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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Oct 03, 2017 11:26 am Post subject: |
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Perhaps they have one of those little chemical toilets hunters in the real world use. That or they hang their butts out the sliding door. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Oct 03, 2017 11:56 am Post subject: |
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Bren wrote: | Perhaps they have one of those little chemical toilets hunters in the real world use. That or they hang their butts out the sliding door. |
Nothing like the refreshing slap of vacuum on your privates to hurry along your restroom break. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Oct 03, 2017 12:04 pm Post subject: |
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MrNexx wrote: | Nothing like the refreshing slap of vacuum on your privates to hurry along your restroom break. | Yes. And the pressure differential is more effective than the ergonomics of a squatty potty at getting the job done in a hurry. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 03, 2017 1:11 pm Post subject: |
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The Brain wrote: | They have up to 12 people stuffed into something smaller than most studio apartments up to 10 days with no toilet. |
It's a fair point, but Consumables has generally been considered a measurement of a ship's fuel, atmosphere and foodstuffs, whereas not having a toilet is more an indicator of how God-awful it would be to spend a week locked in a can like this.
All told, I'm not really a fan of WEG's Consumables ratings in general, which is part of why i came up with an alternate rule that places less emphasis on hard numbers. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Tue Oct 03, 2017 6:10 pm Post subject: |
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Bren wrote: | MrNexx wrote: | Nothing like the refreshing slap of vacuum on your privates to hurry along your restroom break. | Yes. And the pressure differential is more effective than the ergonomics of a squatty potty at getting the job done in a hurry. |
I hear if your really looking for something kinky you do your business while in hyperspace. |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Tue Oct 03, 2017 9:27 pm Post subject: |
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The Brain wrote: | They have up to 12 people stuffed into something smaller than most studio apartments up to 10 days with no toilet. |
It explains why the redshirts were so eager to go on away teams in Star Trek despite the high death rate.
The Enterprise schematics had no toilets and they were on a 5 year exploration mission. |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Wed Oct 04, 2017 4:05 pm Post subject: |
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Gives a totally new meaning to the phrase, "to boldly go ... where no man has gone before." |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Dec 19, 2017 4:13 pm Post subject: |
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I'm doing some rethinking of this as part of doing stats for ships from Rogue One. For starters, about 90% of the imagery I've been able to find for the U-Wing very clearly shows the two elongated-teardrop-shaped ports that are indicative of proton torpedo launchers. In spite of this, not one single official source says they have launchers. So I'm going to change up the stats again, with four variants:UT-60A = Utility Transport Variant
UT-60B = Heavy Fighter Variant
UT-60C = Fighter Support / ECM Variant (basically an SWU equivalent of a Raptor from Battlestar Galactica)
UT-60D = Intel Courier (trades out UT-60C's ECM gear for enhanced comms)
The UT-60A Variant will be the only version capable of transporting a full squad of troops. The -B will give up transport capacity entirely in trade for a small living space, and the -C and -D variants will trade some space for a their enhanced sensors and ECM / Commo gear.
I haven't quite got it figured out in my head how I'm going to balance the various trade-offs, but it's coming. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Dec 20, 2017 6:52 pm Post subject: |
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U-WING COMBAT SHUTTLE
Incom's UT-60A, also known as the U-Wing, is a combat-capable light shuttle craft in common use with the Rebel Alliance. Heavily armed and capable of carrying a squad of ground troops, U-Wing's are used in hit-and-fade raids on Imperial installations, as well as transportation for SpecOps and Alliance Intelligence. While fast enough to keep up with other Alliance starfighters, and heavily armed enough to defend itself, the U-Wing is generally used for troop deployment and ground attack, leaving superiority missions to fighters like the X-Wing. In addition, the original design has spawned several derivative models, including a heavy fighter and an intel courier.
Craft: Incom's UT-60A "U-Wing"
Type: Multi-Role Combat Shuttle
Scale: Starfighter (+6D)
Length: 25 meters (S-Foils Forward), 17.5 meters (S-Foils Aft)
Skill: Space Transports: U-Wing
Crew: 2 (1 @ +5) & 2 Gunners (optional)
Passengers: 10 (or 10 metric tons cargo capacity)
Consumables: 10 days
Nav Computer: Yes
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Maneuverability: 1D+1
Space: 6 (3D)
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/3D
Weapons:
2 Medium Laser Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100m-300m/1.2km/2.5km
Damage: 6D
2 Warhead Launchers (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Rate of Fire: 1
All Other Stats vary by Weapon Type.
Ammo: 4 per launcher. May select any Weapons from this list, depending on Availability.
2 Medium Repeating Blasters
Fire Arc: 1 Front/Left, 1 Front/Right (+5 Difficulty to Hit in Front Arc)
Scale: Character
Crew: 1
Skill: Blaster
Fire Control: None (manually aimed by Gunner)
Atmosphere Range: 3-50/150/400
Rate of Fire: 2D Auto-Fire
Damage: 6D
Notes:
--Can only be fired if the U-Wing's side doors are open, which is only possible in atmosphere. When the doors are open, the door gunner receives the equivalent of 1/4 Cover.
