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money and equivalents
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Barrataria
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PostPosted: Tue Aug 11, 2009 11:46 am    Post subject: money and equivalents Reply with quote

In looking at some of the SWRPG materials, I'm left wanting a little more detail, and a little more fantastic detail at that, about money in the galaxy far, far away.

Obviously, in the Outer Rim and backwater worlds, there will be all sorts of local monetary systems. Those may or may not be convertible into Imperial and/or New Republic credits, and the terms will vary widely from planet to planet. Converting Imperial Credits to NR credits will entail some black market maneuvering, at least. Money laundering operations will be important, the province of criminals (hutts) and neutrals (Bespin, aqualish, etc.)

I'm curious if any of you have tried to flesh out the actual form of "credits" in Imperial and/or NR space. There has to be some physical form- presumably that's what's in the ammo crates Han loads onto his ship before getting lectured by Luke and Chewie in Ep.IV. I haven't decided what those might be- plastic seems lame, gold seems too un-sci-fi. Maybe coins or tokens of some only-in-SW element(s) that are mined in places worse than Kessel. Hard currency will be important in any SW campaign because it is portable and more or less anonymous.

I'm mostly troubled by the electronic/data forms of exchange. Clearly bulk freighters do not exchange gigantic cargoes for big crates of plastic chips. I recently read an adventure where an NPC throws a "credit stick" to characters to convince them to take a job in the heat of the moment. But "credit sticks" remind me too much of the flash drives I have all over my house. In a galaxy with lightsabers and hyperdrive, what have you come up with to seem otherworldly and futuristic?
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Gry Sarth
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PostPosted: Tue Aug 11, 2009 12:09 pm    Post subject: Reply with quote

We like to play it loose in our games, and not get too bogged down in monetary issues. Basically, if you have money, you have money, and you find a way to get it across. You flip a coin to the bartender (like Han did in Ep4), stuff a bunch of credit chits in a guard's hands to bribe him, use the convenience of an electronic credit chip to make the payment on your new speeder or simply access the holonet and make a digital transfer from your bank to your friendly-neighbourhood bounty hunter to hire his services.
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Ankhanu
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PostPosted: Tue Aug 11, 2009 1:11 pm    Post subject: Reply with quote

Adding this complication is, imo, not in the spirit of d6. It's a complication... a needless one in most circumstances. D6 is a simplified, streamlined system; complicating for the sake of complicating is like cancer.

That said, yeah, there are physical representations of wealth... I could be wrong, but that's what Han is putting aboard the Falcon in A New Hope on Yavin when Luke approaches him about staying on with the Rebellion; boxes and boxes of money for saving Leia. These could be chips, sticks, whatever... yeah, kinda like flash drives. I've also seen coins mentioned.

Most commerce is done electronically, however. The only problem there is how easy it is for those in charge to keep track of, hence the popularity of physical credits in the underground.

Conversion of money between currencies (galactic vs local), well, we see that in action in Ep. 1 with Wato and Qui-Gonn; Wato refuses galactic credits for their lack of use on the Fringe. However, I imagine it would work just like it does here: banks or other services will buy/sell foreign currency and exchange it for another... usually for a handling/brokerage fee. I doubt you'd have to resort to black market exchange unless you need to keep your exchanges hidden.

As for the futuristic character of Star Wars, lets not forget that it ISN'T really THAT futuristic. In many areas modern technology has surpassed Star Wars technology in terms of miniturization, convenience, etc. Star Wars is a delightful mix of old and new, analogue mixed with digital and beyond... it's a gritty, run down galaxy, but it does contain amazing wonders of technology in a crazy juxtaposition of qualities. Don't worry about making things futuristic, if it's old and broken it has just as much a place in Star Wars as bright and flashy.
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Rerun941
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PostPosted: Tue Aug 11, 2009 3:57 pm    Post subject: Reply with quote

Ankhanu wrote:
That said, yeah, there are physical representations of wealth... I could be wrong, but that's what Han is putting aboard the Falcon in A New Hope on Yavin when Luke approaches him about staying on with the Rebellion; boxes and boxes of money for saving Leia. These could be chips, sticks, whatever... yeah, kinda like flash drives. I've also seen coins mentioned.


