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What's your Star Wars Universe?
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hisham
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PostPosted: Mon Jul 13, 2009 7:13 am    Post subject: Reply with quote

Jedi AlanRocks wrote:
Hi guys, I just found this place and WHERE HAVE YOU GUYS BEEN-


I was over there by the thing doing something or other.

Welcome aboard, Jedi AlanRocks.
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Nefasius
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PostPosted: Mon Jul 13, 2009 6:50 pm    Post subject: Reply with quote

My universe is often during the OT or immediately after pushing towards just after Thrawn as I like the Empire haha.
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Jedi AlanRocks
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PostPosted: Mon Jul 13, 2009 7:36 pm    Post subject: Reply with quote

hisham wrote:

I was over there by the thing doing something or other.


Oh, well no wonder I didn't see you.
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Trusty
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PostPosted: Sun Jul 19, 2009 12:15 am    Post subject: Reply with quote

#3 all the way. Sort of. I take bits from 2 and 1 as well.

There is this thing, that, well, I actually do have a Star Wars Multiverse in my game, but my characters don't know that yet.

Here is how I break the multiverse down for the GM only information I keep to myself:

There are 9 Star Wars universes in my multiverse.

1. My timeline set about 150 years after ABY with bits from the EU here and there without the Yuuzhan Vong (yet...hehe). Though I use all the material from the EU to assist in our stories. There are various galactic powers, the New Republic and the Galactic Empire being the biggest, and then some smaller powers here and there that aren't to be messed with either. And there is a "UN" of sorts for all these super powers.

2. One "heat death" universe where the Ruusan system is the only one not collapsed.

3. Five other variations, possibilities, and combinations that I can come up with whenever my players figure out what is going on and start passing through portals. Some way off in the ancient past, some way off in the distant future, others somewhere in between.

4. One verse where the movies plus EU minus whatever contradictions and retcons as necessary exists.

5. One with just the movies, in the "center nexus" of the multiverse, on an infinite loop. Our "Dark Tower" if you will, where the canon can not be allowed to alter one bit or the entire multiverse will collapse and existence will be no more.

We've been playing off and on for 12 years now, and we are still on just the my personal timeline though, with lots still left to do, and 2-4 may never come up until we are in our fifties (still playing the game of course...never too old).

Star Wars D6 is just a fun thing to play...Canon be damned (sort of, in our case).
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Whill
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PostPosted: Wed Jul 22, 2009 6:30 pm    Post subject: Reply with quote

Trusty wrote:
I actually do have a Star Wars Multiverse in my game


Interesting, Trusty. My orignal answer to Rerun's thread starter was my current universe of focus. I've been playing since long before the prequels, so those obviously weren't always a part of my multiverse. I've had a Star Wars multiverse since 1988. My multiverse arose out of practical real world concerns.

In high school, the 4 players of my first SW campaign would invariably talk about their weekend adventures on our lunch break of the following Monday at school. Soon enough I had 5 more players wanting to play, but thought a group of 9 would be too unwieldy, so I decided to run 2 groups. I planned on all these adventures taking place in the same universe, which would allow for PCs from one group participate in the other if ever needed or wanted.

But in running 2 groups simultaneously (sometimes both on the same weekend), I couldn't create adventure fast enough to keep up with the demand. I decided that the 2 groups took place in parallel universes, so I could reuse the same adventures in both. And it was also fun to occasionally have alternate NPC versions of the characters of one campaign show up in the other, sometimes as villains.

Into college and the years since then, I have had a few more groups that use some of the same adventures so existed in more parallel universes. Some of my campaign-worlds were divergents, meaning they shared a history with one of the previous universes and branched off at some point. Instead of just making my next campaign world be yet another parallel universe, I wanted to somehow incorporate the continuity of my previous multiverse into my current universe...

When classic trilogy era player characters are exploring an ancient temple, they will find a holocron or something with testimony recorded 1,000 years ago by someone who claims to have been from the future (near the time of PCs). He was the last of travellers from various divergent futures, realities all diverging from that one point (1,000 in the past of PCs).

