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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Mon Sep 04, 2006 1:33 am Post subject: |
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Good ol' Paranoia... half the time I played that, we never even made it out of the briefing room. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 04, 2006 4:05 am Post subject: |
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Pel wrote: | It's been a while since a PC died in one of our games. I never kill them off for poor rolling; it's more fun to make up a plausible situation in which their roll doesn't kill them, but leads to a severe complication (e.g. hyperdrive malfunction, loss of limb, mission fails, NPC contact killed, etc.).
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While i can see the 'plausability', a lot of times i have had pcs die, even looking at it, there was little plausability to save them. Look at the many thrreads abut 'should they live' to see what i am on about..
Quote: | On the other hand, I had no problem whatsoever maiming them for stupidity. |
I only have the npcs go with the maiming option if
A) it makes sense for them to USE IT... eg if the npc is after them for a kill contract, why would he not just kill them.
B) if it makes sense from the combat situation.. eg if a TD just went off under the pc, no way it is a maim... compared to the DJ slicing in with his LS... _________________ Confucious sayeth, don't wash cat while drunk! |
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beaumont sebos Lieutenant
Joined: 21 Jun 2005 Posts: 97
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Posted: Mon Sep 04, 2006 1:15 pm Post subject: |
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darthomer09 wrote: | Now I feel bad... I've been our groups most often GM for about 3 years and i must have killed off about... 15 or 20... Mostly cause me and my group was in experimental phases and we liked to create about 5 and 6 characters at a time (most were NPCs till one PC died) |
Don't feel bad. Your campaign called for some deaths, what with experimenting and all. The players in my game invest heavily in their characters, so I am loathe to kill them off, especially for a bad die roll. _________________ Beaumont Sebos
"Saving the multiverse, one Gamorrean Ale at a time." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 05, 2006 2:04 am Post subject: |
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beaumont sebos wrote: | darthomer09 wrote: | Now I feel bad... I've been our groups most often GM for about 3 years and i must have killed off about... 15 or 20... Mostly cause me and my group was in experimental phases and we liked to create about 5 and 6 characters at a time (most were NPCs till one PC died) |
Don't feel bad. Your campaign called for some deaths, what with experimenting and all. The players in my game invest heavily in their characters, so I am loathe to kill them off, especially for a bad die roll. |
Just cause someone has invested in their character, does not mean they should be imune to death (or other punishments)... which i have seen many a gm do (and which i consider bad gming)... _________________ Confucious sayeth, don't wash cat while drunk! |
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