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In game auctions
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garhkal
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PostPosted: Sat Sep 01, 2018 12:27 am    Post subject: In game auctions Reply with quote

Over on one of my ADND sites, someone was asking about how would one go about running an in game auction, ala the Storage wars show. Where say a bank/church/money lender, had kept some party treasure in a large chest, but they've died, or failed to pay their debt. So he's selling it off, auction style.

They wondered, how would one go about creating a chart or what ever, to determine how many NPC's would be bidding on it, how would you determine their max bids etc..

In one of my games, I had a group of 7 ships up for auction on one imperial planet. I had a list of npcs (19) and how much they'd bid/max they'd go to. Got a few friends, who were briefed, and between us we ran all of them, with another friend running the auctioneer.. PC's who wanted to bid, did..



So if YOU were to do something like that, how would You handle it?
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KageRyu
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PostPosted: Sat Sep 01, 2018 12:55 am    Post subject: Reply with quote

I think charts might be a bit overkill. I would likely just decide a number of bidders, or if needed maybe set a Die Code level of value for the auction and have 1 bidder for each full D plus a couple stragglers.

I would likely hand each round of bidding maybe as a series of Bargain rolls. Wish I had my rulebook handy to consult, but the closeness of the roles determines how high the price gets as well as if the other bidders consider it "too rich for their blood"

Keep it as simple and based in existing rules as possible...

Unless using it directly as a story motivator where either 1) Acquiring a needed item from the trove should not be as easy as buying it, or 2) Acquiring the trove puts the players in possession of something someone else wants and will use dirty tactics to get and for a reason...
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Dredwulf60
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PostPosted: Sun Sep 02, 2018 10:37 pm    Post subject: Reply with quote

The way I would run it;

Have a list of NPC buyers.

Assign each NPC buyer a die code based on their wealth/ desire for the item(s).

ie a poor or only casually interested buyer might have 2D.
An interested buyer might have 4D
A financially secure, interested party might have 6D
A wealthy patron seeking the item in question might have 8D or more.





Determine the base value of the item being auctioned, ie an heirloom blaster might have a 1000 cr value.

Difficulty is based on the current highest bid:

Present bid value is 1/2 base value or less: Difficulty 5.
Present bid value is less than base value: Difficulty 10
Present bid value is over base value up to 1.5x base value: Difficulty 15
Present bid is up to 2x base value: difficulty 20
Present bid is up to 4x base value: difficulty 25
Present bid is up to 8x base value: difficulty 30
Present bid is up to 16 x base value: difficulty 35

Have the players make their bid. They don't roll anything; but their bid might raise the difficulty up a level for the NPCs.

Have all NPCs roll their die code against the current difficulty.

If they succeed, they match the bid (and may raise the bid by an amount based on how much they roll over the difficulty; say 1/10th of the item's base value per point over...in the case of the heirloom blaster that's 100cr increase per point.)

If an NPC fail the roll, they stop bidding on the item.


Begin the round again, with the same difficulty if the new bid has not moved into a higher difficulty bracket, or move to the higher difficulty if the bidding has done so. (ie the blaster base value is 1000cr, last round's bid was at 900cr...but now the players have bid 1100cr...which brings the difficulty of the NPCs bidding from 15 to 20.



The players win the auction when all other still active NPCs fail their roll, meaning they no longer wish to bid at that level.

The players can drop out before the start of any new bidding round, meaning the item will be purchased by an NPC.

If desired, you could then roll amongst the remaining NPCs to determine who eventually gets the item, if it is important to the story (ie who they have to track down and confront afterward) for convenience it could be whichever NPC achieved the highest roll.


If you don't want the players bumping up the creditc by just 1 or 2 each time hoping to outlast the NPCs, you can have the auctioneer automatically raise the next bid by regular intervals.
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Whill
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PostPosted: Sun Sep 02, 2018 11:31 pm    Post subject: Reply with quote

Sure you can crunch it all up like that, but I feel like we are almost back to "How do you know if a character likes the taste of Nerf steak without rolling dice?"

Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction. If the point is to save time and not roleplay something mundane like an auction, then simple opposing bargain rolls should suffice.
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KageRyu
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PostPosted: Mon Sep 03, 2018 2:17 am    Post subject: Reply with quote

Whill wrote:
Sure you can crunch it all up like that, but I feel like we are almost back to "How do you know if a character likes the taste of Nerf steak without rolling dice?"

Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction. If the point is to save time and not roleplay something mundane like an auction, then simple opposing bargain rolls should suffice.

Assuming the character cooking the Nerf steak succeeded in his food preparation roll (under technical) then it should be a very easy difficulty Stamina roll unless there is some thing described in the characters race if Aline that would make Nerf steak unpalatable, undesirable, or toxic to them. If the cook failed the food preparation it becomes a Moderate difficulty for even the most stalwart of carnivores to stomach, and if the cook fumbled it becomes heroic to choke down the portion of charcoal and shoeleather they find plated before them...
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garhkal
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PostPosted: Mon Sep 03, 2018 2:21 am    Post subject: Reply with quote

Whill wrote:
Sure you can crunch it all up like that, but I feel like we are almost back to "How do you know if a character likes the taste of Nerf steak without rolling dice?"

Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction. If the point is to save time and not roleplay something mundane like an auction, then simple opposing bargain rolls should suffice.


I'd be ok with something MORE on the RP side, but with some mechanics thrown in..
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FVBonura
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PostPosted: Mon Nov 25, 2024 9:54 am    Post subject: Reply with quote

I wouldn't make a chart. My two cents...

Step One: The party rolls value, if it's one PC they roll value or knowledge at a higher difficulty. You can give bonuses to the roll based on other skills the PC or party has. If they fail the roll or roll a Critical Failure (Fumble) they think the item is worth more than it actually is.
Step Two: Roll initiative (yes this is a fight). The auction begins and now the group or a competitor casts the first bid. Other bidders must roll willpower to bid, the difficulty is based on how expensive the item is and how rich the bidder is. This also applies to the PC(s). If someone rolls a Critical Failure on the willpower roll, they may become obsessed and bid aggressively (bidding war) for the item and may even bid more money than they possess.
Step Three: The auctioneer must roll a haggle or business roll at a higher difficulty to end the auction based on no one making their willpower to keep going.

DONE. Very Happy
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garhkal
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PostPosted: Mon Nov 25, 2024 3:31 pm    Post subject: Reply with quote

I've seen very few folks, taking Value or bureaucracy.
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FVBonura
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PostPosted: Mon Nov 25, 2024 4:13 pm    Post subject: Reply with quote

garhkal wrote:
I've seen very few folks, taking Value or bureaucracy.

Which is why it is a very good idea for the game master to find innovative ways to use skills that are frequently not taken. One of the helpful tricks to slowing down power creep is to demonstrate the need for many skills to accomplish tasks in this RPG.
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garhkal
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PostPosted: Tue Nov 26, 2024 3:05 am    Post subject: Reply with quote

A group i ran a module for back iirc 06-07 hated me when i did that.. THe module was heavily into survival, bureaucracy, value, technology and alien species/cultures.. The combat monkies/faces hated it.
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cheshire
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PostPosted: Tue Nov 26, 2024 12:17 pm    Post subject: Reply with quote

Whill wrote:
Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction.


I would probably do the same. If the players want to roll dice to affect their outcome in the auction it would probably be to make bluff rolls to make the other bidders think that they are made of money and will continue to outbid them no matter what, and encourage them to just cut their losses and get out.

I may allow characters to make a search roll, and depending on how high the search roll is to put an extra bit of awesome in the haul. Or let them roll Value to see if they can find something super rare that might be overlooked by the casual observer, but they know is worth a LOT to the right person. I.E., if I saw a diving mask on ebay, I'd scroll right past, but if a military collector recognized that this was a mask issued only to the Navy Seals between 1972-1976, then they would know it's worth tons to other collectors or museums.
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garhkal
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PostPosted: Tue Nov 26, 2024 4:48 pm    Post subject: Reply with quote

Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y.
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cheshire
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PostPosted: Tue Nov 26, 2024 7:46 pm    Post subject: Reply with quote

garhkal wrote:
Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y.


Actually, I think I may have had an auction as a set piece once. It was happening in the background, and I placed a rare and hard to acquire item in it. I essentially had prices in the bidding that were almost ALL of the party's cash reserves. Essentially think of it like dangling a damaged by maybe fixable lightsaber in front of an aspiring Jedi.

Essentially it was a character moment to allow them to make the choice of working toward THEIR character's gain over and above the group's wellbeing.

They did the right thing and passed by. But it was a really interesting character moment. She legit thought about it.
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