A powerful god-like race of beings known as the Whills had constructed a special "crystal" and divided up in to multiple shards, hiding the crystal shards at various points around the galaxy but leaving the "core" there. Every time one of the crystals was discovered, it took the person back in time to a point soon after the crystal being divided to recombine with the core. That person living out his life in the past caused the timeline to diverge into a different alternate future from the one he came from.

The second shard that was found took an evil Force-sensative person back to the temple like the first one, appearing only seconds after the first one did. The second one kills the first and lives out his life in the past, and so the timeline is altered again. In each divergent universe, another shard is eventually found, sending a hero back in time to join the battle, some taking the good side and some taking the evil side (through being deceived and manipulated by the evil one), changing the outcome and the timeline again. The evil one knew that each time more of the crystal came back, and that when complete he would have control of an awesome power.

The person who wrote the testimony is the one who found the last shard. He is a good Force-sensitive. In the time leading up to the discovery of his shard, he started having these vivid visions of these characters in different realities from his, not knowing what it all meant and it began to drive him mad. Then he eventually had visions of them finding shards and going back to what turned into a battle. And oddly enough, he also kept having visions of a rodian confronting a human in a hazy cantina, each time it occurred in slightly different ways. Sometimes only the human fired, sometimes the rodian fired before the human fired, and sometimes they fired at the same time. 8)

When he found the last shard, he went back in time to right before the battle, but he already knew the other heroes and the one that was evil who would betrayed them all, tipping the balance in the favor of the good winning. When the dust settled in the final version of the battle, the evil one was defeated and several of the other heroes had valiantly died, but a few had lived (obviously including the one who wrote the story). The survivors made a pact to hide the crystal to keep it from falling into the wrong hands. They all went their separate ways and formed secret societies, thus creating the current timeline the PCs live in. The storyteller speculates that the Whills felt this new (current) timeline was only possible by bringing in heroes forged in various divergent realities, which would be the only reason to split the crystal up - just to bring people back into time from various futures.

Of course, the modern secret societies and the crystal are real and will eventually be discovered. But there won't be any actual proof of the storyteller's story, the existence of the Whills, that all that time travel really happened or the other previous realities ever existed. The PCs of the new campaign will not ever time travel themselves. So players who who feel that time travel doesn't belong in Star Wars can just say it was a colorful mythological tale but never really happened.

And you can see that even if the story was true, characters still didn't cross directly into a parallel universe, so the "multiverse" is not necessarily a simultaneous one. It may be a "sequential" multiverse where one universe exists at a time and then is erased and overwritten when a new divergence is created. And no I don't go for that time travel paradox where you change the past and prevent yourself from being born and thus can't go back in time and change things, endless loop, etc. And I obviously also don't use that predestination time travel where the time travel was supposed to happen to maintain the timeline, because you can never really change anything in that. This time travel is similar to the time travel as seen in the latest Star Trek film. The original Spock and the villain went back in time, they changed things, and the original Spock still lives in the new divergent timeline along with the new Spock. That's always made the most sense to me.

The heroes that found the shards and went back in time are all PCs from my previous campaign universes. The evil one was a PC that had crossed over to the Dark Side (ending that campaign). This was a way to have those characters live on in some form in the new campaign universe (at least in the tale). And if all the time travel really happened, then that means that a part of those old universes did contribute to the continuity of the current one in some way.
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Barrataria
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PostPosted: Tue Jul 28, 2009 4:15 pm    Post subject: Reply with quote

I could read this site for days... esp. Whill's post above. You are an interesting bunch.

I have been scribbling some thoughts over the past few days, after a fresh watching of the films. I already had resigned myself to hand-waving some of the WEG era stuff... I now see that there are a billion EU novels that I will never read, I really had to go back to square one.

Ditto everyone re magic paramecium, Han's trigger finger, poor Greedo's frying... also I don't believe in virgin birth (at least on Tatooine). And no characters with phony-baloney names that wouldn't pass on soap operas (Dash Rendar, Talon Karrde, etc.)

I prefer 10 ABY or so; I can hand wave most of EpI-III as well, although most of it isn't inconsistent with anything I'm doing.