Not to get too far off track, but the boxes and boxes of stuff that Han is loading is just that... "stuff" If memory serves, Han even tells Luke "I got a lot of debts I gotta pay with this stuff." So I doubt it's boxes of coins/money.

Anyway, I agree with the assessments above. It's cinematic, don't get too worked up about the lack of detail in the Star Wars monetary system. The only thing to be mindful of is to keep everything internally consistent. Prices should stay roughly in the same range (barring any major catastrophe).
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Ankhanu
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PostPosted: Tue Aug 11, 2009 5:41 pm    Post subject: Reply with quote

Yeah, it's hard to say what it is... but it is a possibility.
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Barrataria
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PostPosted: Tue Aug 11, 2009 6:56 pm    Post subject: Reply with quote

Rerun941 wrote:
Ankhanu wrote:
That said, yeah, there are physical representations of wealth... I could be wrong, but that's what Han is putting aboard the Falcon in A New Hope on Yavin when Luke approaches him about staying on with the Rebellion; boxes and boxes of money for saving Leia. These could be chips, sticks, whatever... yeah, kinda like flash drives. I've also seen coins mentioned.


Not to get too far off track, but the boxes and boxes of stuff that Han is loading is just that... "stuff" If memory serves, Han even tells Luke "I got a lot of debts I gotta pay with this stuff." So I doubt it's boxes of coins/money.


See, these are the kinds of things I'm interested in. What do you think is in it? Precious metals (like...)? Fur? They look like ammo crates to me, and seem to be heavy. I still think they're hard currency, because presumably that is what the Alliance would have and what Jabba would expect to receive. (He'd probably take spice too but I'd expect they didn't have a whole stockpile on Yavin).

And as far as hand-waving, I'm all for hand-waving and cinema. But I don't think that a thumb drive or a RAM chip is particularly cinematic, nor interesting (anymore). I am trying to come up with something interesting, if not technologically elegant, to replace the "credit stick" or sending a PayPal via the holonet.
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Rerun941
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PostPosted: Tue Aug 11, 2009 8:56 pm    Post subject: Reply with quote

Everything I read about the Alliance is that they DIDN'T have a lot of money/supplies just lying around. They were a rag-tag group of rebels just scraping by.
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Red 331
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PostPosted: Tue Aug 11, 2009 11:25 pm    Post subject: Reply with quote

I also think that it's probably best not to get bogged down in the details of things like currency, but just for completeness, according to the Star Wars Radio Drama, the contents of the crates Han loaded were precious metals from the Rebel tech facilities (Episode 12 - The Case For Rebellion).
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Whill
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PostPosted: Tue Aug 11, 2009 11:47 pm    Post subject: Reply with quote

I have seen that trend in RPGs for money to only be a number on a character sheet, and it is magically transfered from one's ethereal account to another's, with no concern for what form the money is in and the encumburance of carrying around 10,000 Gold Pieces on your person. This may be considered "cinematic" by some and if that works for your game then great. But that concept seems silly to me, and it's not really cinematic with respect to the Star Wars films themselves.

In the original film, Han did toss the bartender some physical form of cash after he fried Greedo, but in the advanced Star Wars galaxy I dount it was just a coin made of some metal. It probably was an electronic flashdrive chip. And in TPM, Qui-Gon Jinn offered Watto Republic dataries, but they didn't have any value on Tatooine. I think the form the money comes in is very relevant to the Star Wars films, so that concern is cinematic. As the story of TPM shows, having money is a specific form does not always allow you to buy your way out of a problem, and so these monetary concerns can be an important part of the story itself.
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garhkal
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PostPosted: Wed Aug 12, 2009 12:36 am    Post subject: Reply with quote

I have had some planets who won't take rebel script, or imperial script. And others where barter is the norm.
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jmanski
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PostPosted: Fri Aug 14, 2009 5:52 pm    Post subject: Reply with quote

If it keeps the game interesting or moves the story- great.

