| View previous topic :: View next topic   | 
	
	
	
		| Author | 
		Message | 
	
	
		MrNexx Rear Admiral
  
  
  Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
  | 
		
			
				 Posted: Fri Sep 04, 2020 10:14 am    Post subject: Wookie with a Longbow | 
				     | 
			 
			
				
  | 
			 
			
				So, in D6 Fantasy, Longbows do Str+2D+2 damage.* A javelin does Str+2D damage. However, D6 Fantasy does not have damage caps on strength weapons.
 
 
With exceptionally high strength characters (such as a Wookie), what kind of damage caps would you put in? How do you deal with strength caps where the weapon becomes superfluous (such as a high-strength wookie never wanting a dagger, since he can punch harder than a knife is capable of doing)? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
 
“We're going to win this war, not by fighting what we hate, but saving what we love.” 
 
http://rpgcrank.blogspot.com/ | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Raven Redstar Rear Admiral
  
  
  Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
  | 
		
			
				 Posted: Fri Sep 04, 2020 10:29 am    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				The balancing factor in D6 Fantasy is that strength damage is half their Strength Attribute or Lifting Skill.  A Wookiee would need a 12D Lifting to get their full 6D Strength added to that longbow or javelin. _________________ RR
 
________________________________________________________________ | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
  | 
		
			
				 Posted: Fri Sep 04, 2020 11:06 am    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				The rule is also overly simplistic as to the physics of bows. Bows have a max pull strength, as in, you can only get so much kinetic energy out of it before it either can't get pulled any further or it snaps. A Bow that allows a Wookiee to take full advantage of his Strength would have to be an absolute monster of a custom-made bow.
 
 
More detailed discussion of Sci-Fi Archery _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
The CRMcNeill Stat/Rule Index
 
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Mamatried Commodore
  
  
  Joined: 16 Dec 2017 Posts: 1903 Location: Norway
  | 
		
			
				 Posted: Fri Sep 04, 2020 11:34 am    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				For a bow I am not sure,  we do have bows in real world that has quite te draw power,  so yes I can accept something like this.
 
 
Though in general I would give some bows simply a strength requiremnet to use and depending on the bow's power make it 2-4D damage maybe even a 5D.
 
 
yes a 5D bow sounds a lot,  but look at the actual facts regarding a real war bow and you see that it has a 2-300yard kill range,  making it obvious that it has a high damage,  so for the monster of monster bows I would consider a 5D realm of damage,  though I would  give most bows 2D-4D. | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
  | 
		
			
				 Posted: Fri Sep 04, 2020 2:34 pm    Post subject: Re: Wookie with a Longbow | 
				     | 
			 
			
				
  | 
			 
			
				 	  | MrNexx wrote: | 	 		  So, in D6 Fantasy, Longbows do Str+2D+2 damage.* A javelin does Str+2D damage. However, D6 Fantasy does not have damage caps on strength weapons.
 
 
With exceptionally high strength characters (such as a Wookie), what kind of damage caps would you put in? How do you deal with strength caps where the weapon becomes superfluous (such as a high-strength wookie never wanting a dagger, since he can punch harder than a knife is capable of doing)? | 	  
 
 
I've often been against max damage caps for melee weapons CAUSE Of that issue "wookies being easier to go with brawl/martial arts, than melee".
 
That said, the LOGIC for max damage on weapons, is sound. _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		shootingwomprats Vice Admiral
  
  
  Joined: 11 Sep 2013 Posts: 3274 Location: Online
  | 
		
			
				 Posted: Fri Sep 04, 2020 2:56 pm    Post subject: Re: Wookie with a Longbow | 
				     | 
			 
			
				
  | 
			 
			
				 	  | MrNexx wrote: | 	 		  So, in D6 Fantasy, Longbows do Str+2D+2 damage.* A javelin does Str+2D damage. However, D6 Fantasy does not have damage caps on strength weapons.
 
