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New GM Need Help!
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Sat Sep 08, 2007 10:31 pm    Post subject: Reply with quote

ahh, your cheating. if a character were to put a (s) and call it a D i would say "nope, put a full d in, so 3 spec, or 1d"
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Falcon79
Commander
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Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Sat Sep 08, 2007 10:37 pm    Post subject: Reply with quote

vong wrote:
ahh, your cheating. if a character were to put a (s) and call it a D i would say "nope, put a full d in, so 3 spec, or 1d"
Oh okay. Will tinker with it some more. Wink
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Falcon79
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PostPosted: Sat Sep 08, 2007 10:42 pm    Post subject: Reply with quote

Okay worked on the Template a bit more.
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Falcon79
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Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Wed Sep 12, 2007 6:57 pm    Post subject: Reply with quote

    This could go in Ships and Equipment, but I wanted it critiiqued from a GM's view so here goes,
    Gun Griffin "Zanlite Y-Wing" Star Fighter
    Craft: Kurn-Grimms Astronautics GGR-446 Starfighter
    Type: Long Range General Purpose Starfighter
    Scale: Starfighter
    Length: 16 meters
    Skill: Starfighter Piloting Y-Wing
    Crew: 1 (plus 1 astromech droid, can coordinate)
    Cargo Capacity: 80 kilograms
    Consumables: 3 Weeks
    Cost: 158,000 Zanlaunian Credi-Coins (197,500 Imperial or New Republic credits) (New), 78,000 (97,500 Imperial or New Republic Credits) (used); not available in the New Republic or Empire
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x6
    Nav Computer: Yes (Backup: Uses Astromech Droid programed with 15 jumps)
    Maneuverability: 3D
    Space: 8
    Atmosphere: 365; 1,050 kmph
    Hull: 4D+1
    Shields: 2D (Outer Particle Shields), 1D+2 (Energy Shields)
    Sensors:
    Passive: 40/0D
    Scan: 70/1D
    Search: 80/2D
    Focus: 4/3D
    Weapons:
    2 pulse-Wave Cannons (Fire-Linked)
    Fire Arc: Front
    Skill: Starship Gunner
    Fire Control: 2D+2
    Space Range: 1-3/12/24
    Atmosphere Range: 100-300/1.2/2.4 km
    Damage: 5D+1
    2 Particle Beamer Cannons (Fire-Linked)
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D+1
    Space Range: 1-4/8/16
    Atmosphere: 100-400/800/1.6
    Damage: 6D*
    Note: Ignores Ray Sheilding but can only be active at the same time as only ONE other, of the energy weapon systems (Either the Pulse-Wave Cannons OR the Light Ion Cannons: one or the other)
    2 Conncussion Torpedo Launchers
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1/4/9
    Atmosphere Range: 50-100/400/900
    Damage: 8D+2
    2 Light Ion Cannons (Fire-Linked)
    Fire Arc: Front
    Skill: Starship Gunnery
    Fire Control: 2D+2
    Space Range: 1-3/7/36
    Atmosphere Range: 100-300/700/3.6 km
    Damage: 4D+1
    Capsule/Description Will Come later

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Last edited by Falcon79 on Wed Sep 12, 2007 9:30 pm; edited 7 times in total
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 7:01 pm    Post subject: Reply with quote

Well, to me this looks like a bomber and an interceptor thrown together, with the benefits of both. it has massive firepower, with very quick speed (and x1 hyperdrive)

As well, post the exchange rate between Zanlite and Credits, to get a better idea of how much it costs (or if its 1 to 1) and compare that to other ships in the universe.
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Falcon79
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Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Wed Sep 12, 2007 7:28 pm    Post subject: Reply with quote

vong wrote:
Well, to me this looks like a bomber and an interceptor thrown together, with the benefits of both. it has massive firepower, with very quick speed (and x1 hyperdrive)
That's pretty much how I saw it. I pictured it as a Star Wars Equivelent to a P-47 Thunderbolt (lots of fire-power, fast, fairly maneuverable, VERY durable, and long ranged because the Zanlites LIKE very long range starcraft)

vong wrote:
As well, post the exchange rate between Zanlite and Credits, to get a better idea of how much it costs (or if its 1 to 1) and compare that to other ships in the universe.

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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 7:31 pm    Post subject: Reply with quote

are you saying that it is 1:1 exchange?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Sep 12, 2007 7:44 pm    Post subject: Reply with quote

vong wrote:
Well, to me this looks like a bomber and an interceptor thrown together, with the benefits of both. it has massive firepower, with very quick speed (and x1 hyperdrive)

As well, post the exchange rate between Zanlite and Credits, to get a better idea of how much it costs (or if its 1 to 1) and compare that to other ships in the universe.


