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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Nov 10, 2022 2:52 am Post subject: |
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Even with 3 dedicated gunners, i still think it is big enough for at least 2-3 passengers.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Thu Nov 10, 2022 3:29 am Post subject: |
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garhkal wrote: | Even with 3 dedicated gunners, i still think it is big enough for at least 2-3 passengers.. |
You may be right. My assertion that Passengers & gunners were mixed up may be in error. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Thu Nov 10, 2022 1:11 pm Post subject: |
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Inquisitor1138 wrote: | garhkal wrote: | Even with 3 dedicated gunners, i still think it is big enough for at least 2-3 passengers.. |
You may be right. My assertion that Passengers & gunners were mixed up may be in error. |
This is IMO a common issue with all starships, the "added" gunner number, while any and all scourses I can find both covering Sci FI and Reality, the crew is the crew, they fill the roles on the ship, with the daily laundry worker being the gunner at battle stations, as this is how they operate naval captalship in the real world.
With removing/integrating the #Gunners number I think we can easier solve crew problems and the like. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Nov 10, 2022 1:33 pm Post subject: |
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Inquisitor1138 wrote: | One gunner for both Proton Torpedo Launchers & One gunner for each Laser in the RAW in GG8: Scouts is in the Weapons' description/stats; the only problem i had was not listing the 4 Gunners. |
The flipside is that most scouts are one-man operations. Just because a ship has multiple guns doesn’t mean it has to have a gunner standing by to operate them; if it did, the Falcon would have four of them lounging around somewhere while Han and Chewie did all the piloting. Small crews tend to get by with not having every station manned. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dr. Bidlo Commander
Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Thu Nov 10, 2022 3:05 pm Post subject: |
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CRMcNeill wrote: | Inquisitor1138 wrote: | One gunner for both Proton Torpedo Launchers & One gunner for each Laser in the RAW in GG8: Scouts is in the Weapons' description/stats; the only problem i had was not listing the 4 Gunners. |
The flipside is that most scouts are one-man operations. Just because a ship has multiple guns doesn’t mean it has to have a gunner standing by to operate them; if it did, the Falcon would have four of them lounging around somewhere while Han and Chewie did all the piloting. Small crews tend to get by with not having every station manned. |
Great example. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Nov 10, 2022 3:52 pm Post subject: |
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But to me, looking at the pacifier, its NOT a one man scouting craft. More like a one team craft (3-6 man team here). _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Nov 10, 2022 5:59 pm Post subject: |
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garhkal wrote: | But to me, looking at the pacifier, its NOT a one man scouting craft. More like a one team craft (3-6 man team here). |
It can be both. By its stats, it's a heavily automated platform that can be flown by one pilot, who can also fire the guns in a pinch (read: MAPs), with passenger space for three (more if you convert some cargo space) who can also handle the guns to take the load off the pilot. The pilot has the choice of either running the ship on his own or as part of a team. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Fri Nov 11, 2022 11:46 am Post subject: |
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CRMcNeill wrote: | garhkal wrote: | But to me, looking at the pacifier, its NOT a one man scouting craft. More like a one team craft (3-6 man team here). |
It can be both. By its stats, it's a heavily automated platform that can be flown by one pilot, who can also fire the guns in a pinch (read: MAPs), with passenger space for three (more if you convert some cargo space) who can also handle the guns to take the load off the pilot. The pilot has the choice of either running the ship on his own or as part of a team. |
Taking the long view, this is perhaps the best interpretation, with regard to crew & gunners, passengers. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 11, 2022 1:46 pm Post subject: |
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Honestly, what the Pacifier really needs is a reworking by a decent artist. I picture something resembling the Cylon Fighter from the original Battlestar Galactica series. Something like this, maybe...
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dr. Bidlo Commander
Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Fri Nov 11, 2022 2:30 pm Post subject: |
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I always liked the looks of the Pacifier - we just never got more than a top down view of it. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Fri Nov 11, 2022 2:44 pm Post subject: |
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CRMcNeill wrote: | Honestly, what the Pacifier really needs is a reworking by a decent artist. I picture something resembling the Cylon Fighter from the original Battlestar Galactica series. Something like this, maybe...
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I disagree. I always found it interesting, even if the 'W'-shaped cockpit/nose section seemed odd to me.
Dr. Bidlo wrote: | I always liked the looks of the Pacifier - we just never got more than a top down view of it. |
When i get a better computer, i think i'll make a project with the MRX-BR Pacifier, sketch out different views then build a 3d model. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Nov 11, 2022 3:39 pm Post subject: |
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I also saw it as someone's take off the older BSG's Cylon raiders.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 11, 2022 4:23 pm Post subject: |
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Inquisitor1138 wrote: | I always found it interesting, even if the 'W'-shaped cockpit/nose section seemed odd to me. |
I have already put a lot of thought into it, and the more you think about it, the more frustrating it gets. The cockpit is just too weirdly shaped to be adapted into something usable or practical.
The Pacifier is an example of an unfortunate WEG trend of publishing ship outlines of... marginal quality. That's why it needs an artist's touch to take the essence of the ship and convert it into something more practical. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Sat Nov 12, 2022 9:48 pm Post subject: |
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CRMcNeill wrote: | Inquisitor1138 wrote: | I always found it interesting, even if the 'W'-shaped cockpit/nose section seemed odd to me. |
I have already put a lot of thought into it, and the more you think about it, the more frustrating it gets. The cockpit is just too weirdly shaped to be adapted into something usable or practical.
The Pacifier is an example of an unfortunate WEG trend of publishing ship outlines of... marginal quality. That's why it needs an artist's touch to take the essence of the ship and convert it into something more practical. |
I had a thought; iterative evolution from the double-bubble to something closer to the nose section on Mu/Lambda/Sentinel-class shuttles? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 12, 2022 10:35 pm Post subject: |
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Inquisitor1138 wrote: | I had a thought; iterative evolution from the double-bubble to something closer to the nose section on Mu/Lambda/Sentinel-class shuttles? |
It certainly needs a new cockpit, but since it's produced by a different company, a Cygnus Spaceworks style cockpit would be a bit too derivative, IMO.
Maybe something like the Cylon Raider cockpit above, but extended out from the hull, rather than flushed into the leading edge? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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