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Spending Character Points to Boost Rolls
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ifurin
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PostPosted: Sat Oct 27, 2007 12:14 pm    Post subject: Reply with quote

i have never had players who said or thought "this is a heroic situation i must use a force point!" most of my players have seen a "dramatically appropriate situation" as one that they don't think they will be able to get through with out a little "help." i had one player in a high speed swoop chase (he was chasing the bad guys), he had a 17D specialty in his swoop. when the bad guy pulled out his vibroaxe and cut through the supports for a balcony with people on it the player pulled a stunt where he stopped the chase to do a u-turn, stand his swoop up to support the balcony until the people could get off and he managed to strategically place his swoop so he could catch the one person who fell off the edge. he didn't say "this is an appropriately dramatic time i'll use a force point," he thought he could do it on his one, and he did. in another situation my players had to escort a nobleman's' family from one city to another, durring the trip they were ambushed by a a pack of wild animals that could easily kill a human in one bite. here was 8 of the animals, after two of the players drooped during the battle the one remaining character decided to use a force point. he managed to kill or scare off the animals, save the family, and even managed to save one of the downed players. his melee combat skill was 6D+2, the force point was needed in his opinion. FP's are not like water, you don't just drop then when you feel like it.
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garhkal
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PostPosted: Sat Oct 27, 2007 9:23 pm    Post subject: Reply with quote

Very true. i know some who horad them and only spend them for saving their asses or others.. And others who spend them every combat.
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Reyus Graven
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PostPosted: Sat Oct 27, 2007 11:08 pm    Post subject: I call apon the force Reply with quote

I only ever used a force point to survive a massive explosive. Sadly a jawa in an exploding factory is as good as dead. Sadly I almost made it high enough to be mortally wounded and not dead. I knew it wasn't going to come back to me for selfish reasons but being dead is worse right. After the tense bluffing and the ensuing fire fight it was worth it just to see if i could have gotten my jawa out of there. Or at least the last person to die. Least I took them all with me Very Happy


You can be in a heroic situation spend a force point selfishly. I think it was a good spend for the sake of it all but it really is such a good thing you want to hold on to um for a special moment. Character points are just the same though. Every point I spend is something i have to lose from my character in advancement. I think that neither is very trivial. Really i guess its how stingy a GM is will determine how trivial or important to you spending points are.
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slaughterj
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PostPosted: Thu Nov 01, 2007 3:59 pm    Post subject: Reply with quote

Gry Sarth wrote:
slaughterj wrote:
If you haven't in 12 years of SW, then you really aren't running SW properly to not reasonably provide heroic moments to enable Force point use which is recouped or dramatic moments that enable extra ones to be earned.


Okay. Easy there sport. Don't go saying to people that they are not "running SW properly", specially if they've been doing it for over a decade. They are just not running it like you do. I'm sure heroic situations arise aplenty, otherwise where's the fun? But perhaps the players see Force Points as a more precious thing than your players do, and thus won't spend them just because they are in the middle of an heroic situation. They will only spend if it is ABSOLUTELY UTTERLY essential that they do it. Again, it's the same issue we were discussing regarding CPs, which is whether you value them or wheter you spend them like it's a bodily function. Some of this might be defined by game mechanics, some by your own conscience. I happen to think that spending a Force Point in any heroic situation simply because I'm sure I'll get it back actually makes the scene LESS heroic.

Please don't lecture people around here. State your view of things and let the discussion roll. Rule of thumb is "There is no proper way to game". To each group its own.


Easy yourself. Just to be clear, I am in agreement with:

Ankhanu wrote:
Plus, I don't just allow FP recovery for using one in a situation of high heroics, only if the FP is spent to BE heroic. Just using it because the situation is one of heroism does not mean that the act of using the point was, itself heroic, or the action it was used to augment.


But the fact that people are priding themselves on the extremely limited use of FPs in their games suggests to me that their games are not being run in the spirit of the SW system. There should regularly be moments for the PCs to be heroic, and often in those instances, they will be confronted with situations that merit the use of FPs, and then recover those FPs later. Only 4 FPs used in over a decade of SW gaming suggests either (a) only a few actual games were run in that time period, (b) only a few moments were ever provided to be heroic, or (c) the PCs just didn't spend them. So either (a) more games should be run Wink , (b) more moments for heroism should be provided, or (c) the PCs should be more educated about the use of FPs.
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Gry Sarth
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PostPosted: Thu Nov 01, 2007 4:05 pm    Post subject: Reply with quote

In the C case, which I believe is what's going on with most of us here, why should players be educated to spend FP more freely? How is the game improved simply because people are educated to rely more often on an instant, very powerful, and basically free bonus?

Plus, I don't think anybody's priding themselves over their FP policy, we're just sharing our different views and experiences.
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Ankhanu
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PostPosted: Thu Nov 01, 2007 4:13 pm    Post subject: Reply with quote

Yup, no pride is placed in the fact that we haven't used many Force Points... absolutely no shame either. I guess my groups and I haven't been in it for the quick fix, short term immediate bonuses. We play differently, I'm cool with that Razz
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ifurin
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PostPosted: Thu Nov 01, 2007 9:11 pm    Post subject: Reply with quote

slaughterj wrote:
or (c) the PCs should be more educated about the use of FPs.

so.... how do you propose "educating" players on the use of force points? i require that all of my players read the section in the starwars 2ed r&e book dealing with character points and force points and their uses. in the cases where i have multiple new players (new to WEG at least) i will read those sections out loud to everyone. i assume that most gm's here have similar practices. (but that is an assumption)
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slaughterj
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PostPosted: Wed Nov 07, 2007 12:15 pm    Post subject: Reply with quote

Here's a syllogism:

Premise 1. Actions of heroic nature are often difficult to undertake successfully.
Premise 2. Heroic actions/situations are the stuff adventures in the SW genre are made of.
Premise 3. Force points are useful (and frequently necessary) to successfully accomplish heroic actions.