--Other heavy infantry weaponry can be substituted in place of the Repeating Blaster, such as Repeating Ion Blasters or Grenade Launchers.
Variants: (Use Above Stats, except as noted)UT-60B Heavy Fighter
Description: The UT-60B variant deletes all of the U-Wing's transport capacity to turn the ship into a long range, multi-role combat platform. The weapon systems are augmented by an aft-firing dual blaster cannon, and the troop transport bay is replaced with a small living space, complete with a double bunk, a fresher and a galley and auto-chef. This craft is primarily reserved for strike missions that are normally beyond the reach of the Rebellion's other craft. Unfortunately, combat experience has shown that the -B variant lacked the maneuverability and speed to counter modern TIE fighters. Still, in the right hands, a UT-60B is a formidable opponent.
Crew: 2 (1 @ +5) & 1 Gunner
Passengers: None
Consumables: 5 weeks
Weapons:
Remove 2 Medium Repeating Blasters
Add 1 Dual Blaster Cannon (Fire-Linked)
Fire Arc: Rear
Crew: 1
Skill: Starship Weaponry
Fire Control: 3D
Atmosphere Range: 3-50/150/400
Rate of Fire: 2D Auto-Fire
Damage: 3D
UT-60C Combat Support Ship
Description: The UT-60C is intended to provide multi-role combat support to starfighter missions. Equipped with an augmented comm-scan system, the -60C can provide jamming, command & control and search & rescue support
Crew: 4 (2 @ +10) & 1 Gunner
Passengers: 4
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 80/3D
Focus: 2/4D
+1D to all Jamming, Communication and Command rolls
Weapons:
Remove 2 Medium Repeating Blasters
Add 1 Dual Blaster Cannon (Fire-Linked)
Fire Arc: Rear
Crew: 1
Skill: Starship Weaponry
Fire Control: 3D
Atmosphere Range: 3-50/150/400
Rate of Fire: 2D Auto-Fire
Damage: 3D
UT-60D Intel Courier
Shields: 1D (Stealth Shields)
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 80/3D
Focus: 2/4D
+2D to Communications
Weapons:
Remove Proton Torpedo Launchers
Special Equipment: CommScan Package
In place of the proton torpedo launchers, the UT-60D is equipped with an enhanced commscan system. In addition to enhanced sensor range and local communication ability, the -D is equipped with a hypercomm burst transceiver, allowing it to send and receive pre-recorded messages from practically anywhere in the galaxy, even while in hyperspace. This feature makes the -D variant very attractive to Alliance High Command for missions that have major implications for the Alliance in general, and thus necessitate the sending and receiving of real-time intelligence updates over great distances. House Rule Notes:COMMAND DIFFICULTY MODIFIER: +1
SHIELD & SHIELD CONTROL: 2D @ 1D (1D @ 1D for C and D Variants)
VELOCITY MODIFIER: 1D+2 Flight _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Jan 20, 2022 10:26 pm; edited 7 times in total |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Jun 15, 2018 5:08 pm Post subject: |
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Heavy ion repeating blaster (character scale as it can be used as a sidearm) that shreded leg of a walker.
I wonder if it's not a mistake. Clones used blasters with blue bolts... |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Fri Jun 15, 2018 5:41 pm Post subject: |
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Horseshoe wing.
Can be of any U wing but flies in reverse, making the characteristic U shape into a Horseshoe shape |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jun 15, 2018 9:37 pm Post subject: |
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Mamatried wrote: | Horseshoe wing.
Can be of any U wing but flies in reverse, making the characteristic U shape into a Horseshoe shape |
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jun 15, 2018 9:38 pm Post subject: |
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Darklighter79 wrote: |
Heavy ion repeating blaster (character scale as it can be used as a sidearm) that shreded leg of a walker.
I wonder if it's not a mistake. Clones used blasters with blue bolts... |
If you watch that scene, it's pretty clearly an ion effect on the knee joint of the walker; you can see the blue lightning effect similar to the one from ESB.
EDIT: Here, at 2:36. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Sat Jun 16, 2018 8:04 am Post subject: |
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CRMcNeill wrote: | Mamatried wrote: | Horseshoe wing.
Can be of any U wing but flies in reverse, making the characteristic U shape into a Horseshoe shape |
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U Wing is actually one of my favorite transports |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Sat Jun 16, 2018 9:13 am Post subject: |
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CRMcNeill wrote: | Darklighter79 wrote: |
Heavy ion repeating blaster (character scale as it can be used as a sidearm) that shreded leg of a walker.
I wonder if it's not a mistake. Clones used blasters with blue bolts... |
If you watch that scene, it's pretty clearly an ion effect on the knee joint of the walker; you can see the blue lightning effect similar to the one from ESB.
EDIT: Here, at 2:36. |
So in this case it is ion rifle vs walker leg mechanism (called shot rules). If the leg is disabled, walker suffers movement failure like "major tumble" = collision /falling damage ect. |
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