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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 10:56 pm Post subject: Ship Stat Templates |
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When I post ship stats, I like to use the BBCoding to make the posted stat clearer and easier to read. However, entering the BBCoding for each and every stat can get a little tedious. For those of you who are interested, I made up a template for ship stats with the various BBCodes already inserted. Just cut and paste to a word processor document and fill in the blanks. Enjoy:
[u]Craft[/u]:
[u]Type[/u]:
[u]Scale[/u]:
[u]Length[/u]:
[u]Skill[/u]: {Skill}: [i]{Name}[/i]-Class {Ship Type}
[u]Crew[/u]: # (Skeleton: # @ +#) + # Gunners
[u]Crew Skill[/u]:
[i]Astrogation[/i]
[i]Capital Ship Gunnery[/i]
[i]Capital Ship Piloting[/i]
[i]Capital Ship Shields[/i]
[u]Passengers[/u]:
[u]Cargo Capacity[/u]:
[u]Consumables[/u]:
[u]Cost & Availability[/u]:
[u]Hyperdrive Multiplier[/u]:
[u]Hyperdrive Backup[/u]:
[u]Nav Computer[/u]:
[u]Maneuverability[/u]:
[u]Space[/u]:
[u]Hull[/u]:
[u]Shields[/u]:
[u]Sensors[/u]:
[i]Passive[/i]:
[i]Scan[/i]:
[i]Search[/i]:
[i]Focus[/i]:
[u]Weapons[/u]:
[b][/b]
[i]Fire Arc[/i]:
[i]Crew[/i]:
[i]Scale[/i]:
[i]Skill[/i]:
[i]Fire Control[/i]:
[i]Space Range[/i]:
[i]Atmosphere Range[/i]:
[i]Damage[/i]:
[u]Small Craft Capacity[/u]:
[u]Capsule[/u]: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sat Jan 10, 2015 3:19 am; edited 1 time in total |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Fri Jan 09, 2015 11:08 pm Post subject: |
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Good idea. Thanks for doing this, crmcneill. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 11:34 pm Post subject: |
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Glad you like. If you're curious, it comes out like this:
Craft:
Type:
Scale:
Length:
Skill: {Skill}: {Name}-Class {Ship Type}
Crew: # (Skeleton: # @ +#) + # Gunners
Crew Skill:
Astrogation
Capital Ship Gunnery
Capital Ship Piloting
Capital Ship Shields
Passengers:
Cargo Capacity:
Consumables:
Cost & Availability:
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability:
Space:
Hull:
Shields:
Sensors:
Passive:
Scan:
Search:
Focus:
Weapons:
Fire Arc:
Crew:
Scale:
Skill:
Fire Control:
Space Range:
Atmosphere Range:
Damage:
Small Craft Capacity:
Capsule: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jan 09, 2015 11:50 pm Post subject: |
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Mine is practically the same but I use bold instead. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 12:02 am Post subject: |
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I have another version that uses bold, as well. I'll post it when I get home. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 1:36 am Post subject: |
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Here is the bold print template:
[b][size=18][/size][/b]
[img][/img]
[Capsule]
[b]Craft:[/b]
[b]Type:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b]
[b]Crew:[/b]
[b]Crew Skill:[/b]
[i]Astrogation[/i]
[i]Gunnery[/i]
[i]Piloting[/i]
[i]Shields[/i]
[i]Sensors[/i]
[b]Transport Capacity:[/b]
--[i]Passengers / Troops:[/i]
--[i]Small Craft / Vehicles:[/i]
--[i]Cargo:[/i]
[b]Consumables:[/b]
[b]Hyperdrive Multiplier:[/b]
[b]Hyperdrive Backup:[/b]
[b]Nav Computer:[/b]
[b]Maneuverability:[/b]
[b]Space:[/b]
[b]Atmosphere:[/b]
[b]Hull:[/b]
[b]Shields:[/b]
[b]Sensors:[/b]
[i]Passive[/i]
[i]Scan[/i]
[i]Search[/i]
[i]Focus[/i]
[b]Weapons:[/b]
[u]{Weapon Type}[/u]
[i]Fire Arc:[/i]
[i]Crew:[/i]
[i]Skill:[/i]
[i]Fire Control:[/i]
[i]Range:[/i]
--Space:
--Orbital:
--Atmosphere:
[i]Damage:[/i] _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Nov 11, 2022 1:03 pm; edited 5 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 1:37 am Post subject: |
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It comes out like so:
[img][/img]
[Capsule]
Craft:
Type:
Scale:
Length:
Skill:
Crew:
Crew Skill:
Astrogation
Gunnery
Piloting
Shields
Sensors
Transport Capacity:
Passengers / Troops:
Small Craft / Vehicles:
Cargo:
Consumables:
Hyperdrive Multiplier:
Hyperdrive Backup:
Nav Computer:
Maneuverability:
Space:
Atmosphere:
Hull:
Shields:
Sensors:
Passive
Scan
Search
Focus
Weapons:
{Weapon Type}
Fire Arc:
Crew:
Skill:
Fire Control:
Range:
--Space:
--Orbital:
--Atmosphere:
Damage: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Nov 11, 2022 1:03 pm; edited 2 times in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Jan 10, 2015 3:08 am Post subject: |
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how are you able to post the markup information without it auto converting? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 3:19 am Post subject: |
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There is a check box under the message block that says "Disable BBCode in this message" _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Jan 10, 2015 3:36 am Post subject: |
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Here is what I use YMMV.
