The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

How to con the players into melee combat
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> How to con the players into melee combat Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
TauntaunScout
Line Captain
Line Captain


Joined: 20 Apr 2015
Posts: 981

PostPosted: Tue Jan 17, 2017 11:44 pm    Post subject: Reply with quote

And here it is. Landspeeder engine coolant has the same dispersion of minus 1D damage to blaster weapons. Cracken's Rebel Field Guide. Page 70

Doesn't have to be some special blaster diffusion aerosol. Ordinary landspeeder coolant does it. So you just arrange for an industrial accident that floods the streets the stuff, maybe a cargo barge has a mishap and drops several tanks of the stuff.

The negative modifier doesn't stack. But I think it should. An extra -1D per range band would be enough to make a long range shootout hopleless.

You could also say that a particularly heavy cloud of it is there so the modifier if greater than normal. -3D would make most blasters worthless. Cracken was describing using man-portable 1 liter canisters, a busted industrial tanker could make a much heavier cloud...
Back to top
View user's profile Send private message
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Sat Jan 21, 2017 3:36 pm    Post subject: Reply with quote

What if the planet the PCs land on has very strict laws for blasters, and the PCs have to check them in when they land? Melee weapons might be allowed for self defense (after all it's hard to hit an innocent bystander with a stray shot from a broadsword).

This would also make hold out blasters more popular among those who can't use a melee weapon.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jan 22, 2017 12:44 am    Post subject: Reply with quote

Planetary laws is something already mentioned..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
WillTasker
Lieutenant Commander
Lieutenant Commander


Joined: 25 Jan 2017
Posts: 115

PostPosted: Wed Feb 01, 2017 11:57 am    Post subject: Reply with quote

(Depending on the scenario, of course...)

As a GM, I can't tell you how many times I had the players running from something and they turn a corner and bump into/trip into a couple of stormtroopers - just to force them not to use their high blaster skills and use their lower brawling/STR rolls.
Back to top
View user's profile Send private message
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Wed Feb 01, 2017 3:43 pm    Post subject: Reply with quote

WillTasker wrote:
(Depending on the scenario, of course...)

As a GM, I can't tell you how many times I had the players running from something and they turn a corner and bump into/trip into a couple of stormtroopers - just to force them not to use their high blaster skills and use their lower brawling/STR rolls.


That didn't quite work for Han Solo on the Death Star. Razz Mr. Green
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
WillTasker
Lieutenant Commander
Lieutenant Commander


Joined: 25 Jan 2017
Posts: 115

PostPosted: Wed Feb 01, 2017 4:47 pm    Post subject: Reply with quote

Sutehp wrote:
WillTasker wrote:
(Depending on the scenario, of course...)

As a GM, I can't tell you how many times I had the players running from something and they turn a corner and bump into/trip into a couple of stormtroopers - just to force them not to use their high blaster skills and use their lower brawling/STR rolls.


That didn't quite work for Han Solo on the Death Star. Razz Mr. Green


After years of pulling this on the players, one of them got wise to it. While being chased by stormtroopers, they turned the corner and ran into another group of them. The player, who was usually our leader, pulled a grenade out and yelled "BATON RACE!" and shoved it at the stormtrooper.

I was laughing so hard at this that I just let the stormtrooper run down the hallway, around a corner and there was a muffled explosion. I've never let my friend forget that. Laughing
Back to top
View user's profile Send private message
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Wed Feb 01, 2017 6:25 pm    Post subject: Reply with quote

ROFLMAO! I wish I could have seen that in person, just to see the look on your player's face. Mr. Green
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
Ninja-Bear
Lieutenant Commander
Lieutenant Commander


Joined: 26 Sep 2016
Posts: 209

PostPosted: Wed Feb 01, 2017 7:17 pm    Post subject: Reply with quote

TauntaunScout wrote:
And here it is. Landspeeder engine coolant has the same dispersion of minus 1D damage to blaster weapons. Cracken's Rebel Field Guide. Page 70

Doesn't have to be some special blaster diffusion aerosol. Ordinary landspeeder coolant does it. So you just arrange for an industrial accident that floods the streets the stuff, maybe a cargo barge has a mishap and drops several tanks of the stuff.

The negative modifier doesn't stack. But I think it should. An extra -1D per range band would be enough to make a long range shootout hopleless.

You could also say that a particularly heavy cloud of it is there so the modifier if greater than normal. -3D would make most blasters worthless. Cracken was describing using man-portable 1 liter canisters, a busted industrial tanker could make a much heavier cloud...


That could work well. Plus the.groups.mechanic has a chance to notice.it too.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Feb 02, 2017 1:14 am    Post subject: Reply with quote

WillTasker wrote:

After years of pulling this on the players, one of them got wise to it. While being chased by stormtroopers, they turned the corner and ran into another group of them. The player, who was usually our leader, pulled a grenade out and yelled "BATON RACE!" and shoved it at the stormtrooper.

I was laughing so hard at this that I just let the stormtrooper run down the hallway, around a corner and there was a muffled explosion. I've never let my friend forget that. Laughing


That must have been one HELL of a con roll for that to have been pulled off..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Fri Apr 28, 2017 10:08 pm    Post subject: Reply with quote

Have the pirates ambush them with an emp or something, disabling their blaster tech.... and then allow them to find fresh melee weapons that did not get exposed to the emp...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0