But it can lead to tedius bookwork and complicate things.
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scott2978
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PostPosted: Sun Aug 23, 2009 1:11 pm    Post subject: Reply with quote

In my games, I have credits divided into three types:

Cred accounts, which are universal bank accounts that work anywhere. All you need to use one is a thumbprint. Personally I think this form of security is laughably lax, but it's the way things are in so many SW books so I use it. I have made the standard "Thumb print" more than just a person's skin ridges though, it also records the pattern of blood vessels and the DNA of the person making the thumbprint, and the scanner can tell whether the thumb is "alive" or not (ie: in case someone cuts off your thumb, it won't work). Cred accounts are the most widely used currency in the coreward systems because of their ease of use and they are 100% traceable. Also, they are relatively difficult for aliens without thumbs to use, which suits the Empire just fine.

Credsticks, which are like USB flash drives filled with "electronic money". Credsticks are the most common form of currency in the midward systems, because while transactions with them are traceable, the identity of the person holding the credstick is not.

Cold hard credits, which are coins minted by the Empire that contain nanochips that can be scanned to verify their authenticity, and to track their use. Most legitimate businesses and banks scan the credits and report their use to the Central Bank on Aargau, but any individual with a hand scanner can verify the credits without reporting their use. This makes hard credits the most popular form of currency in the outer rim, because it's relatively untraceable.

I also allow local currencies, but the Empire mandates that all worlds within it's borders accept Imperial credits or else.

In my game, the Empire does not meddle with the money of the galaxy. I never worked out just why, but Palpatine does not "invent" new money, nor does he meddle with exchange rates or banking in any way. The ISB and Imperial Intelligence are both allowed full access to all banking records throughout the galaxy though.
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Barrataria
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PostPosted: Tue Aug 25, 2009 10:27 am    Post subject: Reply with quote

Thanks, this is exactly the kind of thing I'm interested in. I hadn't thought about the thumbprint scan problem for aliens; maybe the "important" aliens (i.e. Mon Cal, Bothans, etc.) have "skinprints" that are analogous for the NR to rely on.

scott2978 wrote:
Cold hard credits, which are coins minted by the Empire that contain nanochips that can be scanned to verify their authenticity, and to track their use. (snip...)This makes hard credits the most popular form of currency in the outer rim, because it's relatively untraceable.


If they're all imprinted with nanochips, aren't they traceable? Maybe I'm not understanding you. I suppose they're less traceable than the electronic accounts but I'd think that's still too much evidence for smugglers, Hutts, and corrupt NR and Imperial officials to stomach in their daily lives of crime.
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jmanski
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PostPosted: Tue Aug 25, 2009 7:58 pm    Post subject: Reply with quote

Quote:
If they're all imprinted with nanochips, aren't they traceable? Maybe I'm not understanding you. I suppose they're less traceable than the electronic accounts but I'd think that's still too much evidence for smugglers, Hutts, and corrupt NR and Imperial officials to stomach in their daily lives of crime.


If you scan a coin and it has a nanochip- it's money! Wouldn't they be relieved? It's not like it takes your picture when you spend it or something......right?
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cheshire
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PostPosted: Wed Aug 26, 2009 9:51 am    Post subject: Reply with quote

Rerun941 wrote:

Anyway, I agree with the assessments above. It's cinematic, don't get too worked up about the lack of detail in the Star Wars monetary system. The only thing to be mindful of is to keep everything internally consistent. Prices should stay roughly in the same range (barring any major catastrophe).


In the radio dramatization Han accepted technical equipment and precious materials that services the ships and other equipment. He wanted hard cash to start with, but the rebels were pretty straightforward about the fact that they really didn't have much money on hand. Han then pointed out that the materials they had sitting around the base probably had significant value. One of the rebel commanders objected that they need the materials, though 1) Leia told them that they had a deal (despite the fact than she thought Han was a wanton mercenary), and 2) Han said it was all going to be vaporized when the Death Star got there anyway, and his way, the stuff will do somebody some good.
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