Agreed. This seems like a mix of a Ywing and a bwing with greater speed, better hyperdrives AND an interanal nav comp... IMO it should cost a lot more than it does.

Also i would have the crew being 2, one pilot and 1 gunner. maybe even make it a three seater, with 2 gunners, one for the partical canon and pulse wave cannon, and the other for the concussion torpeedo and ion cannon..
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Falcon79
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PostPosted: Wed Sep 12, 2007 7:57 pm    Post subject: Reply with quote

garhkal wrote:
vong wrote:
Well, to me this looks like a bomber and an interceptor thrown together, with the benefits of both. it has massive firepower, with very quick speed (and x1 hyperdrive)

As well, post the exchange rate between Zanlite and Credits, to get a better idea of how much it costs (or if its 1 to 1) and compare that to other ships in the universe.


Agreed. This seems like a mix of a Ywing and a bwing with greater speed, better hyperdrives AND an interanal nav comp... IMO it should cost a lot more than it does.

Also i would have the crew being 2, one pilot and 1 gunner. maybe even make it a three seater, with 2 gunners, one for the partical canon and pulse wave cannon, and the other for the concussion torpeedo and ion cannon..
The exchange rate (when trade, eventualy, starts with the known galaxy) of a zanlaunian credi-coin and an Imperial (or New Republic) Credit would be 1 (for Imp or NR credit) to 1.25 (for Zanlite credi-coins), so it costs MORE than it looks on the suface.
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 7:59 pm    Post subject: Reply with quote

for ease of us to view it, could you add Imperial Credit cost to the template Smile

197,500 credits

instead of putting the exchange rate, put the cost directly, so we dont have to do the math Wink

anyone who wants to know the rate, can easily divide Smile
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Falcon79
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Location: The Planet of Pensacola Florida

PostPosted: Wed Sep 12, 2007 8:04 pm    Post subject: Reply with quote

vong wrote:
for ease of us to view it, could you add Imperial Credit cost to the template Smile

197,500 credits

instead of putting the exchange rate, put the cost directly, so we dont have to do the math Wink

anyone who wants to know the rate, can easily divide Smile
gottcha. Wink
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vong
Jedi


Joined: 30 Aug 2006
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Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 8:07 pm    Post subject: Reply with quote

but back to the critique..

I think you should up the size of the craft. Make it a shuttle. With that many weapons, and that much engine power, you would need one hell of a generator to power it all at once. and there is no way a person could fire all those weapons effectively. so at least 1 gunner, if not two as garhkal said.
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Falcon79
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PostPosted: Wed Sep 12, 2007 8:21 pm    Post subject: Reply with quote

vong wrote:
but back to the critique..

I think you should up the size of the craft. Make it a shuttle. With that many weapons, and that much engine power, you would need one hell of a generator to power it all at once. and there is no way a person could fire all those weapons effectively. so at least 1 gunner, if not two as garhkal said.
I forgot to tell you the Particle Beamer Cannons aren't MEANT to be fire with the other cannons they're ment to get past other group's ship's Ray Shielding: The zanlites favor Particle Beamers and Electro-Magnetic Mass Drivers in space combat (and those tend to ignore Ray/Energy Sheilds like Concussion Missiles and Proton "Torps do (hence the seperate rating for the "Outer Particle Shields" which ar designed to deal with that kind of attack: For detail ask Jedi Skyler I told him: I'm still looking for my lost notes.) Edit: Oh and this design is based on revearse engineered Y-Wing Long Probe carcasses brought it by the Squibs (salvaged from space battlefields)
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Last edited by Falcon79 on Wed Sep 12, 2007 8:40 pm; edited 1 time in total
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 8:25 pm    Post subject: Reply with quote

most ships do have particle shields as well... to stop meteorites and such from doing damage. and they are also out there to detonate the missiles and let the ray shields absorb the blast...

not sure what damage rates they would resist, but you would have to assume they would be of similar value to the ray shields.
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Falcon79
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Location: The Planet of Pensacola Florida

PostPosted: Wed Sep 12, 2007 8:36 pm    Post subject: Reply with quote

vong wrote:
most ships do have particle shields as well... to stop meteorites and such from doing damage. and they are also out there to detonate the missiles and let the ray shields absorb the blast...

not sure what damage rates they would resist, but you would have to assume they would be of similar value to the ray shields.
Actually, "Standard" Particle Shields make up 2D of a ship's hull rating (or half if the hull is rated at 2D or less) See the Dark Stryder Campain under the Quek' Toth Confederation stuff in the Kathol Outback and Kathol Rift books for those OFFICIAL WEG rules. Wink These are "Combat" or "Outer" Partcle Shields that zanlites mount on their ships (which work like "Standard" Ray Shielding rules in combat), they also mount "standard' Particle sheilds for non combat situations too.
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