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Ship Choice Help
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Riij Skootu
Lieutenant Commander
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Joined: 06 May 2010
Posts: 110
Location: Ohio

PostPosted: Fri May 07, 2010 5:32 pm    Post subject: Reply with quote

I stumbled upon a capital ship called Dragonclaw Destroyer. I cannot seem to find a pic of it anywhere on the internet. Does anyone have any ideas where I might be able to find one?
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Praxian
Lieutenant Commander
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Joined: 30 Mar 2010
Posts: 190

PostPosted: Fri May 07, 2010 7:07 pm    Post subject: Reply with quote

IR-3F Patrol Ship
Craft: Sienar Fleet Systems IR-3F
Affiliation: General / Empire
Era: Rise of the Empire
Source: Pirates & Privateers (page 74), The Far Orbit Project
(pages 83-84), The Truce at Bakura Sourcebook (page 119)
Type: Intra-system patrol/customs craft
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting
Crew: 3, gunners: 8, skeleton: 1/+5
Passengers: 10 (troops)
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/1D+1
Search: 130/2D
Focus: 4/2D+2
Weapons:
4 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D

That's a pretty solid ship, and once he's gotten it, it'd be nothing to add 4 Heavy Ion Cannons to it's weaponry. Have yourself a crew of 3 with 10 to 12 Gunners, game on.
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon May 10, 2010 6:28 am    Post subject: Reply with quote

If you want home made ones, i can add in a few.

Customs corvette
In-Dx09-A customs corvette
Scale: Capital
Length: 86 meters
Skill: Capital ship piloting
Crew: 20, Gunners 10. Skeleton 9/+10
Passengers: 46, troops 20.
Cargo: 80 metric tons
Consumables; 4 months
Hyperdrive: X1.5
Speed; Space 8, atmospheric 140/560kph
Back up hyperdrive: X10
Maneuverability: 2d
Hull: 3d+2
Shields; 1d+2
Sensors:
Passive 20/1d, Scan 50/2d,
Search 90/3d, Focus 4/3d+2

Weapons:
2 Medium Ion cannons
Forward
Capital scale, crew 2
Fire control 3d, Damage 4d
Range: 3-15/26/75

3 Triple heavy Ion Cannon turrets
Turret mounted, 2 Dorsal 1 Ventral
Star fighter scale, Crew 2 each
Fire control 3d+2, damage 5d+1
Range: 2-12/24/48

These type of customs corvetts were made late in the clone wars for system interdiction. They possess a large internal hanger bay that can latch onto and contain most common space transports, along with the ship's complement of 6 tie fighters (4 fighters +2 interceptors in time frame of return of the jedi).
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bobenhotep
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Sat May 15, 2010 8:32 am    Post subject: Reply with quote

i think (my 2 cred worth) that a ship that can outrun a star destroyer would be the first criteria. so they can peel off and run away if need be. an armored corellian corvette with bigger engines, mon cal shields, and torpedoes would be a force to reckon with. something that could punch an isd in the nose then run away. crew is 30 to 165.
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 16, 2010 12:12 am    Post subject: Reply with quote

Why not go with the Wraith Squadron route and have 8 X wings docked in that foward bay, on rails. So they can open it up, get a 8 ship 16 torpeedo combined shot on an enemy cap ship just before they launch..
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