[img]{image url}[/img]
[b][color=darkred][size=18]{ship}[/size][/b][/color]
[b]Craft:[/b]
[b]Type:[/b]
[b]Era:[/b]
[b]Affiliation:[/b]
[b]Source:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b] {Skill}: [i]{Name}[/i]-Class
[b]Crew:[/b] #, gunners: #; skeleton: #/+
[b]Passengers:[/b]
[b]Cargo Capacity:[/b] metric tons
[b]Cost:[/b]
[b]Hyperdrive Multiplier:[/b]
[b]Backup Hyperdrive:[/b]
[b]Nav Computer:[/b]
[b]Consumables:[/b]
[b]Maneuverability:[/b]
[b]Space:[/b]
[b]Speed:[/b] ; km/h
[b]Hull:[/b]
[b]Shields:[/b]
[b]Sensors:[/b]
[i]--Passive:[/i]
[i]--Scan:[/i]
[i]--Search:[/i]
[i]--Focus:[/i]
[b]Weapons[/b]
[b]# {weapon type}[/b]
[i]--Fire Arc:[/i]
[i]--Crew:[/i]
[i]--Skill:[/i]
[i]--Scale:[/i]
[i]--Fire Control:[/i]
[i]--Space Range:[/i]
[i]--Atmosphere Range:[/i]
[i]--Damage:[/i]
[b] Hangar Bays[/b]:
[i]--Starship Complement:[/i]
[i]--Support Complement:[/i]
[i]--Ground Assault Complement:[/i]
[b]Game Notes:[/b]
[b]Capsule:[/b] _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Sat Jan 10, 2015 3:58 am; edited 2 times in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Jan 10, 2015 3:57 am Post subject: |
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Here is what it looks like:
{ship}
Craft:
Type:
Era:
Affiliation:
Source:
Scale:
Length:
Skill: {Skill}: {Name}-Class
Crew: #, gunners: #; skeleton: #/+
Passengers:
Cargo Capacity: metric tons
Cost:
Hyperdrive Multiplier:
Backup Hyperdrive:
Nav Computer:
Consumables:
Maneuverability:
Space:
Speed: ; km/h
Hull:
Shields:
Sensors:
--Passive:
--Scan:
--Search:
--Focus:
Weapons
# {weapon type}
--Fire Arc:
--Crew:
--Skill:
--Scale:
--Fire Control:
--Space Range:
--Atmosphere Range:
--Damage:
Hangar Bays:
--Starship Complement:
--Support Complement:
--Ground Assault Complement:
Game Notes:
Capsule: _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Mon Nov 29, 2021 1:39 am Post subject: |
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This is great! I'll have to copy & save these!
Is there no other way to indent 2-3 spaces other than "--"? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 29, 2021 2:07 am Post subject: |
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Inquisitor1138 wrote: | This is great! I'll have to copy & save these!
Is there no other way to indent 2-3 spaces other than "--"? |
You can use the [list ] tag, but it can be a little glitchy at times. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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