I like my galaxy pretty gray: the New Republic has discovered in a variety of ways that there are ugly choices to be made when running a galactic government (a more benevolent, but far less competent organization than the Alliance in Firefly/Serenity). It expanded too fast, so the depth of their rule is mighty shallow on more than one world (especially where the NR Governor happens to be the former Sector Moff or Imperial Governor).

Pellaeon leads a fairly strong pocket Empire, "headless". Others believe the Emperor lives, a few are just busy lining their pockets, and one or two are of the "black hero" variety. The Empire (which each pocket uses to refer to itself) still doesn't suffer female officers, or obvious aliens (although I do think Thrawn is cool, no unifying leader has yet appeared. There's a gang of Imperial Guard sneaking around trying to find Emperor clones or clonable material, but they aren't specifically aligned with any faction (and haven't had any success).

There are a few independent powers... the Aqualish and Bothans have their own autonomous regions; there's a large pirate presence around Yag'dhul, and the Hutts and Corporate Sector live on.

For various reasons, none of these can mount much in the way of large starship/fleet construction. What power is exerted at a distance is often several battlecruisers retrofitted/cannibalized to carry starfighters. None can really afford extended wars, but border skirmishes (and privateering) are pretty common.

I'm still figuring out what happened when Vader finished off the Emperor... I've been thinking that the nascent powers of two dark-aligned force users swelled when the current Sith died. I think one was semi-trained and knew enough to start hunting for artifacts, holocrons, etc. when he could. That is Zett Jucassa, who after being rescued from the platform at the Jedi Temple by Jar Jar went into hiding and turned to the Dark Side. The other is unnamed and is probably a pirate or other nasty type mostly unaware of his source of power.

Lando is running a casino on Bespin, which is neutral ground between a pocket empire around Elrood and Minos and the NR colony of New Alderaan on Endor. Like a cross between Port Royal in the 1600s and Lisbon during WWII. Spies, pirates, exiled nobles.

Luke, since he is a Jedi, is not romantically involved nor is he breeding. He is running a small Jedi Academy on Yavin with a few apprentices.

Leia (with Han, Chewbacca, and the droids and a couple of kids) travels around on a Corellian Frigate with a couple of starfighter squadrons (and the Falcon, of course) trying to keep NR systems in some kind of order. She has some basic training from Luke sufficient to find force users, and does that stealthily as they travel.

So, those are the broad strokes, if I ever get around to running a regular game. Mostly I just like doodling out ships and planets and whatnot.
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Dread Pirate Al
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PostPosted: Wed Jul 29, 2009 3:00 am    Post subject: Reply with quote

3.

Star Wars('New Hope') and Empire Strikes Back are canon ONLY
And what I remember of the trailer to 'Revenge of the Jedi' (anyone else remember that? It looked fantastically dark and Return of the Jedi when it arrived was a real disappointment).

That said I have no qualms in swiping BITS from all other sources.




Al
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cheshire
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PostPosted: Wed Jul 29, 2009 8:12 am    Post subject: Reply with quote

It looks like I'm about to join a campaign set right after Return of the Jedi, and the GM has basically said that none of the books written after RotJ will have any bearing on timeline or events. And really, I think that prospect is exciting.
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Jedi AlanRocks
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PostPosted: Thu Jul 30, 2009 1:36 pm    Post subject: Reply with quote

Barrataria wrote:
I now see that there are a billion EU novels that I will never read


I probably won't read them either, and the few I have read didn't do much for me. You can find out what happened by surfing Wookiepedia. Poor Jacen, I had such high hoped for the twins.

Quote:
Ditto everyone re magic paramecium.


Ditto
Qui Gon rolled a 1 on the wild die and forgot that mitocholidans cause swine flu and have nothing to do with the Force.

Quote:
I prefer 10 ABY or so; I can hand wave most of EpI-III as well, although most of it isn't inconsistent with anything I'm doing.


Do you include Dark Empire in your cannon?

Quote:
I like my galaxy pretty gray: the New Republic has discovered in a variety of ways that there are ugly choices to be made when running a galactic government...It expanded too fast, so the depth of their rule is mighty shallow on more than one world


Me too, it seems most realistic to me that nobody knows who the Emperor's successor is and everybody is gonna wanna lay claim to the Title. Admirals, Moffs, Dark Sida Adepts, Emperor's Hands, I mean draw a map of the Empire on a piece of glass, shatter it and that's what the Galaxy looks like. The NR now has to mop up these systems one by one.