 
With exceptionally high strength characters (such as a Wookie), what kind of damage caps would you put in? How do you deal with strength caps where the weapon becomes superfluous (such as a high-strength wookie never wanting a dagger, since he can punch harder than a knife is capable of doing)? | 	  
 
 
Keep in mind, most physical weapons have a damage cap. In the case of a compound bow I would say max 6D physical damage, though 5D could be argued. _________________ Don Diestler
 
Host, Shooting Womp Rats
 
The D6 Podcast
 
http://d6holocron.com/shootingwomprats
 
@swd6podcast, Twitter | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
  | 
		
			
				 Posted: Fri Sep 04, 2020 3:04 pm    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				Rather than just a fixed cap on the Damage rolled, how about anything over the Damage Cap is rolled as Damage against the weapon itself?
 
 
Say you have a Wookiee with 6D Strength. They're wielding a Vibro-Axe (Str+3D+1, Max 7D). Combined, the Wookiee will inflict 9D+1 Damage, which is 2D+1 over the Cap. Per the Damaged Weapon rules in the RAW, most weapons have a Strength (for Damage purposes only) of 2D. So, roll 2D+1 against 2D and apply the result to the Damaged Weapon chart. _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
The CRMcNeill Stat/Rule Index
 
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Mamatried Commodore
  
  
  Joined: 16 Dec 2017 Posts: 1903 Location: Norway
  | 
		
			
				 Posted: Fri Sep 04, 2020 4:21 pm    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				 	  | CRMcNeill wrote: | 	 		  Rather than just a fixed cap on the Damage rolled, how about anything over the Damage Cap is rolled as Damage against the weapon itself?
 
 
Say you have a Wookiee with 6D Strength. They're wielding a Vibro-Axe (Str+3D+1, Max 7D). Combined, the Wookiee will inflict 9D+1 Damage, which is 2D+1 over the Cap. Per the Damaged Weapon rules in the RAW, most weapons have a Strength (for Damage purposes only) of 2D. So, roll 2D+1 against 2D and apply the result to the Damaged Weapon chart. | 	  
 
 
 
THIS!
 
 
It makes perfect sense!
 
If we take a bow,  I would think that with enough pull strength you can actually "break" the bow.
 
I woiuld imagine that a wookie,  capable of pulling stormtroopers appart would have a strenght enough to on a bow pull it so hard it even collapse.
 
 
and as to a sword or a club,  his so hard that the weapon is damaged,  yes this makes alot of sense.
 
 
I am usure if there are any xD+x Max XD that would make a human with 2D-average-  strenght having to worry about damaging a weapon through hard blows | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
  | 
		
			
				 Posted: Fri Sep 04, 2020 6:13 pm    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				Depends what it is. A 2D Strength human smacking someone with a broomstick with a Maximum Damage of 2D could very easily break it over someone's head long before they do any damage with it. Most of the weapons that really pack a bunch are going to be specifically designed and built to take a pounding. _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
The CRMcNeill Stat/Rule Index
 
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
  | 
		
			
				 Posted: Sat Sep 05, 2020 12:18 am    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				 	  | CRMcNeill wrote: | 	 		  Rather than just a fixed cap on the Damage rolled, how about anything over the Damage Cap is rolled as Damage against the weapon itself?
 
 
Say you have a Wookiee with 6D Strength. They're wielding a Vibro-Axe (Str+3D+1, Max 7D). Combined, the Wookiee will inflict 9D+1 Damage, which is 2D+1 over the Cap. Per the Damaged Weapon rules in the RAW, most weapons have a Strength (for Damage purposes only) of 2D. So, roll 2D+1 against 2D and apply the result to the Damaged Weapon chart. | 	  
 
 
That's a HR i've often mentioned. IF you wish to exceed a weapon's max damage cap, go ahead,but any damage you roll OVER that cap, is applied as damage AGAINST the weapon. _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		 |