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What about those crazy Assassin Droids heh?
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ZzaphodD
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PostPosted: Sun May 23, 2010 5:44 pm    Post subject: What about those crazy Assassin Droids heh? Reply with quote

In an earlier campaign (where I was a player) we had IG88 dogging our tail for a long time. It showed up a few times, being a rock hard Assassin droid that took on an entire group of experienced and tooled up rebels. I guess our GM had read about him in the books, but didnt have the stats or just made them up anyway, as by the official stats hes a bit of a pushover for experinced characters with some wargear.. Also, there seems to be little consistency regarding stats for droids/equipment/weapons in the D6 sources. For example IG88 is supposed to be at the top end when it comes to assassin droids, but statwise hes at best at the top end of the middle class.

What would appropriate stats for IG88 (and similar) be? Anyone have their own versions of this or similar droids? Are there any other mechanics to use instead of only relying on badass stats?
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bobenhotep
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PostPosted: Fri May 28, 2010 8:58 pm    Post subject: Reply with quote

an assassin droid can be a real pain if played out correctly.

use hit locations, and droids get nasty. blown off arm, no prob. droids do not suffer from shock. no penalties to return fire with remaining components.

built in weapons, like grenade launchers, rockets, blasters, etc should make things interesting.

if you want to make it really bad they use tear gas canisters

assassin droids are sore losers. they will self destruct if they lose and try to take you with them...
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atgxtg
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PostPosted: Fri May 28, 2010 9:51 pm    Post subject: Reply with quote

On a related note, do GMs run damage on droids as characters or as equipment?

The latter can make droids a lot harder to take down.
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ZzaphodD
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PostPosted: Sat May 29, 2010 7:59 pm    Post subject: Reply with quote

bobenhotep wrote:
an assassin droid can be a real pain if played out correctly.

use hit locations, and droids get nasty. blown off arm, no prob. droids do not suffer from shock. no penalties to return fire with remaining components.

built in weapons, like grenade launchers, rockets, blasters, etc should make things interesting.

if you want to make it really bad they use tear gas canisters

assassin droids are sore losers. they will self destruct if they lose and try to take you with them...


I also usually allow for an assassin droid to fire all of its availible weapons (for example one laser cannon in each arm) against the same target as one action per shot.
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Praxian
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PostPosted: Mon May 31, 2010 8:10 pm    Post subject: Reply with quote

I use whatever makes it more challenging for my players. In this case, equipment because honestly, a droid is a piece of equipment.

One of the big things I've done with an assassin droid in the past that I've tossed at players is I was smart enough to think ahead and put some "Reinforcement" armor plates to more or less absorb most of the ionization effects of things like ion grenades and equivalent blasters.

Really irritated the player who smuggles in a little bit of everything.

"There's a droid with a gun coming towards your team"

"I thrown an ion grenade"

"Ok, he absorbs it, what do you do now as he fires a few shots and misses as he gets closer?"

gathered players all start sweating...
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ZzaphodD
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PostPosted: Tue Jun 01, 2010 5:02 pm    Post subject: Reply with quote

If my players are stupid enough to think an Assassin Droid aint resistant to ionization they deserve to die in a hail of blaster bolts..
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atgxtg
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PostPosted: Tue Jun 01, 2010 7:53 pm    Post subject: Reply with quote

Can ion grenades fry other ion grenades?

I can image a killer droid with built in grenade launchers. First it fires a ion grenade to fry droids, droid poppers, communications, and weapon. The it starts with the lethal stuff.
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Leon The Lion
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PostPosted: Fri Jun 18, 2010 4:12 am    Post subject: Reply with quote

Forgive me fo being late, but I just had this idea for an NPC...

Imagine an assassin droid that got reprogrammed with a complately new set of skills. All its combat abilities get replaced with... Medical expertese! Its personality, however, (which would be somewhere along the lines of HK-47) remains largely unchanged. So what do we get? Dr. House, the medical droid, anyone? Razz
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Random Numbers
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PostPosted: Fri Jun 18, 2010 9:43 am    Post subject: Reply with quote

ZzaphodD wrote:
If my players are stupid enough to think an Assassin Droid aint resistant to ionization they deserve to die in a hail of blaster bolts..


Whats ionization? Very Happy
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Esoomian
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PostPosted: Fri Jun 18, 2010 12:51 pm    Post subject: Reply with quote

Leon The Lion wrote:
Forgive me fo being late, but I just had this idea for an NPC...

Imagine an assassin droid that got reprogrammed with a complately new set of skills. All its combat abilities get replaced with... Medical expertese! Its personality, however, (which would be somewhere along the lines of HK-47) remains largely unchanged. So what do we get? Dr. House, the medical droid, anyone? Razz


Ah the opposite of Dr Ball then

Language warning.
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