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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Thu Aug 31, 2006 2:16 pm Post subject: |
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Flechette Launchers, especially with anti-vehicular loads, should put down even the most unruly Wookiee fairly succinctly. |
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Krayt Captain
Joined: 20 Aug 2006 Posts: 729 Location: North Carolina
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Posted: Thu Aug 31, 2006 5:15 pm Post subject: |
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Good idea kyle! Never thought of that before. _________________ "Your lack of faith disturbs me." - Vader |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 01, 2006 2:48 am Post subject: |
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Krayt wrote: | Good idea kyle! Never thought of that before. |
I have used that at times. Alternatly you could just go with one of my faves..
Ceiling mounted Merr-Son PG7-U7s anti personnel stun mines (0-6/12/18 blast radius, for 7d/6d/5d damage STUN)
and have 2 or more firelinked in the ceiling, just ont he other side of a door the baddies lure the wookie into. _________________ Confucious sayeth, don't wash cat while drunk! |
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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Fri Sep 01, 2006 3:22 am Post subject: |
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Nothing puts a Wookie (or an Esoomian or a Rancor) on the floor faster than a Ubrikkian RTechApp Man Trap. With a variable field strength of 5D to 15D, it WILL put you on the floor. |
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Cool McCool Sub-Lieutenant
Joined: 09 Aug 2006 Posts: 60
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Posted: Fri Sep 01, 2006 5:35 pm Post subject: |
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It's not too hard...
6 Stormtroopers, combining their skill = +3D Blaster (I gave them 4D Blaster, 5D (s) Rifle, -1D Armour, so total skill is 7D) and +3D Damage (8D total).
8D is enough to make a Wookie bleed.
Mind you, this relies on two things:
1) Using the "Blue Book" combined actions table
2) The Stormtroopers must have a comm link back to HQ, in contact with an Officer, who can Command them to combine their fire. (Comm jammers were very useful.)
edit: One other thing: Stormtroopers never Dodge. I gave them 3D STR (makes sense), so that they could rely on their armour to pull them through. Best example of this: the opening boarding action in Star Wars. _________________ Still funky after all these years |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Sun Sep 03, 2006 3:35 pm Post subject: |
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Nah, just send in one of those Acme wind-up female Wookiee robots. Bugs Bunny uses 'em all the time! _________________ Aha! |
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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Sun Sep 03, 2006 3:50 pm Post subject: |
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Since this is a family board, we won't get into the specifics of what he uses them for... |
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thomasgroendal Cadet
Joined: 13 Sep 2006 Posts: 3 Location: Japan
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Posted: Wed Sep 13, 2006 3:24 am Post subject: |
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My solution to this part of the game was to power up the weapons as such...
+2d damage outright to all energy weapons,
+1d to all physical weapons.
I did this because all previous campaigns I played in had been house ruled by throwing in "new" technologies etc, ruining the flavor, and the idea that you could shoot a wookie from an inch away in the face with a sporting blaster, and he wouldn't even sneeze bothers me.
The overall result was that the campaign took on a more sinister less saturday morning cartoon feel.
People worried about being shot instead of laughing at it, and armor makes the difference between a wound and an incapacitation when a 3d person is hit by a blaster rifle, and pistols become good enough for an armored person to fear them. Otherwise, why would anyone ever dodge?
It also makes lightsabers very tasty weapons, and explains why you would plink with a blaster rifle instead of shooting with an uzi...
My 2 cents,
Tom |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 17, 2006 3:50 am Post subject: |
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thomasgroendal wrote: | People worried about being shot instead of laughing at it, and armor makes the difference between a wound and an incapacitation when a 3d person is hit by a blaster rifle, and pistols become good enough for an armored person to fear them. Otherwise, why would anyone ever dodge?My 2 cents,
Tom |
I like your 3 cents.. And i do agree, it does seem like people these days are too used to 'not bothering to dodge cause they can take it.... what with their supped up armor etc...