Conclusion: In SW adventures, characters frequently face heroic situations that require heroic actions, and force points facilitate success at those heroic actions.

Any disagreement on the premises or the conclusion that follows?

It's not just about educating players, it is also about educating GMs to run adventures that involve heroic action, a staple of the SW genre. While games can be run otherwise in SW, e.g., purely mercenary games, etc., that isn't what the genre or game system are primarily directed at (those games are fine, probably fun, etc., just not the focus, much like a system designed for 4-color supers could be used for street level vigilante games but might be directed to use for such). But players also need to understand this, to realize when confronted with truly difficult situations that result in need for heroic action, that spending a Force point in such situations is quite appropriate and recommended.
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Ankhanu
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PostPosted: Wed Nov 07, 2007 12:50 pm    Post subject: Reply with quote

I think we just disagree on what situations actually warrant the use of a Force Point. We all know that heroics is an important theme of Star Wars; we all play games that put the characters in situations where heroism is possible or required... just some of us try to figure out how to get through those situations with our character's normal abilities without Force Point augmentation, reserving them for truly pivotal moments of do or die. Others look at them like you do, as an easy mechanic to take advantage to more easily accomplish an "heroic" task. It's less an issue of education or people playing the game incorrectly and entirely stylistic.

Being stylistic, people will go about their games and how they deal with heroism differently.

So your point 3 and how it's dealt with is the only point of contention.
Yes, Force Points are useful in getting through an heroic situation... but they're not always necessary, and some of us don't automatically resort to them, preferring to pit our character's abilities against the situation to prevail, resorting to Force Points only when necessary.

Useful vs. Necessary
Style choices.
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Gry Sarth
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PostPosted: Wed Nov 07, 2007 1:32 pm    Post subject: Reply with quote

I concur with honorable Ankhanu.

Premises 1 and 2 are fine, it's on 3 that things get a little hazy.

Force points are useful? You bet! Necessary? No, never. They are an option, but they are never necessary, in the sense that if you don't use them the game doesn't work. You can use them if you feel like, but you can just as well try to deal with it on your own. Sure, you stand a great chance of failing, but what's wrong with that? Did Luke beat Vader on Bespin? No. Did Leia and Chewie stop Boba before he could escape with frozen Han? No. Did Leia rescue Han from Jabba's palace? No. These were all critically heroic moments, and yet the heroes failed in all of them, and many others. It just makes their victories that much better.
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vong
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PostPosted: Wed Nov 07, 2007 1:34 pm    Post subject: Reply with quote

Gry Sarth wrote:
I concur with honorable Ankhanu.

Premises 1 and 2 are fine, it's on 3 that things get a little hazy.

Force points are useful? You bet! Necessary? No, never. They are an option, but they are never necessary, in the sense that if you don't use them the game doesn't work. You can use them if you feel like, but you can just as well try to deal with it on your own. Sure, you stand a great chance of failing, but what's wrong with that? Did Luke beat Vader on Bespin? No. Did Leia and Chewie stop Boba before he could escape with frozen Han? No. Did Leia rescue Han from Jabba's palace? No. These were all critically heroic moments, and yet the heroes failed in all of them, and many others. It just makes their victories that much better.


Interesting perspective.

I would say that sometimes force points are needed to succeed, but granted, you dont always have to succeed... Smile
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garhkal
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PostPosted: Wed Nov 07, 2007 7:56 pm    Post subject: Reply with quote

Ankhanu wrote:

So your point 3 and how it's dealt with is the only point of contention.
Yes, Force Points are useful in getting through an heroic situation... but they're not always necessary, and some of us don't automatically resort to them, preferring to pit our character's abilities against the situation to prevail, resorting to Force Points only when necessary.

Useful vs. Necessary
Style choices.


Very true. I know several who go at it at what many here would consider the 'heroic times' on their own skill, only resorting to using a FP if there is more than 2-3 of the other PCs down (OR it looks like they are going to drop...
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slaughterj
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PostPosted: Thu Nov 08, 2007 3:30 pm    Post subject: Reply with quote

Sometimes even when using FP one can fail as well though...

Spending a FP lets a character be a truly heroic badass for a round, which is something most PCs would relish (not to mention, the opportunity to earn an extra one if the situation is dramatically appropriate), so presuming everyone is providing opportunities for heroism in their SW games, then it seems that plenty of PCs would find those opportunities to be worthwhile to spend FP in from time to time, to accomplish truly heroic actions, not just getting by (or seriously risking failure) on their "natural" abilities.
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Gry Sarth
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PostPosted: Thu Nov 08, 2007 3:55 pm    Post subject: Reply with quote

Quite right. The only difference is what "from time to time" means to each of us. For some it might be every other adventure, for some every other year.
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Ankhanu
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PostPosted: Thu Nov 08, 2007 4:00 pm    Post subject: Reply with quote

slaughterj wrote:
Spending a FP lets a character be a truly heroic badass for a round, which is something most PCs would relish


I've been pretty badass without Force Points though Razz Just takes some oblique thinking sometimes.
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