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Concentration - Controlling abuse
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Golbez
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PostPosted: Thu Dec 06, 2007 5:12 pm    Post subject: Reply with quote

Ahhh Good ol' Power Creep. Almost think we were talking Palladium here. lol.

IMO:
All acts should be available, but just not possible (without extreme luck) at lower levels. If a player wants to attempt to do something crazy with the force like bring down a star destroyer, then they better have confidence in their abilities (having 10D for example is a great way to be confident) or be prepared to waste a ton of actions due to failure. Epic failure. and possibly a feeling of not being able to commune with the force. I agree with Ankhanu that there are many paths a force adept can take and that will effect what powers that may manifest, thats why some powers have prerequisites. I do not agree with him however when thinking that most force users will not be able to crack the barriers put before them. Especially in a game environment. Working your butt off to make a character powerful is half the fun of gaming, and should be encouraged by the GM... Just controlled is all.

Concentration is one of those powers that I have never seen abused personally (I do have a munchkin in my current campaign though...we'll see) however, I see the potential for abuse if not curbed by a GM.

After all, we can't have experienced players have n00b characters be on par with high end NPC's just because they know how to run the system now can we.
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Ankhanu
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PostPosted: Thu Dec 06, 2007 8:00 pm    Post subject: Reply with quote

Golbez wrote:
I do not agree with him however when thinking that most force users will not be able to crack the barriers put before them.


Think of it as the difference between knowing and understanding. You might know the facts, but not truly understand what they mean... it's like a koan; you might read a koan, know what it's saying and know its purpose... but it may take a lifetime to actually understand and assimilate its meaning. Those moments of epiphany are where the secrets of the Force, not just the process of the Force, are unlocked... those epiphanies are where the true power of the Force lay at the user's fingertips; when the self-imposed shackles of static reality are set aside.

I don't think those shackles should be easy to set aside, in game terms or otherwise. That doesn't mean that a character can't become quite powerful; quite the opposite. Darth Vader, for example, was extremely powerful, but he was still shackled by a particular view of the Force. Luke and Palpatine became more enlightened, gained a stronger understanding of the Force and had much greater abilities to experiment with it and reality... yet were still shackled somewhat by their views of reality and the possible.

As much possibility as the Force has, it is still structured, in this, the Star Wars setting, around specific forms of manifestation, requiring certain efforts to bring it about. While I love the idea of breaking free from the mold, I love the idea of preserving the setting even more.
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Neo-Paladin
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PostPosted: Fri Dec 07, 2007 10:26 am    Post subject: Reply with quote

I'd say the scaling difficulty and time requirement seem like a good idea. The willpower check as well. That said, any rule can be abused.

My canned response to flagrant abuse of any rule is docking XP. In my experience, a point effectively communicates. The standing agreement becomes, 'yeah, you can abuse the rules and gyp your way out of the situation, but it'll cost you something.'
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Esoomian
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PostPosted: Mon Dec 17, 2007 3:09 pm    Post subject: Reply with quote

Just something that came to me recently but perhaps concentration should not be allowed for a skill the Jedi does not poses.

For instance a Jedi’s X wing crash lands and need repairs before it can fly. With only 2D technical and no repair skills he can’t repair it himself but if he uses concentration and spends a few character points he can end up with the equivalent of 7D in starfighter repair. This to me seems a little off.

I can understand how concentration can (and should) be used to focus on a task that you already have an idea how to do and improve your chances of succeeding but I don’t think it should be able to cause you to manifest skills you’ve never paid any attention to developing.
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garhkal
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PostPosted: Mon Dec 17, 2007 6:46 pm    Post subject: Reply with quote

I would say that is a good idea, and one i could use in my games..
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vong
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PostPosted: Mon Dec 17, 2007 6:50 pm    Post subject: Reply with quote

It does make sense. But from the perspective form the jedi, the force can lead you in tasks you dont comprehend... it is guiding your hands, and perhaps it would work Smile
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Esoomian
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PostPosted: Tue Dec 18, 2007 12:55 pm    Post subject: Reply with quote

I agree that this should be possible but I don't think concentration is the force power that would allow this. It seems to uhhh low level to grant such access to unknown skills.
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Matthias777
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PostPosted: Tue Dec 18, 2007 2:08 pm    Post subject: Reply with quote

Maybe only grant a max +2D bonus for skills that the character has not raised above the attribute instead of +4D?
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vong
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PostPosted: Tue Dec 18, 2007 2:33 pm    Post subject: Reply with quote

Matthias777 wrote:
Maybe only grant a max +2D bonus for skills that the character has not raised above the attribute instead of +4D?


That could work. The force gives some guidance, but your only so good at interpreting it.
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noctum_carpe
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PostPosted: Tue Dec 18, 2007 3:03 pm    Post subject: Reply with quote

from what i read you can only use concentration on actions taking one round, since it cant be keept up.
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Esoomian
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PostPosted: Tue Dec 18, 2007 3:31 pm    Post subject: Reply with quote

Matthias777 wrote:
Maybe only grant a max +2D bonus for skills that the character has not raised above the attribute instead of +4D?


Still seems like too much in my mind. I consider concentration to be force assisted focus on a single task but if you don't know how to do the task in the first place then I can't see it helping much.
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Gry Sarth
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PostPosted: Tue Dec 18, 2007 5:10 pm    Post subject: Reply with quote

Don`t know... "the Force will guide you" seems to imply pretty much that it would lend you a hand in things you have no idea how to handle...
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Golbez
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PostPosted: Tue Dec 18, 2007 5:35 pm    Post subject: Reply with quote

In ANH, Luke used concentration to allow himself to hit the exaust port that destroyed the Death Star, but I think he was only able to do so because "it was just like bullseyeing Whomprats on Tattooine". The force let him accomplish a task he had never done before, but it was something he was familiar with.

On the other hand... Spending a force point is not something that can be done lightly, and saying that the force can guide you in a task you've never done is *exactly* how you can best describe the benefits of spending a force point.

I think I'm just going to monitor the use of concentration in my games, and if the players start compounding it with other benefits then I am going to hide in a corner until all the players leave.
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Esoomian
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PostPosted: Tue Dec 18, 2007 5:42 pm    Post subject: Reply with quote

Golbez wrote:
In ANH, Luke used concentration to allow himself to hit the exaust port that destroyed the Death Star, but I think he was only able to do so because "it was just like bullseyeing Whomprats on Tattooine". The force let him accomplish a task he had never done before, but it was something he was familiar with.

On the other hand... Spending a force point is not something that can be done lightly, and saying that the force can guide you in a task you've never done is *exactly* how you can best describe the benefits of spending a force point.

I think I'm just going to monitor the use of concentration in my games, and if the players start compounding it with other benefits then I am going to hide in a corner until all the players leave.


Yes but Luke already had the skill of starship gunnery so it's not like it was a new skill to him. If for instance he was attempting to speak a language he'd never heard then I can't see the concentration power helping him.

I suppose a 2D bonus for skills you don't posses isn't too bad though as with the MAP it's only really a bonus of 1D but in my mind I still don't see concentration as the sort of power that gives you a bonus on things you don't already know how to do.
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vong
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PostPosted: Tue Dec 18, 2007 5:52 pm    Post subject: Reply with quote

I thought of an idea on the bus.

You could have it so that it only adds 4D or the Jedi's concentration, which ever is lower... So the power will not be as strong with beginner jedi, but will be fully effective in a jedi who has realized his potential (or at least part of it)
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