Quote:
there's a large pirate presence around Yag'dhul, and the Hutts and Corporate Sector live on.


I think that the Galaxy can only become more lawless, especially in and around the front lines.

Quote:
I'm still figuring out what happened when Vader finished off the Emperor...


And that's what's most interesting about being a GM in this timeline. What happened is whatever you say happened!

Quote:
Lando is running a casino on Bespin, which is neutral ground between a pocket empire around Elrood and Minos and the NR colony of New Alderaan on Endor. Like a cross between Port Royal in the 1600s and Lisbon during WWII. Spies, pirates, exiled nobles.


Like this idea. I am stealing it from you, and spending a Force Point on my sneak to get away. Of course, there's lots of worlds that fit this description.
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Whill
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PostPosted: Fri Jul 31, 2009 12:18 am    Post subject: Reply with quote

cheshire wrote:
It looks like I'm about to join a campaign set right after Return of the Jedi, and the GM has basically said that none of the books written after RotJ will have any bearing on timeline or events. And really, I think that prospect is exciting.


Cool chesh, that's my universe after RotJ too. A clean slate, no continuity except for what your GM and your game determines. Let us know how your game goes.
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Barrataria
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PostPosted: Fri Jul 31, 2009 1:59 am    Post subject: Reply with quote

Jedi AlanRocks wrote:

Do you include Dark Empire in your cannon?


Not much- I never read it, just the sourcebook, but I'm not keen on Luke as a dark jedi and much prefer the idea of a new or clone emperor than actually bringing him back...

Jedi AlanRocks wrote:
Barrataria wrote:
Lando is running a casino on Bespin, which is neutral ground between a pocket empire around Elrood and Minos and the NR colony of New Alderaan on Endor. Like a cross between Port Royal in the 1600s and Lisbon during WWII. Spies, pirates, exiled nobles.


Like this idea. I am stealing it from you, and spending a Force Point on my sneak to get away. Of course, there's lots of worlds that fit this description.


Bespin was always my favorite world and I hate to give it to just one side or the other. I'd like for it to be available for players as a haven (at least until they do something dumb) and that way just about any kind of character can make use of it. It's also nicely placed, so there can be scout/exploration type games from Endor or in Kathol, the Tramp Freighters campaign or Elrood right around there, and it's fairly close to some of the other movie worlds like Tatooine, Geonosis, Naboo, etc.
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Rasta
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PostPosted: Fri Jul 31, 2009 3:20 pm    Post subject: Reply with quote

For my game all of the movies are cannon. None of the EU is, though I may steal aspects that I like.

Midichlorians never bothered me. It makes sense to me. If religion was real, you'ld expect to see some kind of objective proof. I have no problem with the nature of the force being objective to a degree. The will of the force is another matter.
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Whill
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PostPosted: Fri Jul 31, 2009 7:05 pm    Post subject: Reply with quote

Rasta wrote:
For my game all of the movies are cannon. None of the EU is, though I may steal aspects that I like.

Cool!

Rasta wrote:
Midichlorians never bothered me. It makes sense to me. If religion was real, you'ld expect to see some kind of objective proof. I have no problem with the nature of the force being objective to a degree. The will of the force is another matter.

The "will of the Force" is the part of the religion that that is subjective. Of course, according to George Lucas, Qui-Gon Jinn was correct in his view. 8)
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schnarre
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PostPosted: Sat Dec 05, 2009 11:31 pm    Post subject: Reply with quote

...I'll have to put my 2 credits worth here at some point (though I'll have to ponder which of the 3 different settings I ran, lol).
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hazardchris
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PostPosted: Mon Dec 21, 2009 4:09 pm    Post subject: Reply with quote

I followed the OT cannon loosely up to a point in my game. Then I had Han and Luke die at the end of RotJ. I decided that I wanted my players to become the new mainstay heroes of the Star Wars universe and that seemed like the best way to go about it.

I followed the EU cannon loosely (keeping with characters and events that effected the storyline) but I allowed my players to impact stories from that point on without restriction.
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