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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 25, 2022 7:50 pm Post subject: |
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garhkal wrote: | Id just double the # of folks working together, to get a bonus... |
I'm already using a doubling scale for coordination bonuses. The net effect would be a 1D difference in effectiveness between Coordinated and Uncoordinated. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14303 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Nov 26, 2022 1:59 am Post subject: |
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Though how do you tell 'are they operating coordinated, or not'?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Dr. Bidlo Commander


Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Sat Nov 26, 2022 11:29 am Post subject: |
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I assume they are fully coordinated if they are a fully trained and drilled squad, like stormtroopers or rebel commandoes or if a character has used the Command skill to give them the bonus. Anyone else would get the lower bonus.
Last edited by Dr. Bidlo on Sat Nov 26, 2022 2:01 pm; edited 1 time in total |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 26, 2022 12:55 pm Post subject: |
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garhkal wrote: | Though how do you tell 'are they operating coordinated, or not'?? |
Simple: if they A) have a distinct commander who has rolled their Command skill to coordinate their actions, or B) are part of a group (such as stormtroopers) who are allowed to Coordinate for free, then they are operating coordinated. If no, they are not. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14303 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Nov 26, 2022 6:03 pm Post subject: |
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BUT if 'they are not having an officer/distinct group' then how do you figure out if they are still 'working' together to get that LOWER bonus? That's what i was asking.
Other than with DM Fiat that is. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dr. Bidlo Commander


Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Sat Nov 26, 2022 11:05 pm Post subject: |
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garhkal wrote: | BUT if 'they are not having an officer/distinct group' then how do you figure out if they are still 'working' together to get that LOWER bonus? That's what i was asking.
Other than with DM Fiat that is. |
It would be up to the gm, but generally if a group is trying to achieve the same task (and are at the sane range in the case of shooting) then they would be coordinating.
Say fir example, a mob of angry Jawas was beating up a guy who blew up a droid they were selling. The Brawling attacks would have the bonus and could be rolled as a single roll instead of several separate rolls. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 27, 2022 3:48 pm Post subject: |
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Dr. Bidlo wrote: | It would be up to the gm, but generally if a group is trying to achieve the same task (and are at the same range in the case of shooting) then they would be coordinating.
Say for example, a mob of angry Jawas was beating up a guy who blew up a droid they were selling. The Brawling attacks would have the bonus and could be rolled as a single roll instead of several separate rolls. |
Exactly. The idea is to boil down multiple uncoordinated rolls into a single roll at a reduced bonus, rather than having to resolve each attack separately. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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