Which is oen reason i no longer allow them to spend character points on their hull rolls for when a ship/vehicle gets hit.... _________________ Confucious sayeth, don't wash cat while drunk! |
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bonds0097 Cadet
Joined: 12 Sep 2006 Posts: 2
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Posted: Sun Sep 17, 2006 4:48 pm Post subject: |
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How about the optional deadliness rules in the SpecForce Handbook? They're on page 57 and 58 of the book. One of the suggestions is a damage bonus based on how much you exceed your tohit roll by.
That way, you don't have to increase damge on all weapons across the board and instead reward skill. Plus, combined with the combined actions rule, a group of people shooting at a single target would be able to cause massive damage.
JB |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Sep 19, 2006 10:02 pm Post subject: |
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That's evil.
I like it. _________________ Blasted rules. Why can't they just be perfect? |
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thomasgroendal Cadet
Joined: 13 Sep 2006 Posts: 3 Location: Japan
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Posted: Wed Sep 20, 2006 3:46 am Post subject: |
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bonds0097 wrote: | How about the optional deadliness rules in the SpecForce Handbook? They're on page 57 and 58 of the book. One of the suggestions is a damage bonus based on how much you exceed your tohit roll by.
That way, you don't have to increase damge on all weapons across the board and instead reward skill. Plus, combined with the combined actions rule, a group of people shooting at a single target would be able to cause massive damage.
JB |
I gotta say I definitely like that, but I also favor some degree of across the board boost, because I want a granny with a gun to be dangerous. A sports blaster in your purse should be a greater "equalizer" than it is at present. At present it is a tickler gun. I also favor bleeding, but that is too deadly for most games... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 24, 2006 5:34 am Post subject: |
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IIRC someone elsewhere made a rule that used the deadliness from RoE, but capped the extra damage to the weapons max. So if you shot someone with a blaster pistol (4 damage) you could gain a max of 24 extra points of damage from that rule.... though bonuses from combined fire still counted. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ejacobs Lieutenant Commander
Joined: 07 Nov 2005 Posts: 183 Location: Afghanistan...Again
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Posted: Sun Sep 24, 2006 10:14 am Post subject: |
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IMHO none of the rules require a change. If a 5D blaster hits a wookiee with STR 6D and the wookiee str wins, then the shooter has done 0D worth of damage. The wookiee is stunned (getting shot, even if it isn't deadly, still hurts). The wookiee can take as many stun shots as he has STR D, in this case 6, before he gets knocked unconscious.
As for the ST and Imp officer thingie, ST's don't need officers to coordinate their fire, they have the luxury of being able to do that on their own.
We never had the problem of bulletproof wookiees in our group, just toasty ones.
E |
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Camero Commander
Joined: 03 Feb 2006 Posts: 448
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Posted: Sun Sep 24, 2006 1:15 pm Post subject: |
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I like that idea, but for the Stun rule to take effect you actually have to do damage to the Wookie. Just being hit does not equal a stun, if the STR roll beats the damage roll then "there is no effect" (shooting a wookie 6 times with a nerf gun would not knock him unconcious) but if the damage roll wins even just barely (1-3) then that is a Stun result that can then accumulate to knock them out.
So we still have the problem that most Wookies are buffer than most damage rolls.
Going off the multiple Stun Rule idea, one could just equip the Stormtroopers or badies with repeating blasters or the one or two carbines and blaster rifles that do repeating blaster fire. The Espo Riot gun, a blaster rifle that I like very much, has these special rules
Quote: | Game Notes: On constant-fire mode, each “shot” fires
five blasts; holding the trigger down will fire six “shots”
per round. In game terms, once a shot hits in a round, all
following shots at the same or immediately adjacent target
(within one meter) are one difficulty level lower. With this
type of firing mode, it is much easier to shoot down a row of
stormtroopers or other targets.
Source: Gundark’s Fantastic Technology (page 32), Han
Solo and the Corporate Sector Sourcebook (page 117), Arms
and Equipment Guide (page 15) |
So when faced with between 5 and 30 damage rolls of 5d each even the williest of wookies would be wise to dodge. The law of averages would make it seem that at least 6 out of 30 damage rolls would have the 5d damage roll scoring higher than the 6d Str roll -- seen it happen all the time. He will be out cold in one round , or worse.... (plus you can modify the rifle or use the larger repeating blasters to similar effect) _________________ "What a wonderful smell you've discovered" |
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