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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Sep 13, 2009 9:49 pm Post subject: |
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I agree. Adding an additional 6D damage due to scale, with no penalties to hit will break space combat. |
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wolfe Lieutenant

Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
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Posted: Sun Sep 13, 2009 11:04 pm Post subject: |
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cheshire wrote: | I've found something interesting in my conversions of the SOTG. We've been looking at Point-Defense weaponry, and we're going to have to make a decision in how we proceed with the conversions.
Apparently Point Defense weapons are meant to be able to target starfighter scale ships without taking a penalty. Therefore, we've been making the WHOLE WEAPON starfighter scale, when this is not in fact the intent of WotC. They want the weapon to take no penalties when targeting starfighters, but still do capital scale damage.
Personally, I think the intent of Wizards is to keep a massive amount of damage with an extremely accurate weapon. Personally, I don't think it's a good idea to have the massive damage and extreme accuracy. I think this will unbalance D6 starship combat. |
I disagree with your assessment completely.
You need to reread which weapons are limited to point defense systems again and look at those weapons as not one of them is "capital scale".
If if was their actual intent you would have also seen "capital scale" weapons in the point defense role in the templates, yet there isn't a single one anywhere.
I think this is just a misinterpretation on your part. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Mon Sep 14, 2009 8:29 am Post subject: |
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It's quite possible. I can take another look at it. Nonetheless the net effect would be the same. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Sep 14, 2009 8:56 am Post subject: |
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Yes, I think most Point-defense weapons already have lower damage ratings than the full capital-scale weapons. Point-Defense = Starfighter scale. _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Mon Sep 14, 2009 9:06 am Post subject: |
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Okay, I did jump the gun on my post. However, I think that one of the modifications offered in the SOTG would allow for the scenario that I mentioned. It offers a conversion package to turn weapons into point defense weapons, thereby removeing the -20 penalty for targeting a smaller vessel. However, the modification provides no rules for reducing the damage from a x5 to a x2. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Sep 14, 2009 9:13 am Post subject: |
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In that case, yes, it's a bit of munchkinism. So this modification would simply remove the scale-difference to-hit penalty without any balancing drawbacks. Nonsense. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Sep 14, 2009 9:17 am Post subject: |
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News of the upcoming books:
Scavengers Guide to Droids (November 17, 2009)
New droids, plus new options for droid heroes!
The Scavenger’s Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.
Galaxy of Intrigue (January 19, 2010)
New rules and character options for campaigns laced with intrigue.
The Star Wars galaxy is rife with treachery and intrigue, from the machinations of Darth Sidious and the Bothan SpyNet to the secret agendas of the Rebel Alliance and the Empire. This supplement gives players and Gamemasters everything they need to run games and play characters in a galaxy of intrigue.
This book provides new options and gear for nobles and other sly-minded characters, as well as a host of adventure hooks and campaign seeds that can be used to inject elements of intrigue into campaigns of all eras. It also includes rules for running skill challenges.
The Unknown Regions (April 20, 2010)
Explore the uncharted reaches of the Star Wars® galaxy.
Far from the cityscape of Coruscant, beyond the fringe planets of the Outer Rim, lies a vast region of space called the Unknown Regions. The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons.
This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.
So it's basically Cynabar's Guide to Droids, Galaxy Guide 8 - Scouts and something like Lords of the Expanse... _________________ "He's Gry Sarth, of course he has the stats for them." |
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mserabian Cadet

Joined: 22 Apr 2005 Posts: 4
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Posted: Mon Sep 14, 2009 1:30 pm Post subject: |
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Hey guys
First off thanks for all these great conversions! I've got a question though. it seems like that last few conversion documents don't cover all the aliens presented in the SAGA sourcebooks. Is this because these conversions exist elsewhere? Or is there some other reason they don't appear? I think it would be great that even if these races exist somewhere it would be cool if they were added into the conversion docs where they appear in saga.
just my 2 cents
mal |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Sep 14, 2009 1:47 pm Post subject: |
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If an alien in not included in our books, it usually means it's already been converted or already exists in original D6 form. What species are you talking about? _________________ "He's Gry Sarth, of course he has the stats for them." |
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wolfe Lieutenant

Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
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Posted: Mon Sep 14, 2009 3:37 pm Post subject: |
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cheshire wrote: | Okay, I did jump the gun on my post. However, I think that one of the modifications offered in the SOTG would allow for the scenario that I mentioned. It offers a conversion package to turn weapons into point defense weapons, thereby removeing the -20 penalty for targeting a smaller vessel. However, the modification provides no rules for reducing the damage from a x5 to a x2. |
Haven't found any mods in that book that do what you are saying, are you sure you read it in there? |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Mon Sep 14, 2009 7:58 pm Post subject: |
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Yes, on page 45 and in the chart on 47 they mention "Point defense" as a modification costing, iirc, 4,000. If they meant to decrease the damage as a result, then they neglected to put it into the paragraph describing the modification. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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wolfe Lieutenant

Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
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Posted: Mon Sep 14, 2009 9:13 pm Post subject: |
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Your going to have to copy what it says and from where from the book as your not making any sense.
There is nothing anywhere on page 45 that hints at point defense guns.
The only thing on 45 that is even close to the subject is "cannon enhancements" and that specifically states:
Quote: | Because there modifications create a multistage laser, such weapons are sometimes referred to as turbolasers, but they are substantially weaker then the larger weapons mounted on capital ships. |
(bold and underline was mine)
In other words you cannot make a capital scale weapon with this enhancement.
It's only adding dice damage damage not Increasing the multiplier/scale.
The charts on 47 shouldn't have to say anything as you should have already read the description and limitations on point defense guns on page 46. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Tue Sep 15, 2009 6:14 am Post subject: |
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Apparently I stand corrected. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Tue Sep 15, 2009 11:16 am Post subject: |
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No wait... you're referencing something different than what I'm referencing.
Part of the problem is I had you looking at the wrong page. It's on page 46 under Point-Defense Weapon
Quote: |
Point-Defense Weapon
Normally only blaster cannons laser cannons, and light ion cannons can be
point-defense weapons. Modifying a weapon to be a point-defense weapon
costs 4,000 credits per weapon but has no emplacement point requirement
(other than what is required to mount the weapon itself}. A point-defense
weapon takes no penalty for attacking targets of smaller than Colossal size
(see page 170 of the Sago Edition core rulebook). |
Perhaps they meant it to be implicit that the point-defense are weaker. But there's nothing in the text about taking the damage down from x5 to x2. It also seems to be a terrible waste of credits since you could just yank the cannon out and replace it with a starfighter scale one for less money.. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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wolfe Lieutenant

Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
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Posted: Tue Sep 15, 2009 1:18 pm Post subject: |
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You are still not comprehending it correctly, even though you typed it yourself.
Normally only blaster cannons , laser cannons, and light ion cannons can be point-defense weapons.
Do you see Turbolasers listed there anywhere?
Any capital scale weapons at all?
Check chart pg 47.
Blaster cannons have a multiplier of X2
Laser cannons have a multiplier of X2
light ion cannon have a multiplier of X2
Where is the X5 coming from?
There are no capital scale blaster cannons or laser cannons and only light ion cannons can be used anyway.
There is an issue with the "star fighter scale" weapons having no penalty to hit smaller scales such as walker, speeder and character by the way it is worded for SAGA.
We ignored that B.S. sentence completely, even in Saga.
Otherwise I'd be converting CR 90s into gunboats with nothing but lots of point defense cannons for planetary warfare and wipe the walls, floor, and ceiling (don't do windows) with everyone.
But why would I waste time with converting:
Quote: | A point-defense weapon takes no penalty for attacking targets of smaller than Colossal size |
Not trying to play D6 with D20 rules.
I'd just list them as used with star fighter scale weapons at most and be done with it. |
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