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DB 2.0 Lieutenant Commander
Joined: 03 Sep 2012 Posts: 208
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Posted: Sun Oct 04, 2015 9:52 am Post subject: Do some Aliens need a revisit? |
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Ok do some of the Aliens need to have their dice ranges revisited? I ask after watching ep's 1-6 (Both) Clone Wars and Rebels in the past week.
simple case study the Tw'lek, for a race who produces Dancers and Warriors of renown and some repute respectively, their game stats have them with less potential than most other races less famed for their Agility, Motor Reflexes and Hand/Eye Coordination (reflected by the 3D Dex stat cap in D6) they have a number of capable Pilots shown on screen (reflecting a Mech grater than a 2D+1 cap) and in a star fairing society apear to have no barriers to acquiring and practicing technological skills.
perhaps it's time for the Tw'lek to join the ranks of the 12D races and have their stat caps raised wile they are at it.
there are other races that need to be revisited, so what do folks think should be the most urgent ones? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Oct 04, 2015 10:36 am Post subject: |
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I tend to agree on Twi'leks. Perhaps a special rule is in order for the leks increasing the character's sense of balance and agility, as well? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Sun Oct 04, 2015 2:45 pm Post subject: |
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After watching Rebels I tend to agree that twi'leks need to be revisited. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Oct 04, 2015 3:38 pm Post subject: |
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Ad another vote for yes.. IMO twiliks should have been 3d+1 min=4d+1 max.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Oct 04, 2015 5:29 pm Post subject: |
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Yes, the WEG Twi'lek stats are wak.
garhkal wrote: | IMO twiliks should have been 3d+1 min=4d+1 max.. |
I don't disagree on the max, but 3D+1 is a bit too high for an average so definitely way too high for a min. Even making them a 12D species, a 3D+1 minimum in any attribute would pull too much away from the other attributes, especially for 12D characters. The attribute ranges of the species have to account for virtually all NPCs in the galaxy, not just PCs of that race. _________________ *
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DB 2.0 Lieutenant Commander
Joined: 03 Sep 2012 Posts: 208
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Posted: Sun Oct 04, 2015 6:29 pm Post subject: |
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What other races need a revisit? i wounder, going by the current canon (sorry EU, but trying to keep it reverent going forward) for your evidence. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Oct 04, 2015 6:48 pm Post subject: |
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Sometimes I wonder whether wookies are too strong. The weakest of all woomies is stronger than any human could ever hope to be. |
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DB 2.0 Lieutenant Commander
Joined: 03 Sep 2012 Posts: 208
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Posted: Sun Oct 04, 2015 8:23 pm Post subject: |
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I would have given Tw'leks a more Human stat range with an advantage in Perception and a moderate deficit in Str, Mech & Tech when I made them as 11D aliens given ep 4-6 as a reference and even later using ep's 1-3.
given Clone Wars & Rebels, str gos in to parity with Humans for Str, and only a slight Tech & Mech deficit keeping their Per advantage when I updated them to 12D.
build a group of Tw'leks as NPC's and you get some range in stats, but build them as PC's and they are remarkably uniform in stats with 17 dice to fit in to a 20D cap |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Oct 05, 2015 12:37 am Post subject: |
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Whill wrote: | Yes, the WEG Twi'lek stats are wak.
garhkal wrote: | IMO twiliks should have been 3d+1 min=4d+1 max.. |
I don't disagree on the max, but 3D+1 is a bit too high for an average so definitely way too high for a min. Even making them a 12D species, a 3D+1 minimum in any attribute would pull too much away from the other attributes, especially for 12D characters. The attribute ranges of the species have to account for virtually all NPCs in the galaxy, not just PCs of that race. |
OK.. How's about 2d+2 as a min.
Quote: | What other races need a revisit? i wounder, going by the current canon (sorry EU, but trying to keep it reverent going forward) for your evidence. |
Verpine.. Heck any race that gets 2d for 1d into starting skills, or a 2d straight skill boost. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Oct 05, 2015 9:33 am Post subject: |
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I tend to think that twi'leks would have a Perception bonus and a Strength penalty relative to humans. Not sure max should be as high as 5D for Per... maybe 4D+2...?
Str capped at 3D+1...? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Oct 05, 2015 12:23 pm Post subject: |
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Considering Twi'lek culture is behind the curve technologically, I'd think their low attributes would be Knowledge and/or Technical. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Oct 05, 2015 7:06 pm Post subject: |
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I suppose that makes sense.
FWIW, According to d20, twi'leks have a strong immune system and have good social skills but lack mental fortitude. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Oct 05, 2015 7:36 pm Post subject: |
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Naaman wrote: | I suppose that makes sense.
FWIW, According to d20, twi'leks have a strong immune system and have good social skills but lack mental fortitude. |
So high Strength and Perception, but low Knowledge (Willpower).
EDIT: Or at least average Strength. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Oct 05, 2015 11:39 pm Post subject: |
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Here is a try for a re-write..
Twi'lek
Dex 2d+2/4d+2
Know 1d+2/3d+2
Mech 2d/4d
Str 2d+1/4d+1
Per 2d/4d
Tech 1d+2/3d+2 _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Oct 05, 2015 11:44 pm Post subject: |
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I'd go with Strength 2D/4D and Perception 2D+1/4D+1 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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