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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Jul 01, 2011 8:51 am Post subject: Generic Militias & Mercenaries |
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As I'm sure most of you know, I am nearing completion of the Imperials NPC collection. Because of that, I am starting to look at the next phase of this project.
Since there seems to be a lot of interest in doing the Militias & Mercenaries NPC collection, that's what I will be working on next.
This is a early draft of my to-do list. I expect that the militia groups will will include four stat blocks (Green/Standard/Experienced/Veteran). The Army, Navy, Mandalorians, Chiss, etc will be broke down in much more detail to include specialties and command stats the same way I have been doing with the Imperials. I'm also including some of the better known Militaries in the Star Wars Universe. If anyone can think of another group or species that should be represented, please take a moment to list it, I'll do my best to add it. With that said, I dont want this project to get out of control, so the number of additional groups/species I will be willing to add is limited. (Probably 2-4 more regional armies: Chiss Ascendancy, Hapes Cluster, etc. And 4-10 species specific mercenaries: Gamorreans, Zabrak, etc.)
Militias:
Primitive Militia (Tribal/Melee)
Archaic Militia (Modern/Firearms)
Untrained militia (Advanced/Unruly Mob)
Simple Militia (Advanced/Lightly Equipped & trained)
Organized Militia (Advanced/Well equipped & trained)
Mercs:
Mercenary Navy
Mercenary Army
Mercenary Commandos/Specialists
Species Specific Mercs:
Echani Mercenaries
Zabrak Mercenaries
Gamorean Warriors
Regional Armies:
Mandalorians
Chiss Ascendancy
Hapes Cluster |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 01, 2011 1:07 pm Post subject: |
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I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Jul 01, 2011 1:38 pm Post subject: |
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garhkal wrote: | I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs.. |
I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available. |
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Fri Jul 01, 2011 4:21 pm Post subject: |
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Being that they were both in the films... Perhaps Wookiee and Geonasian?
As it seems they both had their own types of weapons, mobile armor, etc.
Also the Twi'leks have been getting a lot of attention in the Clone Wars Series, with their "militia" fighting the Separatist |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 01, 2011 5:09 pm Post subject: |
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I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Jul 01, 2011 5:43 pm Post subject: |
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crmcneill wrote: | I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template. |
Once I get past the Imperials (Which are almost exclusively human) I plan to leave the race blank on most of the stat blocks I do. On top of that, I will probably leave a little note about modifying the stats per race. With some of the most common races, I dont mind putting together a set of stats specific for them though.
The Wookiees will probably be in the Grand Army of the Republic part of the project.
The Geonosians will probably appear in the Sepratists section.
The Twi'leks make sense. They are common enough among mercs. I think I'll do a small group of troops and a small groups of pilots. I'm thinking Deathseed pilots, . . . . |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jul 02, 2011 1:51 am Post subject: |
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Guardian_A wrote: | garhkal wrote: | I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs.. |
I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available. |
I was thinking more on some primitive blaster weaponry (so they have blaster skills as well), but not on par with what imps have.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sat Jul 02, 2011 7:26 am Post subject: |
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garhkal wrote: | Guardian_A wrote: | garhkal wrote: | I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs.. |
I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available. |
I was thinking more on some primitive blaster weaponry (so they have blaster skills as well), but not on par with what imps have.. |
Now thats an interesting idea, . . . . I'll roll that one around in my head for a while and see what I come up with. |
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Sat Jul 02, 2011 8:04 am Post subject: |
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crmcneill wrote: | I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template. |
Yeah, I was just trying to see if there was anymore "special" specific groups beyond Mandorlians, or Echani. The Wookiee's, are one I could see as the species being the character.
You know Guardian, I don't know if this actually would fall under Mercs and Militia. But some time after Jedi there is like a anti-human or something league.
Wolfmen from Uvena(Can't spell their name right now) head it up. I don't know if that would provide any races that would be character specific. Beyond that I think we mentioned most "special" group.
Oh! The Sun guard, but they are technically an Echani group. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 03, 2011 12:11 am Post subject: |
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Guardian_A wrote: |
Now thats an interesting idea, . . . . I'll roll that one around in my head for a while and see what I come up with. |
Hows about.
Primative blasters.
pistols
Range 2-20/40/80 3d+2 damage. Either made for kill OR stun, not both.
rifles
Range 3-30/60/150, 4d+2 damage. Same as above. _________________ Confucious sayeth, don't wash cat while drunk! |
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Reaper63 Lieutenant
Joined: 30 Jul 2003 Posts: 84 Location: Northern NJ, USA
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Posted: Sun Jul 03, 2011 1:28 pm Post subject: |
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Azai wrote: | Yeah, I was just trying to see if there was anymore "special" specific groups beyond Mandorlians, or Echani. The Wookiee's, are one I could see as the species being the character.
You know Guardian, I don't know if this actually would fall under Mercs and Militia. But some time after Jedi there is like a anti-human or something league.
Wolfmen from Uvena(Can't spell their name right now) head it up. I don't know if that would provide any races that would be character specific. Beyond that I think we mentioned most "special" group.
Oh! The Sun guard, but they are technically an Echani group. |
There is also the Mystril Guard. The Female warriors from Emberlane. (don't hold me to the spellings there lol, going from memory) Female comandos, some are pilots, all are martial artists, blaster experts, and experts with edged weapons. _________________ http://www.boomspeed.com/reaperden/ErcID.jpg |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 03, 2011 3:11 pm Post subject: |
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What of those lasses who are expert with the zinji needles.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 03, 2011 3:47 pm Post subject: |
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garhkal wrote: | What of those lasses who are expert with the zinji needles.. |
Mystril Shadowguards _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Sun Jul 03, 2011 5:25 pm Post subject: |
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Mistryl Shadow Guard is a great idea. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 04, 2011 2:20 am Post subject: |
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Dat be them.. _________________ Confucious sayeth, don't wash cat while drunk! |
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