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NFS and DSP..
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garhkal
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PostPosted: Sun Feb 04, 2007 10:31 am    Post subject: Reply with quote

Quote:
And besides that, inaction depends greatly on your own capabilities to deal with the situation. If a well-trained, well-equiped, capable strike team sits idly while a terrorist threatens hostages, they are denying their responsibility and therefore might earn a DSP


The group of pcs iirc of their templates were
Party 'leader' a rebel spec force path finder
Second in command a rebel spec force sniper
A gambler, specialized in forgery and slicing, but good at blasters as well
A jedi wanna be (force user) who had high tk/alter but little else
An alien medic though due ot his high tech would have been good at demolitions..(cannot remember his race of the top of my head)
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masque
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PostPosted: Sun Feb 04, 2007 11:14 am    Post subject: Reply with quote

Gry Sarth wrote:
With great power comes great responsibility.

That's why it's so easy for a Jedi to earn DSPs, but not for a non-Force Sensitive. And besides that, inaction depends greatly on your own capabilities to deal with the situation. If a well-trained, well-equiped, capable strike team sits idly while a terrorist threatens hostages, they are denying their responsibility and therefore might earn a DSP. Now, in the same situation, an ordinary housewife shouldn't get a DSP for not trying to free the hostages. It's not her responsibility, she doesn't have the power to deal with the situation and shouldn't be expected to. The same is valid for your players. Just because they are Player Characters it doesn't mean they hold the weight of the world on their backs, there are things that are simply beyond their scope of responsibility. Sure, defeating the Empire is a noble quest, but you shouldn't go to hell just because you don't feel up to it.


Exactly.
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DoubtBreak
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PostPosted: Mon Feb 05, 2007 12:30 pm    Post subject: Reply with quote

masque wrote:
I'm not sure if I get the "hard decision earning DSP" thing. Can you give me an example of what you mean?

Forgive me, I don't think the way I phrased it was very clear. What I'm trying to say is that I don't think we have a very different view of what actions are DSP-worthy, but I'm suggesting that in crafting a gritty, "realistic" war campaign, the PCs will eventually find themselves in a situation where DSP-worthy actions seem like a perfectly justifiable option at first glance. That was what I meant by "having the occasional threat of gaining a DSP" - the thought was only half-developed when I typed it, sorry about the confusion.

garhkal wrote:
EG baddie has bomb in building. Bad decision let it blwo. Even worse decision, give into his demands for X explosive/drug/disease which he would use elsewhere...

masque wrote:
I don't see any reason for DSPs in either of those situations. Both options suck, but neither of them are evil.

That's roughly the type of the situation I was considering. I would generally agree with Masque, but I would add this: "... if they couldn't make a third option work." In that situation, the adversary threatens to kill bystanders (assuming the building is not full of "legitimate targets"), unless he receives the means to kill others - and from the situation, we can tell he doesn't care who he kills. Nothing wrong with being forced (small "f") to choose one of those options, but voluntarily agreeing to either one is something I'd consider a DSP for (as always, depending on the details). I am, of course, making a few assumptions about that situation- for example, that it is appropriate or necessary for the PCs to make the decision themselves.

If you can all forgive me for taking up a bit more space, I actually had a more complicated example: rebel spec-ops team infiltrates an Imperial-held world with orders to blow up a factory that produces AT-AT walkers. They are ambushed on the way, and only 1 or 2 survive, but they reach the location of their target, and still have the equipment to finish their mission. The problem is that there's no factory at the location- what's there appears to be an office complex belonging to a company that's not allied with the Empire (although, obviously, it does business with them). That's a situation in which none of the 4 obvious options are good:

1. Blow the building up anyway.
2. Try to investigate further, and risk being caught (at which point the mission fails).
3. Try to communicate with the alliance for target confirmation (with the same risks as option #2).
4. Abort the mission, and hope people don't die because you did.

