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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Mon Jul 21, 2008 9:46 pm Post subject: Mandalorian attributes? |
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Hello,
A member of my gaming group is going to GM a one off SWRPG D6 game for us (normally I GM.) One of my fellow gamers wants to play a Mandalorian, just for kicks since it is a short game. But, no matter where I look, I cannot find character creation rules for a Mandalorian... how many attribute dice, pros, cons, abilities, etc.
Are there any? |
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Sabre Lieutenant
Joined: 20 Jul 2005 Posts: 80
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Posted: Mon Jul 21, 2008 10:26 pm Post subject: |
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From what I've seen, Mandalorians are human. Like 'Corellian', it refers to their origin and ancestry more than their race. You might allow as much as 2D/5D strength rather than the typical 2D/4D to reflect their emphasis on physical power, or give the player access to special starting equipment, but otherwise treat them as if they were human and use 'Mandalorian' as a story/character factor. |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Tue Jul 22, 2008 2:43 am Post subject: |
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The excreble prequels have forced a retcon, making Mandalorians a tribe made up of many species (see http://starwars.wikia.com/wiki/Mandalorian) but in their earliest appearance as themselves (in Tales of the Jedi), they were their own species, now known as the Taung. (http://starwars.wikia.com/wiki/Taung) Boba Fett was also originally a human named Jaster Mereel, which has now been retconned as someone who helped raise him. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Jul 22, 2008 11:35 am Post subject: |
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Indeed, if you're not playing "ancient times Star Wars", then a Mandalorian can be of pretty much any species, though humans were prevalent. The Taung which originated the "clan" are considered extinct in the normal playing eras.
So, to answer your question, there's no defined character creation rules for the Mandalorians, they would be like very well trained commandos or some such, but I don't think you should go above the species maxiumum in Strength, they are well trained, but not all that beefed up. _________________ "He's Gry Sarth, of course he has the stats for them." |
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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Tue Jul 22, 2008 8:03 pm Post subject: |
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Thank you for the information. I will just recommend Steve play something else. |
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ggmoridin Ensign
Joined: 10 Apr 2008 Posts: 30
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Posted: Sat Jul 26, 2008 1:50 am Post subject: Mandalorian d6 stats |
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Mandalorian d6 stats are listed at rpggamers.org in the characters section |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Jul 26, 2008 4:10 am Post subject: |
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Would just like to say that I highly oppose those stats. I mean, 18D base attribute dice? All attribute maximums above the human level, none below 4D? That looks like biased fanboyism to me... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Sat Jul 26, 2008 7:44 am Post subject: |
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As far as I'm aware mandalorians can be of any race (primiarly human), are exceptionally trained, and have one of the best armours in the galaxy. So they should be at standard racial stats with kick @$$ armour. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Jul 26, 2008 1:54 pm Post subject: |
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Ditto. You BECOME a Mandalorian. Through arduous training and kick-@$$ armor and gadgets. Having a species stat block like that is like asking for a Jedi's stat block. Yes, Jedi are uber, must they have to earn it... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Jul 27, 2008 6:29 pm Post subject: |
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Gry Sarth wrote: | Ditto. You BECOME a Mandalorian. Through arduous training and kick-@$$ armor and gadgets. Having a species stat block like that is like asking for a Jedi's stat block. Yes, Jedi are uber, must they have to earn it... |
This is pretty much my position.
Mandalorians are about training, not racial benefits. They're a supreme threat because of outlook and extremely good martial training... but they're, at their core, still regular members of their race (mostly human, as mentioned). Don't alter racial mins/maxes.
For a PC, well, they'll be a pretty weak Mandalorian, but even with that, they're still more than a match for your average denizen of the Galaxy. For NPC, boost their skill levels up in the combat skills to make them fearsome challenges. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Fri Aug 01, 2008 8:23 pm Post subject: |
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The player went with a Quarren instead. Did you know that if a Quarren can get his face right in yours, he might try to bite your nose off with his shell-opening, squidlike eating beak? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Fri Aug 01, 2008 10:38 pm Post subject: |
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Humans can bite noses off too. Although it's not pretty or easy. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Yak Face Lieutenant
Joined: 02 Jul 2008 Posts: 82 Location: Michigan
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Posted: Sat Aug 02, 2008 12:15 pm Post subject: |
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I know the feeling of engineering rules for a player and then having them wasted. I took time to invent a set of rules for the shape changer species, so a player could be like the assassin in Ep.3. Alas, the 2nd adventure in he was toast and the race has never been revisited. Sigh... _________________ However beautiful the strategy, you should occasionally look at the results. -Sir Winston Churchill |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Tue Feb 03, 2009 11:51 am Post subject: |
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In my game the Mandalorian stats from rpggamers.org represent geneticly augmented mandalorians which in my storyline are created to bolster the mandalorian's limited numbers. |
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DarthMortis Lieutenant Commander
Joined: 23 Sep 2008 Posts: 124 Location: Moorhead
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Posted: Thu Feb 05, 2009 8:22 am Post subject: |
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masque wrote: | The excreble prequels have forced a retcon, making Mandalorians a tribe made up of many species (see http://starwars.wikia.com/wiki/Mandalorian) but in their earliest appearance as themselves (in Tales of the Jedi), they were their own species, now known as the Taung. (http://starwars.wikia.com/wiki/Taung) Boba Fett was also originally a human named Jaster Mereel, which has now been retconned as someone who helped raise him. |
Yeah you got to think of Mandalorians like the Sith, the Sith used to be an actual race, but now it is just a way of life _________________ "I believe the Jedi are weak so they give up their emotions. I believe the Sith are weak so they give up to their emotions. I lay somewhere in the middle, not afraid to keep my emotions, but afraid to lose myself in them." - Daroth Mortanis |
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