so everyone knows the focus of the session), and a quick script (establishes the first scene, establishes basic roleplaying, and introductions to the characters).
|
I would do this or an "opening crawl" monologue to establish the setting.
And unless you tend toward heavy intrigue I don't think you need to much modify your adventures. Just make sure that you have some natural scene breaks so that they can turn into two and three parters to accommodate your short time frame. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Fri Jan 13, 2017 11:27 am Post subject: |
|
|
What's everyone's favorite fillable/savable PDF character sheet? I need to work up some pregens. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
|
Posted: Fri Jan 13, 2017 3:14 pm Post subject: |
|
|
MrNexx wrote: | What's everyone's favorite fillable/savable PDF character sheet? I need to work up some pregens. |
I found a fillable sheet of the REUP character sheet, but it was flawed in that it didn't have fillable lines for the Mechanical and Technical attributes (see my post about that here). My friend Mr. Gone was kind enough to fix that for me, but I only have my GoogleDocs to download it from. I can provide copies and/or the link to my GoogleDocs upon request. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
|
Back to top |
|
|
Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
|
Posted: Sun Jan 15, 2017 10:54 am Post subject: |
|
|
I'd think the original "Rebel Breakout" adventure from 1st Ed. (Pg. 100) would probably last about 2 hours. I don't think it takes much to update it to 2nd R&E or REUP. If you're going to go old school D6 with those young folks, why not so super old school! |
|
Back to top |
|
|
|