I'd give a DSP for choosing option #1 without more information. For all the character knows, his commander could have received bad information or even been an Imperial agent. On the other hand, options 2 & 3 have some potential for getting rid of a DSP, depending on how the characters go about it, and how the GM set up the scenario.
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masque
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PostPosted: Mon Feb 05, 2007 1:54 pm    Post subject: Reply with quote

I would do a recon to find out what the hell is going on. I wouldn't make any further decisions until knowing the results of the recon.
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PsiberDragon
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PostPosted: Mon Feb 05, 2007 5:20 pm    Post subject: Reply with quote

Hmm... for that, I'd go in, ransack/destroy the computer mainframe (after pulling information out of it) - then get everyone out because there's a bomb in the building (which I, of course, planted) and then blow up the building. Wink

No one gets hurt/dies, building gone, info obtained. Very Happy

Win/Win/Win. Very Happy (with risks, of course)
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garhkal
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PostPosted: Tue Feb 06, 2007 2:30 am    Post subject: Reply with quote

PsiberDragon wrote:
Hmm... for that, I'd go in, ransack/destroy the computer mainframe (after pulling information out of it) - then get everyone out because there's a bomb in the building (which I, of course, planted) and then blow up the building. Wink

No one gets hurt/dies, building gone, info obtained. Very Happy

Win/Win/Win. Very Happy (with risks, of course)


I would also do that.. but there are some who would just go aheda and blow it up... Heck i know one team of pcs, who got the moniker thunder team, for their love of just blowing up targets, even when there were 'friendlies there'...
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DoubtBreak
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PostPosted: Wed Feb 07, 2007 11:28 am    Post subject: Reply with quote

PsiberDragon wrote:
Hmm... for that, I'd go in, ransack/destroy the computer mainframe (after pulling information out of it) - then get everyone out because there's a bomb in the building (which I, of course, planted) and then blow up the building. Wink

No one gets hurt/dies, building gone, info obtained. Very Happy

Win/Win/Win. Very Happy (with risks, of course)

I think that's the typical group's reaction, but you may have forgotten to mention "take anything that looks valuable"... Laughing (then again, it kind of goes without saying)
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TheCrazyDuro
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PostPosted: Wed Oct 17, 2007 4:55 pm    Post subject: Reply with quote

Well, for my old group, it was doing something Extremly bad. Like Drugging a Tusken Raider and convincing it to kill its bantha. But on top of that, just for kicks, you knock out the Tusken Raider, make a coat out of the bantha, and put it on the Tusken Raider while it is unconscious. Just tell the Tusken Raider that while it was drugged it did all that and just watch, without trying to stop it, Kill itself in a very depressing matter.

That is the Definition of F'ed up and getting a darkside point without being force sensitive.
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Reyus Graven
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PostPosted: Thu Oct 18, 2007 3:43 am    Post subject: DSP for non force sensitives Reply with quote

I would figure it would matter to PC's Force sensitive or not. When you read about the force it is everywhere in everything and everyone. Theres not many people who are not moved by it's force. As such a character should still have to worry about DSP and racking them up.

There might not be a general mechanic but i belive there are some charts out there you could use in the tales of the jedi that you can use to sort of chart a course for their characters doing many an evil thing. The only thing i would say is to be a bit more lenient about handing them out. Killing someone needlessly rather then trying to talk their way out might not get a DSP but killing someone in cold blood, or being overly cruel ( cruel torcher and injury for amusement, personal gain) should. As such if they rack up enough they will be more driven to give into selfish vice, needless destruction, and general cruelty.

Ive seen a few games and while smugglers and bounty hunters seem to live in that grey area. Most of the time its easy to figure when to give out DSP. Shooting people to protect yourself...even if you fire first isnt bad. Firing a blastech medium repeater into a crowded city street trying to kill a bad guy and not caring who gets in the way however is a probable sign you should pass out a dsp.
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