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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Wed Jan 10, 2007 5:51 pm Post subject: Help with advancing |
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I need help with advancing, we only play once every two weeks, and for about two hours. He only rewards CP about every 3-4 sessions, and is shocked when I don't use CP to help me dodge or resist stun.
How can I advance/live under these conditions? The other players are down to 3 and 2 CP and they have not advanced one stat since character creation.
I have saved my three CP I was awarded, am unconscious, and am going to be rewarded next session.
Please help,
Darkclown _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Jan 10, 2007 6:25 pm Post subject: |
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The rules for advancement are broken down in the main book.
A quick run down:
Skills: cost is the number in front of the skill's D level for +1 pip: Blaster 4D, cost to increase to 4D+1 is 4CP
Attributes: number in front of the Attribute's D multiplied by 10 for +1 pip: Dexterity 3D, cost to increase to 3D+1 is 30CP.
The rules for training times are also outlined, as well as the costs for specializations and Advanced skills. |
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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Wed Jan 10, 2007 7:06 pm Post subject: |
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Oh, no no no. Thanks for the help, but I know EXCACTLY how to advance, I just lack the character points to do so, if you read my post above.
Darkclown _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Wed Jan 10, 2007 7:41 pm Post subject: |
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Well you need to play more or convince the ST to hand out CP more. Because CP are used in multiple ways, they shouldn't be that hard to get. Have a read of the rule book and there is a section there on rewarding CPs. If he's reasonable then you might get them for every session you play. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Wed Jan 10, 2007 8:11 pm Post subject: |
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Orgaloth wrote: | Well you need to play more or convince the ST to hand out CP more. Because CP are used in multiple ways, they shouldn't be that hard to get. Have a read of the rule book and there is a section there on rewarding CPs. If he's reasonable then you might get them for every session you play. |
Play more: That is not an option, the GM is my father and he likes to make it a "surprise." However, it has been pretty regular with our scheduling, every two weeks.
He is an experienced GM but only knows a moderate amount of the rules. He interprets from the rules "3-5 CP after every adventure" or whatever it says, is every adventure not session, sadly. Thanks for the help I just don't know what to do..... I either die advanced or live weak. Sucky options, IMO.
Darkclown _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed Jan 10, 2007 9:03 pm Post subject: |
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what, people give out 3-5 cp every session. i guess im curel. i do it per adventure. but i give out around 10 _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jan 10, 2007 9:22 pm Post subject: |
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I just think you should have at least enough CPs to spend one almost every session and still have enough to raise one low skill per session. So, yes, about 3-5 cps per session (not adventure) seems fair. _________________ "He's Gry Sarth, of course he has the stats for them." |
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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Wed Jan 10, 2007 10:03 pm Post subject: |
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That would be nice, except we get 3 per Adventure, sadly. Ugh... guess I'll have to wait it out and save my CP's... if I die, I die.
Darkclown _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jan 10, 2007 10:09 pm Post subject: |
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You should discuss this problem with your GM. Tell him the guys here at the Pit agree that you should earn a little more CPs in order to advance you character.
Character advancement is not about "beating the game", it's about evolving you character concept. So, you created a noble, but then he's fallen into some bad times and is now living a scum's life. It's necessary to properly build this character arc that you have some CPs to advance his previosuly unused skills like Con, Survival etc. _________________ "He's Gry Sarth, of course he has the stats for them." |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Wed Jan 10, 2007 10:49 pm Post subject: |
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I also game about every two weeks, and 3-5 CPs per session is the baseline. That's the minimum that I gave out when I was running it, and the current GM has a similar policy. This is how we break it down:
Showing up: 1-2 CP, depending on GM mood.
Staying in character (i.e., not going off on OOC tangents, etc): 1-2 CP.
Exceptional actions (I took out an assassin droid with my new demolitions expert character, saving one of the the other PCs) 2-3 CP.
Accomplishing party goals: 2-3 CP.
You have to be really screwing around to not get at least 3 or 4 CP per session in our game. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Wed Jan 10, 2007 10:50 pm Post subject: |
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I know... but he's not just my GM... he's my dad... and, he's told me to drop it. He says, "It'll all be taken care of."
Darkclown
p.s. It'll probably turn out okay, just wondering what you guys thought, if you had any tricks, etc. _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 11, 2007 3:05 am Post subject: |
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In addition there are other 'non' cp ways to inc some skills. Take a look in galadiniums fantastic tech at an item, called the Snaptic teacher... you could use that to bump your knowledge skills, poss even some mech and tech skills... _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Jan 11, 2007 10:55 am Post subject: |
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darkclown789 wrote: | Oh, no no no. Thanks for the help, but I know EXCACTLY how to advance, I just lack the character points to do so, if you read my post above.
Darkclown |
Sorry, I misinterpreted.
But, yeah, there's not a lot you can do about the situation that hasn't been mentioned already. Either your Dad/GM will allow a couple more CP per session, or he won't... and often a GM will have reason for doing things the way they are, even if it's only that the GM sees CP as being extremely valuable.
If he has read the rules and that's the way he's using them, well, he is running the game, it's largely his prerogative how he rewards his players, for better or for worse.
In my own situation, it's generally CP per session, though sometimes a particular story element takes more than one session, or a session ends in a strange place; in that case, CP rewards may be delayed a session or two.
Basically you have two choices, since you've already tried to appeal his choice: ride it out or not play his game. |
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darkclown789 Sub-Lieutenant
Joined: 16 Apr 2006 Posts: 53 Location: Glee Anselm
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Posted: Thu Jan 11, 2007 3:14 pm Post subject: |
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Ankhanu wrote: | darkclown789 wrote: | Oh, no no no. Thanks for the help, but I know EXCACTLY how to advance, I just lack the character points to do so, if you read my post above.
Darkclown |
Sorry, I misinterpreted.
But, yeah, there's not a lot you can do about the situation that hasn't been mentioned already. Either your Dad/GM will allow a couple more CP per session, or he won't... and often a GM will have reason for doing things the way they are, even if it's only that the GM sees CP as being extremely valuable.
If he has read the rules and that's the way he's using them, well, he is running the game, it's largely his prerogative how he rewards his players, for better or for worse.
In my own situation, it's generally CP per session, though sometimes a particular story element takes more than one session, or a session ends in a strange place; in that case, CP rewards may be delayed a session or two.
Basically you have two choices, since you've already tried to appeal his choice: ride it out or not play his game. |
He is also running the adventure Starfall, (don't spoil please), which might have something to do with it.
Thanks for all the help, guys.
Darkclown _________________ Throw me to the wolves, and I'll return leading the pack.
Wolves do not concern themselves with the opinions of sheep. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 11, 2007 10:39 pm Post subject: |
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Well since starfall is a module, and modules usuall have a set CP for the entireity of them, perhaps he is splitting that cp up into the number of sessions it takes to get it done. _________________ Confucious sayeth, don't wash cat while drunk! |
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